GLs Big List revisited (in General)


AdminQBGentlemanLoser [{END}] June 27 2011 6:26 PM EDT

Just for Zen.

http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=0036lQ

When I see movement on these issues, I might start suggesting more.

AdminQBnovice [Cult of the Valaraukar] June 27 2011 6:37 PM EDT

#1) supporter item

#2) multi-tourney

Zenai June 27 2011 6:42 PM EDT

You mean in lieu of cutting others idea's down for a change? It would be a nice change from you and many other players on this site. I cannot, however, guarantee movement on any of this so your present way to "Make a shut up if you cannot do it deal." is MOOT. I will look at it since, ideas intrigue me, and I'm a nice guy. :-)

AdminQBGentlemanLoser [{END}] June 27 2011 6:52 PM EDT

>#1) supporter item

#2) multi-tourney

Yes please to both! :)

AdminNightStrike June 27 2011 10:11 PM EDT

Quotation Fail!

Zenai June 27 2011 11:06 PM EDT

1: Increasing rewards the larger you get.

By how much and when would it get capped if at all? Overall I think this idea has potential as far as getting players into playing their chars through N*B and beyond.

2: N*B

Agreed, however the response I have many do not agree with and that would be a Rolling Bonus.

3: NCB BA Cost

Agreed, with FGoD the estimated BA Costs were roughly 126 Million for Bought BA with a Bonus under 400%. Right now the Bonus is shy of 600% I donメt even want to think of how much this would cost!

4: 1600 BA, Wacky XP times and gimping

Partially agreed, there is only so far that you can go before you hinder all aspects of gameplay for balance on one thing.

5: The Drop System

Agreed, if new items or at least crappy items were removed or upgraded for the drop system then it would be much betterナナpartially.

6: Useless items

Agreed, New Items should be introduced or old items should be revisited and upgraded to fit current player base needs.

7: Item balance

Agreed on the ExBow(and AxBow), partially on the MoD.

8: Distinct Ranged and Melee rounds

`Partially agree, balance should be striven for but forcing a person to forgo a strategy type for the sake of モmaking it even all aroundヤ is not fair.

9: Uneducable BCTH

I would love an item to be able to affect BCTH.

10: Minion Counts

Well kind of agree but how would this balance out? As far as I knew no matter the spread of minions you did get the same amount of Exp per fight.

11: Junction

Per AoJ I believe this was addressed. However, I think that either Skills/DDs or Familiars should be revisited and rebalanced.

12: UC Damage

Agreed this should be revisited.

13: The stagnation of the low game

Agreed but the only way to fix this is to have something like a Rolling Bonus, everything else could just get heavily gamed.

14: USD

USD affects everything and unless you completely redesign the game to refute this the matter is moot.(a complete redesign could kill the game imho)

15: Tattoos

Well Tattoos are what they are and that is as a supplement. Create something else and the hardcore base of CB will find a way to take it to its extreme. You may be able to tone it down but honestly unless you strip them from the game altogether this is going to still happen.

16: Change Months
Agreed and have for some time, only problem is CBs Devs have full time jobs and CB is a secondary, part time at best, venture(dare I say intense hobby?)


Well I did this venture with honesty and opening of my thoughts and opinions on yours. I do hope that you do not take this in any other way GL.

AdminQBGentlemanLoser [{END}] June 28 2011 3:49 AM EDT

Well I did this venture with honesty and opening of my thoughts and opinions on yours. I do hope that you do not take this in any other way GL.

Of course not! :P

To be fair, those examples for solutions I posted were spur of the moment things. But I don't really disagree with anything you posted above. ;)

(I've been an avid supporter of a rolling bonus form day 1!)

Quotation Fail!

LoL! I know!

If only we had an edit button, I'd go back and change that. ;P
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