Achievements List table #1 (in General)


Kefeck [Demonic Serenity] January 12 2011 2:38 PM EST

This thread is for the critiquing of the achievements shown below. Each achievement has a number attached to it to help keep this thread organized. Basically what I'm looking for is help to eliminate some of the achievements we could most likely do without or just wouldn't work in today's CB.

Also I have another table with about 30 more achievements that will be out when we are finished going through this one :). So in the end I'll be able to merge the two tables and submit it to nightstrike.

If you have any achievement idea's please place them in this thread.

http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=0039Lz

Achievement# Achievement
1 Win a fight in melee
2 Win a fight doing no dmg in ranged
3 win a fight with only physical Damage
4 win a fight with only dd
5 Kill a minion with GA
6 Kill a minion with AMF
7 Resurrect a dead minion with TSA regen or VA
8 500k, 1m etc VA draw
9 Win a fight above 1m MPR with positive CB taking no physical damage
10 Win a fight above 1m MPR with positive CB taking no magic damage
11 Tattoo levels: 1m, 5m, 10m etc
12 Cause an opponent's enchantment to fizzle
13 Defeat (various NPC opponents at different MPRs) in a single tap
14 achieved specific score/MPR withOUT the use of tattoos
15 weapon type achievements such as Single Handed Killer, killing X amount of opponents with just 1 handed weapons. different name for other weapons.
16 Legend - attains 1st place in the duration of the NUB
17 Leapfrogger: Jump at least 25 spots in overall score/MPR/power standings
18 Unstoppable: Maintain a win streak for 24+ hours
19 Defensive Champion: Cause more defensive wins than offensive losses in a 7 day period
20 Banker: Appear in the top 10 greatest liquid assets for a period of 24 hours
21 Hoard $10,000,000

AdminTal Destra January 12 2011 2:38 PM EST

#3 spell physical correctly

Kefeck [Demonic Serenity] January 12 2011 2:40 PM EST

#3 spell physical correctly

I just copy and pasted from the other thread, feel free to look at my other thread if you'd like to bash someone for there spelling.

BHT January 12 2011 2:46 PM EST

I feel like these are going to lead new players in the wrong direction. Most people like to complete achievements and in order to do some of these, it would cost valuable retrain xp. Unless xp is rewarded for the achievements then I don't see some of these being worthwhile.

Unappreciated Misnomer January 12 2011 4:45 PM EST

any strategy specific would be a whole other list. al thought for 21 points its not a bad start it does go from start to end game-ish.

Demigod January 13 2011 2:12 PM EST

1-5 need to have a required number of times -- say, 50. Otherwise new players will accomplish them in the very first attack.

Lord Bob January 13 2011 3:10 PM EST

I feel like these are going to lead new players in the wrong direction. Most people like to complete achievements and in order to do some of these, it would cost valuable retrain xp.
Agreed. I'd rather not see achievements that require a certain skill or strategy.

Lord Bob January 13 2011 3:13 PM EST

1-5 need to have a required number of times -- say, 50. Otherwise new players will accomplish them in the very first attack.
The Simpsons gave you a trophy just for starting the game. I wouldn't be opposed to a little congratulatory "you just signed up for Carnage Blender! Here's an achievement just for that!"

That way everyone starts out with at least one achievement. I think it gives more incentive to play.
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=0039Up">Achievements List table #1</a>