Should my enchanter have Decay? (in General)
July 16 2011 1:45 AM EDT
I was wondering if there is some downfall or reason why an enchanter shouldn't have Decay. i saw it somewhere but I have no idea where.
Its pretty much a choice, you could give it decay if you wanted. If you are using it as a kill slot it wont matter much, unless its taking the majority of your damage for you then it might actually hurt you a bit. Just watch out for AMF/GA if you dont have a heavy DM or you dont train your decay a bit, as that minion will die pretty fast vs those.
lose hp/die faster is what I meant to say.
Considering your team is ranged focus, and the double FB really makes going into melee a pain for your team, I would say there is no real need to have it if you plan to take things out during ranged.
July 16 2011 2:02 AM EDT
Thanks a bunch. Makes sense, I didn't really think about when Decay hit and all that.
I also have to question this as well... I've got to the point where any opponent with AMF trained will have a 1.0 affect vs my Decay. I planned to get Alatar's Gloves to give a boost to my decay. Hopefully that would help..?
Alatars do nothing for decay, what you are looking for are NSCs to reduce the AMF effect cast on you.
I'd also recommend training decays, but that's just me.
Ahhh. Well, I do have NSCs. =D And that would mean that I would regually be training three spells. Would it end up taking too much out of my AMF and AS. (P.S. I plan on hiring a third minion for EC to reduce opponents DX, mainly for Archers and DX hits. So exp would be even tighter.)
^ If you use NSCs you don't necessarily have to train your decays as that will reduce the effect of amf on its own, even a pair of +10s work pretty well with a base decay.
Reason I suggest training it, is because quite a few people train very little amf for small decays. 500k-1m decay packs quite a punch vs quite a few people, but by no means is it absolutely necessary.
Yeah, I see what you are saying. So even a little bit of training will have a good effect. Maybe I will start putting 1/3 into it then. =P
Oh, and if AG's don't affect Decay, does that mean that the CoI doesn't as well?
Yep CoI does nothing for decay either. The only way to boost decay's damage is through leadership, and for your team that wont help as leadership only affects the minions behind the first one.
Aww that sucks. Well, I might as well keep my CoI in case I need it. And thanks again, Xeno!
July 16 2011 4:00 AM EDT
that is actually untrue...
AG and COI affects decay by boosting the lvls so if the enemy has AMF there will be a difference
^ Lostling is that listed anywhere in the wiki, because I couldn't find that information anywhere.
nvm I got it now. I never thought they worked with decay as NSCs are more effective then AGs for base decays so I've never used AGs, nor have I had any reason to use a CoI.
I thought they added to the spell damage during battle, not the actually trained levels, which would be a misunderstanding on my part due to the way its worded in the wiki.
^btw forgot to add that still doesn't change the fact that neither do a single thing for base decays. >_>
Now if you have a highly trained decay at like 2-3m.. yeah they might definitely make a difference.
However I feel like NSCs beat out AGs for decay hands down. I guess the choice between a CoI or a EC is yours at that point.
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