Duke
September 23 2011 3:18 AM EDT
What are the current range penalty i am under the impression that its only the PTH part that receive a penalty.
QBRanger
September 23 2011 7:07 AM EDT
Nobody knows the exact penalty except perhaps those with access to the code.
The penalty is for PTH only and DD damage.
I'm fairly certain Jon posted the penalties when all that stuff was shaken up. I'd search the old change logs.
Duke
September 23 2011 9:09 AM EDT
10% penalty per round sound like for most of you ?
Quyen
September 23 2011 9:46 AM EDT
With a Helm of Clearsight 58%/55%/52%/49%/46%/0% reductions in rounds 1/2/3/4/5/6 respectively
this? :o
QBRanger
September 23 2011 10:20 AM EDT
I know that is the DD penalty, not certain if that is the CTH penalty.
QBRanger
September 23 2011 10:20 AM EDT
IIRC, Jon never posted the exact ranged penalties to PTH.
Sickone
September 23 2011 10:29 AM EDT
Well, technically, there's also a ranged physical damage penalty of very roughly either -30% or -40% of melee damage, can't exactly recall, but since very few people use ranged weapons in melee, you might as well think of it as a +40%/+60% bonus damage for melee instead (again, don't recall the exact amount) - you do get a huge PTH penalty for melee (depending on weapon type used), and you only fire every other round (I don't remember for sure, but I thinks slings are exempt and fire each round - or was it crossbows?) :D
Duke
September 23 2011 10:29 AM EDT
Its just have strike me that range penalty work weird, again immortal is ToA tank have did only a single hit in round 1 and 2 vs my jiggy. I can presume here that its (PTH*range penalty)-evasion. The current formula help lower dex/pth to be able to land a few hit on higher dex/pth minion, but its made dodging defence flawed by round 4 or 5 you can get hit regardless of your stats best EX would be novice vs MM jiggy.
IIRC, Jon never posted the exact ranged penalties to PTH.
No, but I'm pretty sure JS and I composed them together awhile back when NS was doing some testing if you want to search for the thread.
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