This needs to be addressed by Admins asap (in General)


horseguy001 November 27 2010 5:15 PM EST

After 1 week, CB is no longer attempting to deliver your mail to issactheman. Message was: I noticed you just joined up...if you have any questions about the tutorial or strategy let me know and I would be happy to help!

issactheman

Maybe he was the man? Now we will never know. I was waiting to post this just in case he came back, but now I am confident he is never coming back. I sent this CM the minute he fought his first battle, and he never got it.

I watched how his team started as a single mage training SG and HP. He was winning most of his fights. What happens next is the typical crap-o-la that we see new players go through. He was then training BL, DX and STR and had a weapon equipped. He started to lose every single one of his fights. He then started hiring more minions and training a mash up of every single spell possible. Shortly after that he started a second team, and fought some fights with that one.

He then logged out.

And thats the end of his CB experience.

The admins are very lucky that people are still finding this game. We are wasting that opportunity with the useless tutorial, and too much complexity.

Just turn it off for now!

Also, LOCK certain skills from being used together. Have DD trained? No archery or BL for you. Limit what new players can train and how many minions they can hire. Make them choose from a pre set list of classes that can only train certain skills/spells.

This needs to be addressed before that trickle of new faces dries up.

AdminQBVerifex [Serenity In Chaos] November 27 2010 5:54 PM EST

Actually limiting what you can do until you understand it better is a great idea. Because it doesn't allow you to make something that will break and not be any fun. Also you won't have as many low level chars that are completely and totally broken.

It would help low level players who haven't quite figured out a strategy yet. But the idea to limit things to certain sets of skills at a time is a tricky one. How would it be implemented, is it impossible to train dispel magic on one minion and ethereal chains on another one?

If you want a system for limiting what a new player can do, and making it a more fun experience, we need a more detailed specification on what exactly a new player should see.

New player picks a "class", and this class automatically trains certain skills on the character; let me stop right here, what skills what "classes" and who decides this? I guess this could be CB training wheels.

AdminQBnovice [Cult of the Valaraukar] November 27 2010 5:55 PM EST

Just increase the starting xp for complex items, we've gone so far as to actually assign amounts.

horseguy001 November 27 2010 5:59 PM EST

Well there are obvious choices for new players that are fairly successful strats.

The single mage (1/3 HP, 1/3 MM or FB, 1/3 DM) + familiar
Archer (archery, ELB) + ToA

Those usually achieve a nice PR/Score ratio without too much complexity. Anything outside of that would take more of an understanding of game mechanics.

I love the complexity of CB, but for a new player its overwhelming.

horseguy001 November 27 2010 6:01 PM EST

Just increase the starting xp for complex items, we've gone so far as to actually assign amounts.

That is the best idea for achieving that goal. Simple too! Nice! :)

lel November 27 2010 6:10 PM EST

and how will I deal with it on a NCB? I don't want a massive train cost for enchantments on one of my NCBs.

horseguy001 November 27 2010 6:20 PM EST

Not massive amounts. 50k exp for the more 'complex' ED? With the right set up on a NCB getting that much stored exp at start up would be a piece of cake for some one that knew the game. For a new player that would seem like a huge amount of exp to save up all at once.

There should be some mechanic in place that limits a new players ability to train STR/DEX/BL and SG all on the same minion.

Ankou November 27 2010 6:23 PM EST

I remember some time ago someone proposing preassigned training sets to new players to quell confusion. You could choose a 'archer' training set, or a 'mage' or an 'enchanter' that would have certain skills allowed an certain skills blocked depending on the character type chosen. This could do well to dictate skill usage as well as appropriate xp placement. We could push this even farther by having an entire team on a single training set according to one of the common strategies, so if you wanted to make a EEET team, or whatever, you would look at the game strategies list, select your preferred team and apply the training set to your current team, as a whole, in one action.

Underage Drinking November 27 2010 8:00 PM EST

making training sets doesnt solve the problem, its the order that the information is presented. so that just presentation. but youll never understand the game unless you play.

Ankou November 27 2010 8:42 PM EST

ok, what about having a place somewhere where it shows actual battle logs showing what happens if you have various ineffective skill arrangements. For example, have a pic showing what happens when your own DM nerfs all your EO's, or if BL is trained wrong and hurts you.

we could also add a special message that tells you what skills/spells don't work well with what you selected to train. Coding difficulty aside, it could also detect bad skill/stat setups and prompt you that unless you know what you are doing, you should go for a more 'conventional' setup.

AdminShade November 27 2010 8:55 PM EST

Maybe he was the man? Now we will never know.
Nope, we will never know. Especially because even us mighty admins can't do anything about this. If you can't reach him after his first battle, neither can we after a week of waiting.

horseguy001 November 27 2010 9:30 PM EST

Nope, we will never know. Especially because even us mighty admins can't do anything about this. If you can't reach him after his first battle, neither can we after a week of waiting.

I don't admins mean contacting him, I mean admins taking a serious look at fixing the way new players are first introduced to the game. The point is we had some one that could have possibly stuck around had they not went crazy with training everything and losing all of their fights.

Admindudemus [jabberwocky] November 27 2010 10:30 PM EST

as requested in many other threads, can we just turn the damn tutorial off and see if retention changes? it couldn't really get any worse than it currently is after all.

horseguy001 November 29 2010 12:05 PM EST

Bump

Turn off the tutorial.

AdminTitan [The Sky Forge] November 29 2010 12:11 PM EST

Yeah, I find that tactic works well with the admins horseguy...

AdminNightStrike November 29 2010 1:39 PM EST

Just increase the starting xp for complex items, we've gone so far as to actually assign amounts.

I believe I'm just waiting on values from Nat

AdminNightStrike November 29 2010 1:41 PM EST

Nope, we will never know. Especially because even us mighty admins can't do anything about this. If you can't reach him after his first battle, neither can we after a week of waiting.

Email...

QBPit Spawn [Abyssal Specters] November 29 2010 2:04 PM EST

Changing the base xp values would have to change over time. As the bonus gets bigger, the delay for getting the xp for them will get shorter and shorter
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