Suggestion on Ax/EXbow (in General)


Duke June 13 2011 2:24 PM EDT

Current ax/exbow have a base chance to hit of 55 reducing this number to 40 similar to 2 handed melee weapon. Should help minion that have much higher dex that there opponent to protect themself from a Ax/EXbow. Even with a ratio of 2:1 and enormous evasion they still have 28% chance to hit but there 5 round of range and a single hit completly trash million on a single stats.A increase in dmg by 33% could compensate make AX/EXbow a more overall range weapon that can give you a edge not a single hit stats buster.

AdminQBnovice [Cult of the Valaraukar] June 13 2011 4:09 PM EDT

I actually dislike the existing nature of the xbows to hit... it's nearly impossible to guarantee either a hit or a miss. This suggestion looks as if it would make that situation worse...

QBRanger June 13 2011 4:31 PM EDT

I dislike the nature of the specialized xbows period.

Just get rid of the damm things.

AdminQBnovice [Cult of the Valaraukar] June 13 2011 4:45 PM EDT

...nice to have you back

Kefeck June 13 2011 5:08 PM EDT

The randomness is so annoying.. If I put 100 million in the +, I damn well better get the + I payed for. Novice is right, it would just make the current situation even worse.

(also USD would love you forever if this change were accepted.)

Kefeck June 13 2011 5:09 PM EDT

*(also USD USERS would love you forever if this change were accepted.)

Duke June 13 2011 6:20 PM EDT

Novice: Randomness is part of the game, exception to TOA tank jiggy and hal, others type of tank cant guanrantee a hit at every round.
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=003BwG">Suggestion on Ax/EXbow</a>