It just seems nonsensical that you can train a base decay on a 20 HP enchanter with absolutely no drawbacks. I also find it silly that a 2k decay can be made untargetable with a 3k SG on a wall. Giving decay a minimum level of 100-500k would solve this somewhat, as well as limit its use as a defensive train/untrain spell due to increased untrain costs, while not drastically affecting its mechanic as a spell that doesn't require extensive investment to function at full strength in AMFless situations.
On that same note, AP requiring just a base skill also seems extremely odd.
The point for these are more that they fill up the slots more than anything else. If you go with decay you can't use soc retaliation. If you go with AP then you can't use evasion.
I don't see a problem with decay. There are a good amount of ways to deal with it.
Which reminds me that I find it silly how a 20ST enchanter with an SoC can do damage also.
Just saying damage, makes it seem not like a big deal, so I'll put it in perspective for others. An enchanter with an SoC and base ST and BL can do millions of damage, for no cost.
they have to hit though as well as live through many more millions of damage to do that damage.
kinda. You're probably still taking an unnecessary amount of damage. Besides, waiting through ranged to unload millions of damage off a SoC isn't as big a deal as you would think. It could easy unload all on another 20 hp enchanter minion, so you've just taken a whole bunch of extra damage at the expense of killing one kill slot.
Or you could be fighting a mage team. Either way, the whole 20 hp SoC smasher is a pretty convoluted with very rare and specific results. Far from being anything of an imbalance.
PL is the culprit here really.
As for AP, it was a kinda /meh ability to be introduced anyway. I think it was only shoe horned in to get it off the BoE.
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<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=0031BG">Decay: Training cost ++?</a>