Bug, Feature or Oversight with the MsK? (in General)


King July 29 2011 4:32 AM EDT

Apparently the MsK will ignore DD spells under the effect of a MgS (0 level DD) and fire normally, was this intended since it isn't the "Highest level DD spell" or could this possibly be changed to that "if DD is trained=true"(or whatever the code is) so it actually targets such minions?

This is probably a trivial matter, wanting to target minions who do no damage, leaving me more interested in an answer than an actual fix.

Quyen July 29 2011 5:26 AM EDT

i think the MgS makes it that the DD is level 0 and so doesn't exist? or isnt there? that way the MsK cant target it? :S

AdminNightStrike July 29 2011 11:04 AM EDT

It targets the highest level minion first.

King July 29 2011 2:02 PM EDT

It targets the highest level minion first.

I was kind of referencing a team where there is only 1 DD minion, it has a 0 level DD and the MsK fires normally(front to back), but I'll take this as a "It's working as intended.".

QBRanger July 29 2011 2:12 PM EDT

A mage shield makes any DD spell level equal 0.

Therefore it "sees" that minion as having the same DD level, 0, as all the other minions that do not have a DD trained.

DD level = 0.

The bug in the whole thing is that Decay, with a MgS equipped does cast unless you are over your ENC load.

Sickone July 29 2011 2:13 PM EDT

Well, AFAIK, it uses effective not trained levels - so "trained" level zero DD vs untrained (still level 0) DD should be equivalent, therefore it should shoot in the usual bow order.

AdminNightStrike July 29 2011 8:43 PM EDT

I see the point. DD of level zero is treated as no DD at all, and this is exploited with Decay. That should be an easy fix, seeing as how a Decay minion would be the only DD minion wearing a mage shield.

AdminNightStrike July 29 2011 8:47 PM EDT

I spoke too soon. It's a hard fix :(

AdminNightStrike July 29 2011 8:57 PM EDT

Try now

Sickone July 30 2011 9:40 AM EDT

Well, level zero decay should have no effect at all, right ?
So it doesn't really matter anyway ;)

Unappreciated Misnomer July 30 2011 9:58 AM EDT

at zero, being the only DD it still would be the highest.

Catdog July 30 2011 10:34 AM EDT

why not just make the mgs drop you to 0.0001

AdminNightStrike July 30 2011 10:45 AM EDT

Because there's a big difference between integers and floating point.

King July 30 2011 11:07 AM EDT

It works, sorry for the trouble NS.

AdminNightStrike July 30 2011 2:12 PM EDT

No trouble, and it was a good find.

AdminTitan [The Sky Forge] July 30 2011 7:54 PM EDT

You know, you could just lower it to level 1, b/c that'd be worthless anyway...

AdminNightStrike July 30 2011 10:54 PM EDT

My solution is more complete, and opens the door for what I consider a rather neat defense. Maybe someone will figure it out :)

AdminTitan [The Sky Forge] July 31 2011 2:54 PM EDT

Oh, lol, I didn't even realized you changed anything, huzzah NS.
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