First note, im not trying to make the game any more unbalanced for ranged combatants. I just wanted to see reactions to this. I am aware there are more imperative matters to attend to than this.
Shuriken, base (4 or 5), BTH 80
Each hit reduces armour by base towards 0.
(so 4 or 5 armour reduced each hit and cannot reduce armour below 0)
Adds +(1 to 10) to UC
Damage is dealt before armour reduction as a multiple of the UC lvl/100 +1.
So if the strike would deal 30,000 damage and the user had a UC lvl of 10, the damage before armour reduction would be 30,000*(10/100+1) or 30,000*1.1 which is 33,000 damage.
All values shown here are experimental. Tweaking, as always, will be required for balancing within the game. Please post criticisms, comments and suggestions.
I would prefer this stay on this topic, but feel free to talk about problems with UC should they be relevant.
There is no copyright for this idea, so if you feel you can improve it through number adjustment or concept, post your improved version in this thread.
the armor reduction just doesn't fit, but the rest of it is quite interesting. Take that part out and I think it could work quite well.
Fair enough. I added that in pretty much as a bonus saying "yo, im shiny and walls hate me. Use me!" :P
Question: Could/Would this Junction to JKF? If yes how would it function? If no why not?
weapons don't junction over. The UC + would though.
I would suspect that only the + UC bonus would junction over since weapons are never junction over to familiars. Otherwise your bow (or old one) junction to a Hal would have been very humorous xD.
Glad other people are here to answer junction questions :)
Really should bump this now, get some more opinions.
And remember, the armour reduction has currently been removed from this weapon.
Base 4 and +5 to UC I think would make it function quite well. Remember that you could get like x3 to the damage so 5 base would probably be too powerful.
Fair enough. So the idea for shuriken is as thus;
Shuriken, base 4, BTH 80
Adds +5 to UC
Damage is dealt before armour reduction as a multiple of the UC lvl/100 +1.
So if the strike would deal 30,000 damage and the user had a UC lvl of 10, the damage before armour reduction would be 30,000*(10/100+1) or 30,000*1.1 which is 33,000 damage.
I guess if there are no further comments, I will just store this somewhere and wait for a time when it can be implemented.
This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=00388i">Ranged Weapon Idea</a>