QBRanger
June 29 2011 1:55 PM EDT
Jigsaw's explosive shot hit Persian [3213], Giovanni [1217]
Jigsaw's shield flashes! [392,425]
Jigsaw bruised Persian [277970]
Jigsaw tapped Persian for no damage
Jigsaw's shield flashes! [2,283,405]
Jigsaw fractured Persian [1607639]
Jigsaw tapped Persian for no damage
DI: 1,890,039 / 5,529,427
These are the only hits Jigsaw did on Team Rocket's character.
First a bug that would be nice to be fixed. The flashing of the shield uses ,'s but the damage does not. Can we get ,'s for all numbers?
Second: I have a bunch of HP/GA on Jigsaw that did that 5.5M indirect damage.
But how is the SoC flash damage done?
I see a flash of 2.2M damage followed by a hit of 1.6M.
So did Jigsaw do 3.8M that hit and if so why is that not reflected (pun) in the direct damage amount?
The 1.89M damage I see is the damage without the flash, so where does the flash fit in and how does it fit in.
Or does only part of the flash damage get converted to real damage and at what %?
Thanks for the help.
Quyen
June 29 2011 1:59 PM EDT
i think, that the damage the SoC gets sucked up in the weapons damage, and the first hit is mostly higher :) but im mostly wrong :(
First a bug that would be nice to be fixed. The flashing of the shield uses ,'s but the damage does not. Can we get ,'s for all numbers?
First this. This has been noted before and it should be in the papercuts section. I too would really like commas on all numbers in the post battle stats.
Second the thing is that the SoC flash amount is simply the raw amount that flashes from your shield. This amount is then added to your raw damage with the next hit and modified by all the things that affect physical damage. So if you us a MH then that flash increased damage has 20% VA, if you use VB it will cut through AC. If you have BL it gets the 75% increase and 150% increase on the first hit. Against a full AC wall you will still do no damage no matter how high the flash.
QBRanger
June 29 2011 2:34 PM EDT
Thanks Nat,
That explains it quite well.
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