Whatcha think? :D (in General)
lostling
January 18 2012 1:49 PM EST
MM sucks?
And lol who editted the base SG? ;)
And the Ranged/Melee DDs are balanced around 9 rounds of combat.
lostling
January 18 2012 2:38 PM EST
what do you mean who edited?
Demigod
January 18 2012 2:43 PM EST
He means that changes made to the given AC hold true until the next person updates the field. It was 400, now it's 40.
BestNUB
January 18 2012 2:43 PM EST
FB sucks? xD
Also out of curiosity and being of a math background, what are the units on the y-axis of the graph?
The yellow SG line moved from when I started viewing the sheet, to when I came back from reading Emma a bedtime story (I didn't reload the page either).
When I had come back, the yellow line was above all of them.
BestNUB
January 18 2012 2:47 PM EST
Yeah that yellow line is adjustable based on the "Base AC" number you put into cell J2. And since it is shared with the public, anyone can edit it.
lostling
January 18 2012 2:52 PM EST
FB = 65% damage per level of fireball
so i just took it as 0.65
you can check it under the data section
QBRanger
January 18 2012 4:46 PM EST
FB sucks in that during melee your own minions take friendly fire damage.
That makes it unusable in anything other than the early game.
Holy hell batman! I need to train FB. Takes till round 15 for SG on 50 base AC to pass FB.
It's a shame for those last 9/10 rounds you're also killing yourself. :(
I'd take that any day of the week. Seeing that I only have 3M HP on my small minion and it's mainly for decay casting, CoC/SG absorbing, and ranged PL damage absorbing. By then those rounds it's already played it's role. And I'll be doing like 50% more damage at like round 10.
Okay, more like 10-15%; but whatever I'm really excited!
QBRanger
January 18 2012 5:31 PM EST
I guess you will never plan on hiring more minions.
Nope, why ruin perfect balance. :)
in regards to FB/CoC, is that dmg vs 1,2,3 or 4 minions?
TH3 C0113CT0R
January 18 2012 6:03 PM EST
so does this just prove that SG/CoC are the best spells and the rest are just kinda sub par
QBRanger
January 18 2012 6:06 PM EST
I wonder how many fights end before 9 rounds?
I would guess not too many given the prevalence of HP/PL/TSA minions our there.
But having tested all the familiars, I can say the IF and EF are by far the best.
The FF is just a joke with its friendly fire, as is FB.
in regards to FB/CoC, is that dmg vs 1,2,3 or 4 minions?
5
But they do the same overall damage versus 1. ;)
But they do the same overall damage versus 1. ;)
No
lostling
January 18 2012 10:07 PM EST
vs 1 minion
lostling
January 18 2012 10:15 PM EST
if anyone can give me the % of damage per level you do to a 5 minion team i can add in number of minions.
for example fireball is 0.65 damage per level vs 1 minion
so 0.65/5 vs 5minions?
lostling
January 18 2012 10:20 PM EST
oops i got that backwards... but you get the idea
lostling
January 18 2012 10:23 PM EST
5minions
if anyone can give me the % of damage per level you do to a 1 minion team i can add in number of minions.
for example fireball is 0.65 damage per level vs 5 minion total
so ? vs 1minion?
lostling
January 19 2012 7:13 AM EST
added stuff :)
No
DD does mate.
FB does the same overall damage facing a single minion as it does 5. It was only in CB1 where FB/CoC damage changed depending on minion count (I can't remember if it used to gain or lose any more!).
Lost, that's all in the Wiki.
FB is 13% per minion, 65% in total for 5.
CoC is 22% per minion, 110% in total for 5.
Hmm, that's a little misleading. Sorry.
CoC is 110% overall, facing 1 or 5 minions. Facing 2 minion they would each be hit for 55% damage. For example.
lostling
January 19 2012 8:38 AM EST
someone told me that wasnt the case... but they could be mistaken :) i forgot who though... they said something about the % changing
DD does mate.
FB does the same overall damage facing a single minion as it does 5.
No, no it doesn't. There is a noticeable difference, either intended or not. If you don't believe me, ask Natasha or do tests.
lostling
January 19 2012 9:53 AM EST
make up your minds people :)
This was tested years ago. ;) I'll see what I can dig up.
From 2006;
Grant;
"Explanation: CoC and FB do damage D that is divided evenly among the number of minions, so, where N is the number of minions on the team, damage per minion is D/N ."
I was under the impression that at least FB gains a slight damage boost the less amount of oppoents it targets. Hmm, only the CoC description still has this.
The current CoC ability description is still;
Damage is spread equally among its targets; if less than 5 targets are present, damage is correspondingly greater.
