Been playing around with several ideas and this is one of them. If it gathers enough attraction, I will put together a working document so that we can all hash out the details. Crux of the idea as follows:
The Four Gods team appears only on Sundays and roughly comprised of the following setup:
1) Tulkas - Tank
Causes -10% to attackers STR & DEX
Has Highest HP & AC of Four Gods
Can Attack Twice in Each Melee Round
2) Ulmo - Archer
Causes -10% to attackers Skill levels
Can attack 3 times per ranged round
Uses Unarmed Combat in Melee
3) Mandos - Mage
Causes -1% of attackers HP to be lost per round
Uses both MM for Ranged and both MM & CoC for melee rounds
4) Varda - Enchanter
Causes -10% to attackers ED levels, negates EO spells & -10% DD Spell Levels
Four Gods will have maybe 100,000,000,000 HP that will not regenerate. They will have relatively high STR/DEX/Skills/ED levels or equipment to match. Will have to decide on appropriate level.
Rewards in terms of CPs (awarded at start of Monday) and CBD relative to amount of damage done to Four Gods. XP per fight against Four Gods team about 500 XP (per team attacking).
What do you all think? I think it should be relatively easy to implement and makes a nice change of pace...