Continuing on the TSA bug.... (in General)


QBRanger January 11 2012 9:57 PM EST

Typical round in missile for me:

Mick Taylor's explosive shot hit Kurald Galain [1,834,727], Moon's Spawn [521,442], Satan's Gift [684,955], Dragnipur [684,955]
Mick Taylor's explosive shot hit Kurald Galain [1,874,329], Satan's Gift [698,920], Dragnipur [698,920]
Mick Taylor's explosive shot hit Kurald Galain [1,635,297], Satan's Gift [615,576], Dragnipur [615,576]
Mick Taylor's explosive shot hit Kurald Galain [1,236,273], Satan's Gift [457,792], Dragnipur [457,792]
Mick Taylor cries "See, Head on a Stick!"

I hit Moon's Spawn with the first shot "killing it". All the other hits do 0 damage to that minion.

Next round it revives and gets another shot with the exbow further draining my strength.

While right now it leads to stalemates, vs others I am sure it changes battles completely.

Can we please get this fixed? Or at least let the SoD splash hit all minions that round?

{WW]Nayab [Cult of the Valaraukar] January 11 2012 11:20 PM EST

Thats a weird one. Frankly i think that for any given round, if the opposing minion was alive when your minion first started attacking, all damage from your minion directed at it (in this case from your splash effect) should be counted. Cause thats essentially what you do when you attack against a minion normally.

QBRanger January 11 2012 11:36 PM EST

That would be a nice fix. I think the SoD is the only thing in the game that does spread damage and can attack more than once a round.

AdminNemesia [Demonic Serenity] January 12 2012 2:00 AM EST

Please refer to the known TSA bug, this is covered inside of that.
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=003GlD">Continuing on the TSA bug....</a>