Poke holes in this strategy? (EE-T-W-E) (in General)


moskel [187ELiTE] May 31 2010 6:14 PM EDT

EE-T-W-E

Evasion Enchanter
-Equipment: AoF, BoE, EC, DBs, EG, Corn, SoC
-Train Evasion/DX to 500k (80 base evasion)
-Rest of XP 50/50% into GA/AMF

Tank
-Equipment: SoD, AoI, EB, TG, HoE, BoM, ToA
-Change standard ToA Tank training with more HP/ST and lower DX (~40%/45%/15%)
-Rely on AxBow on Wall to give max DX CTH
-Use only SoD, no melee weapon
-Use AoI to not get physically targeted until end

Wall
-Equipment: Full AC Wall, Assassin's Crossbow
-Train ST/DX enough to use AxBow, rest in HP/SS

Enchanter
-Equipment: BoE, Spellboosters, Corn
-Train AS

Stuff I'm aware of...
It'll have problems with very high DM teams, most health comes from AS
If the Wall can't hit with AxBow the lower DX on Tank can end up making him miss, can lower the teams damage to ~0 :(

Questions I have...
Will the EE have any chance at living through an Archer?
Will the AxBow work and drop DX down on other ToA Archers/Tanks to 0?
Should I use a Amulet of Might on the Tank instead of Invisibility? (This would assume the EE can always live through an Archer I guess?)
Should I train some HP on the EE to try and cope better with DM teams?

AdminTitan [The Sky Forge] May 31 2010 6:26 PM EDT

Going to have trouble with archers, medium or bigger DM teams, and heavy teams.

Flamey May 31 2010 6:53 PM EDT

The Ax wont work too well. Also doing 40/45/15 will be slightly problematic for you. Especially since you have 3 ST boosting items compared to 1 DX boosting item.

Zenai [Cult of the Valaraukar] May 31 2010 7:36 PM EDT

Evasion Enchanter
-Equipment: AoF, BoE, EC, DBs, EG, Corn, SoC
-Train Evasion/DX to 500k (80 base evasion)
-Rest of XP 50/50% into GA/AMF


Maybe it can live through an Archer....it will depend on how much Dex and Evasion you have trained and how much + on you have on those DBs. ENC will be your Enemy with this setup but overall it's solid as long as you have those DBs pumped and you keep a steady flow of Dex/Evasion going into that Minion. Personally I would Take AMF off and put it on your last minion Minion to avoid Exp Dissolution Problems.


Tank
-Equipment: SoD, AoI, EB, TG, HoE, BoM, ToA
-Change standard ToA Tank training with more HP/ST and lower DX (~40%/45%/15%)
-Rely on AxBow on Wall to give max DX CTH
-Use only SoD, no melee weapon
-Use AoI to not get physically targeted until end


Take off the TGs and put on BGs then pump them. This will help a Ton with your Ranged Damage. That Training set is gonna Kill you, with a ToA AND 3 different Str pumping Items it is unnecessary to pump so much into your strength. I would instead do this: 40/20/40 Also as a side note I would pop on AP if a Sod would be all you are using. AoI is a decent Choice but maybe an AoAC would be Better and just rely on minion placement.


Wall
-Equipment: Full AC Wall, Assassin's Crossbow
-Train ST/DX enough to use AxBow, rest in HP/SS


AP with this Setup will be your friend. No Penalties will help you to cast that SS better. Take off that AxBow and try an ExBow you will get better results.



Enchanter
-Equipment: BoE, Spellboosters, Corn
-Train AS


Try training AP on this guy to get you optimal results for AS. Also note if you have AP on this guy you can use him as a Secondary Wall. Add in TGs, SC, MS and either an AoF or AoAC(depends on which will be available both are of equal value to this setup.) I would also think about putting AMF on this Char from your First Minion. You will get a better bang for your Exp since you would only be training 2 things.

I hope this helps some with whatever you are hoping to do :-)
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