NCB BA suggestion (in General)


AdminQBnovice [Cult of the Valaraukar] June 30 2010 2:32 AM EDT

Would giving NCB chars the ability to buy non-bonus BA help with clan point issues?

AdminQBGentlemanLoser [{END}] June 30 2010 3:30 AM EDT

In addition to normal Bonus BA?

Either way, there are issues.

If you make all purchasable BA non bonus, then NCB character can reach the planned goal of 95% MPR.

If you give them extra non bonus BA, then those able to afford both get increased growth over the planned 95% MPR.

AdminQBGentlemanLoser [{END}] June 30 2010 3:34 AM EDT

How about the choice? Make a second 'Get More' link, that can purchase (for the same available pool) cheaper non bonus BA.

That way it's a choice. If you were buying Bonus BA anyway, you don't need extra BA.

And if you weren't buying BA becuase it was too expensive, then buying the cheap stuff for CP will always be better for you.

That could work really well! Nice suggestion Nov!

As it is, I'm now nearly unable to earn positive CPs, andI can't afford the outrageous cost for extra BA, so any improvement on this can only help.

AdminQBGentlemanLoser [{END}] June 30 2010 3:36 AM EDT

In 8/20 I can purchase 192 BA. That costs me 878,784 per day currently.

That's about what I make in a weeks worth of fighting.

NCB BA costs are unreasonably high. But we all knew this, and have known this for ages...

AdminQBGentlemanLoser [{END}] June 30 2010 3:40 AM EDT

Next question.

How would the game differentiate between bonus and non bonus giving BA? Would it be a seperate pool? How do you choose to use it? Would your natural BA regen stop while you have non bonus BA?

Zenai June 30 2010 7:01 AM EDT

Honestly I think this would be a huge system overhaul considering how this BA is Considered on it's pricing and application. While a good suggestion I think if it is considered it would take a long time to do.

{WW]Nayab [Cult of the Valaraukar] June 30 2010 7:18 AM EDT

I agree with Zenai.
This is such an integral part of the game and sometimes even minor changes take a long time to implement.
It is a very good suggestion and i personally would like to see it added, but there is little hope of that coming to fruition any time soon.

AdminNightStrike June 30 2010 7:28 AM EDT

The above two posts are accurate.

AdminQBGentlemanLoser [{END}] June 30 2010 7:42 AM EDT

And mine aren't? :(

/sob

Zenai June 30 2010 8:16 AM EDT

GL: I believe NS agreed with us and we agreed with you. You have a good idea which has merit, the overall problem is implementation from the coding side. I would think it is even harder to implement than the T-Score system was.

My thoughts are this: It would be a parallel system next to the old yet connected. Sounds simple until you add in that you would be building an entire system all over again then trying to find a way to connect them without one spilling over into the other or major system bugs occurring as a result. Also note this would only be for NCBs, a lot of work for something that only one group of ppl get to benefit from. If I had a choice I would just lower the NCB prices and call it even.

QBJohnnywas June 30 2010 8:51 AM EDT

One way of changing the NCB might be to start the char off with it's bonus - a lump sum of XP to get it to a certain size then make it grow naturally, complete with normal BA prices. (You could also start the NUB like this, with a lump sum of cash to buy their gears. Non transferable cash of course to avoid those sell outs, with a NUB only store, much like the tourney store...)

That would, with our current problems of deadzones lower down certainly make starting a new char more inviting.

The only problem would be that below a certain level there would be no new chars..

Zenai June 30 2010 9:29 AM EDT

To a point it makes sense bro but kinda defeatest if the person has no idea what to do.(speaking of NUBs) on NCBs that would kinda kill competitiveness in the longrun :-/

Admindudemus [jabberwocky] June 30 2010 9:57 AM EDT

one of two things needs to happen. rescale the current bonus for manageability and make lower level teams that are unused have their score trend towards their mpr or start everyone at the 95% mpr that they are supposed to be able to reach and let the 100 or so of us left all fight together and do away with the broken lower game entirely.

what kills competitiveness currently is that people coming in as new players or with new characters leave quickly out of frustration and a stagnant lower game. i don't see how jumping them to the place where there is much more activity could kill competitiveness any more than running them off frustrated.

AdminQBnovice [Cult of the Valaraukar] June 30 2010 10:26 AM EDT

Hmm I had made the stupid assumption that setting BA as non-bonus would be easier...

Womp June 30 2010 10:45 AM EDT

How hard would it be to increase the number of CPs earned per kill for NCBs?

Demigod June 30 2010 10:50 AM EDT

Wouldn't it be easier to just lower the max CP from 6 by 1 for every million of score (or MPR, if needed) the enemy is below you?

It would be nice to have a "CP Earned" stat appear on the post-fight log, but I'd like to have that regardless.

Godpanda June 30 2010 11:01 AM EDT

Novice, haha, I immediately knew what you meant with the OP and loved the idea. I was also hoping, as you were, that the change would be relatively simple.

Alas!

AdminQBnovice [Cult of the Valaraukar] June 30 2010 11:06 AM EDT

Would this be easier to code if the switch that lowered the cost of BA simply applied a penalty to XP gained rather than removing a bonus?

AdminQBGentlemanLoser [{END}] June 30 2010 11:44 AM EDT

Could it be coded so that the penalty to XP only applied to the next 'x' amount of BA spent, were 'x' was the amount purchased?

That would satisfy any sort of exploiting or ruining of the bonuses, wouldn't it? With causing any problems for amounts bought, natural BA, regen, and the like.
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