I like the game, but hate this message... (in General)
"Didn't I say it's not polite to fight more than one battle at a time? You'll have to wait about 20 minutes now for fight to be reenabled.
(Multiple suspensions will result in longer penalties.)"
It happens to me all the time. I understand a decade ago when CPU resources were limited this might have been an issue but really? I'm often trying to burn BA as people are attacking me and this happens...
I just end up not burning the rest of my BA at that time as I may hang around for the 10 minute penalty but when it happens on my 3rd fight again after the 10 min wait I just give up.
Try fighting slower, try another browser, try letting the fight page load completely before hitting fight again.
I've taken to reloading my Chrome tab to speed up fighting.
firefox suppposedly doesn't allow that to happen, so maybe you could try that?
Nope it does happen in fire fox and quite a lot if I am using my terrible dorm internet. That is probably one of the worse messages to get in cb but at least you know your BA is still regening.
Or I could just quit playing, well not me specifically but new players getting this I can see them just giving up, the same thing goes for getting 3 CAPTCHA in 10 fights and it happens all the time. Things like this to prevent "cheating" will also end up preventing "playing".
I make these suggestions as these are easy things to implement code wise and it doesn't change the balance of the game.
the bot checks got cut in half... it's not uncommon to go a whole set of BA without one...
Are fighting styles really so varied as to cause these different reactions?
By a "whole set" do you mean a 6-15 opponent fight list or a full 160BA?
Another issue related to this...
Latency wise some of the double fighting checks made things totally unplayable while I was in Asia as well. I had to wait 15-20 seconds per fight and taking over an hour to burn 160BA isn't really fun when you know it takes 10-15 minutes on a decent connection latency wise.
full 160...
CB was playable on dial-up connections for years... even high latency connections shouldn't have that much trouble.
Good night...
"Didn't I say it's not polite to fight more than one battle at a time? You'll have to wait about 30 minutes now for fight to be reenabled.
(Multiple suspensions will result in longer penalties.)"
Not sure what to tell you, maybe your idea of playing and mine are different? I fight with results off, I want to go through and burn a 10 opponent fight list in 30 seconds max, so 3 seconds per fight.
Well I'll try and do some testing and see if we can't make things a little better. At least then we'll have some numbers.
I have noticed a steady increase in the amount of time needed per fight and the increasing amount of the suspensions over the past year +. It used to be that I couldn't get a suspension even if I tried to as hard as I could. Now I have to be careful not to get one in just 1 set of my 6 person fight list.
Demigod
November 28 2010 1:51 AM EST
Serious question here -- Is this limit still relevant? It does seem like the necessity for it might have dropped over the years.
Considering how many complaints it draws, isn't this dubious "cure" worse than the disease?
I'd love to hear from NS on this.
How much you bet it's a embedded bug that got opened when Jon introduced the BoE or the Drop System?
Lord Bob
November 28 2010 1:58 AM EST
"Didn't I say it's not polite to fight more than one battle at a time? You'll have to wait about 20 minutes now for fight to be reenabled. (Multiple suspensions will result in longer penalties.)"
I've been complaining about this message for years. Apparently the developers think it's funny to talk down to their players when they're most frustrated.
Even if the suspension itself is necessary, there is a right and a wrong way to handle it. Guess which one this is.
Lord Bob
November 28 2010 2:04 AM EST
firefox suppposedly doesn't allow that to happen
Not true, on a fast connection, or a slow one.
full 160...
I've never seen it. I still get bot checks like crazy. I'm beginning to think Jon or Nightstrike modified my account to have more bot checks because I've complained about these penalties so much.
Lord Bob
November 28 2010 2:11 AM EST
I'm beginning to think Jon or Nightstrike modified my account to have more bot checks because I've complained about these penalties so much.
3 in 22 fights so far.
Nah it was covered up a bit when the new server went live. It's just now coming relevant again because of all the minor changes and the time it took to become a problem again. Bet it.
The botcheck rate is 2.5 per 100 BA spent.
The error message does need to be De-Jon'ed
Soxjr
November 28 2010 2:53 AM EST
I haven't been suspended in forever, but just got a bot check, failed it and put in the correct answer on the 2nd one and when the fight came up it was a suspension message. Not sure how that happens, but it did. I just bought ba and now I got to sit for 10 minutes :( oh well.
QBJohnnywas
November 28 2010 4:45 AM EST
I get this message about once a day. Its been like that for a little while now.
Don't remember if it happened as often when I was on dial-up.
Using chrome at home, IE8 at work. Happens at both places.
The issue is that the more things we add to the game, that is, the more that fight.tcl does, the longer it takes to process a fight.
I have a patch pending to optimize sections of that page. It won't be groundbreaking, but it may improve things slightly.
I cleaned up the error message. It'll take effect after cache flush.
I don't think that chance warrants restarting the server :)
Ankou
November 28 2010 2:58 PM EST
Is there some behavior or actions that cause bot checks to be more frequent? I just burned 120 BA and had 8 checks, which comes to a nice 1 in 15. None were failed, but still, 1 in 15? The first 3 were in the first 20 BA spent too.
ns stated this once:
AdminNightStrike September 3 2:42 AM EDT
Solare - Everytime someone complains that their botcheck frequency is off, bartjan goes and pulls the data to see what their frequency is. You know what? With the placebo removed and pure empirical data applied, the user is always wrong.
When I got access to the code, I eventually found myself looking for this particular chunk. What I found is that it was no more complicated than anyone expected -- a simple random number generator with a percentage of occurrence. There's no code whatsoever to be adaptable to fighting style.
Now, if you want to debate the randomness of the pseudo-RNG that CB uses, that's fine :)
I like being quoted and not being embarrassed by the quote :)
FWIW, the CB PRNG isn't that great, but it's way better than the one in, say, PHP.
Lord Bob
November 28 2010 3:26 PM EST
I'm beginning to think Jon or Nightstrike modified my account to have more bot checks because I've complained about these penalties so much.
In case it was in doubt, I was joking with this statement.
> the CB PRNG isn't that great
Yeah, 30 cth, got hit three times in a row. I'll let that 2.7% anomaly slip by XD.
Shadow Ruler
November 29 2010 10:07 AM EST
Removing asterisks from this game would be pretty cool as well. Or maybe just a nerfed time duration that they are up.
Removing asterisks from this game would be pretty cool as well. Or maybe just a nerfed time duration that they are up.
1 man fightlist, all BA burned in less than 3 minutes? I don't think so..
Shadow Ruler
November 29 2010 2:05 PM EST
I don't see anything wrong with this...maximize the number of benefits you gain :)
Evil evil suggestion. You would make things quite bad. The game would become entirely about finding the perfect farm for you and farming them into oblivion and beyond. As it is now, that is discouraged by the amount of time investment necessary. So the better you seek to fight the longer you have to stay on.
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