DD specific:
All maxed at 1/4 DD level.
For FB: Contain. At 1.0 friendly minions take 0 damage in melee. At less they take a proportional amount. IE at .33 they take 67% of the damage they normally would
For MM: Penetrate. At 1.0 defenses including the MgS gets lowered by 1/2. At lower amounts defense get greater. IE at .33 they get 16.7% less defense
For CoC: Freeze. At 1.0 there is a 25% chance that the enemy will be so frozen his attacks will be at 50% effect. That is 50% of the damage they would normally do that round. IE at .33 they get 16.7% less damage per attack. This effect is applied before any damage reduction factors such as AS, but after AMF.
For SG: Chain. At 1.0 there is a 50% chance for an extra attack doing up to 25% damage to the next minion in line. IE at .33 there is a 16.7% chance for the extra chain attack
For decay: I got nothing.
So thoughts? Ideas?