Not really conclusive, back to trawling the archives! ;)
QBRanger
January 19 2012 10:16 AM EST
Here is from my CoC:
All vs 0.00 AMF
Vs 4 minions:
Grotesque's Cone of Cold hit Moon's Spawn [1,188,781], Kurald Galain [1,053,987], Dragnipur [1,367,482], Satan's Gift [1,339,875]
Grotesque's Cone of Cold hit Moon's Spawn [1,467,932], Kurald Galain [1,072,537], Dragnipur [2,135,656], Satan's Gift [1,536,211]
Vs 3:
Grotesque's Cone of Cold hit Kurald Galain [842,816], Dragnipur [1,889,595], Satan's Gift [1,533,229]
Grotesque's Cone of Cold hit Kurald Galain [890,488], Dragnipur [1,832,085], Satan's Gift [1,142,529]
Grotesque's Cone of Cold hit Kurald Galain [692,810], Dragnipur [1,436,798], Satan's Gift [1,914,398]
Vs 2:
Grotesque's Cone of Cold hit Kurald Galain [1,865,753], Dragnipur [3,618,856]
Grotesque's Cone of Cold hit Kurald Galain [1,326,539], Dragnipur [3,981,372]
I do not have any battles vs 1 minion on this character but it does over 6M max depending on the armor of that minion.
So I think we can prove that the damage of CoC ramps up the less minions involved.
I have tried the EF and IF and the IF typically vs 99% of the battles I fight does better.
QBRanger
January 19 2012 10:22 AM EST
Grotesque's Cone of Cold hit Satan's Gift [6,307,180]
vs 1 minion.
lostling
January 19 2012 10:24 AM EST
any form of damage negation on them?
Ranger, DD damage varience would make that single test moot.
There's (IIRC) a 50% Damage varience to count for.
You would have to record many damage records versus the 5 different Minion counts to get a viable sample set.
Sadly. :(
For example, total damage of those fights ranger;
4950125
6212336
4265640
3865102
4044006
5484609
5307911
The most damage was done by the second fight, only slightly less than the single hit you posted.
Areodjarekput
January 19 2012 10:34 AM EST
GL, stop telling Ranger to farm me more, please ;)
As for DD damage reduction, the minions have the following:
Moon's Spawn:
Total of (+94) AC with SS
Kurald Galain:
Total of (+100) AC with SS, and a +45 MGS
Dragnipur + Satan's Gift
None
So I think we can prove that the damage of CoC ramps up the less minions involved.
Yes, and I'm pretty sure FB is the opposite, it does more damage the more minions.
QBRanger
January 19 2012 11:04 AM EST
But is FB really in the discussion?
Nobody uses it due to the Friendly Fire aspect of the spell.
As soon as we get another free train I'm switching, so maybe some time in the next 5 years :P
Gandalf
January 19 2012 11:07 AM EST
Some of us use it, however i am starting to think it was a bad idea. Ahh well, still having fun :)
QBRanger
January 19 2012 12:08 PM EST
Talk about variability:
Grotesque's Cone of Cold hit -Epitaph [1,388,329]
The only minion attacked and with only 29 AC.
QBRanger
January 19 2012 12:10 PM EST
Mick Taylor's explosive shot hit Bearings [1,213,264], Thy [379,513], -Epitaph [417,700]
Bearings's Guardian Angel smote Mick Taylor (228,857)
Thy's Guardian Angel smote Mick Taylor (187,590)
-Epitaph's Guardian Angel smote Mick Taylor (208,771)
Mick Taylor's explosive shot hit Bearings [928,104], Thy [298,872], -Epitaph [323,968]
Thy's Guardian Angel smote Mick Taylor (147,373)
-Epitaph's Guardian Angel smote Mick Taylor (156,172)
Mick Taylor's explosive shot hit Bearings [1,395,009], Thy [447,252], -Epitaph [485,625]
Thy's Guardian Angel smote Mick Taylor (113,791)
-Epitaph's Guardian Angel smote Mick Taylor (235,170)
Mick Taylor's explosive shot hit Bearings [1,389,156], -Epitaph [484,018]
-Epitaph's Guardian Angel smote Mick Taylor (237,106)
Mick Taylor's explosive shot hit Bearings [1,269,118], -Epitaph [440,528]
-Epitaph's Guardian Angel smote Mick Taylor (215,758)
Mick Taylor cries "See, Head on a Stick!"
Grotesque's Cone of Cold hit -Epitaph [1,256,456]
-Epitaph's Guardian Angel smote Grotesque (643,125)
I think the CoC damage to the solo minion at the end of the round is yet the same bug pointed out a while ago.
The program likely thinks there are 3 minions alive since there were 3 before my tank attacked and killed 2 of the 3.
Therefore it likely spread the damage 3 ways, but since 2 were dead, only showed the damage on the 1 still alive.
I thought this was fixed. If not please fix this!
I thought this was fixed. If not please fix this!
I think this started happening at the same time as the TSA bug, which also still needs fixed, I'm not sure if they are related. But, yes they both need fixed.
lostling
January 19 2012 12:40 PM EST
Moon's Spawn:
Total of (+94) AC with SS
94*0.167 = 15.698% reduction
84.302% left
Kurald Galain:
Total of (+100) AC with SS, and a +45 MGS
100*0.167=16.7%
55%*83.3%=45.815% left
Dragnipur + Satan's Gift
None
after using the info to recalculate damage dealt based on 0 damage reduction....
Grotesque's Cone of Cold hit Moon's Spawn [1,410,146], Kurald Galain [2,300,528], Dragnipur [1,367,482], Satan's Gift [1,339,875]
Grotesque's Cone of Cold hit Moon's Spawn [1,741,278], Kurald Galain [2,341,017], Dragnipur [2,135,656], Satan's Gift [1,536,211]
total damage = 6,418,031 and 7,754,162
Grotesque's Cone of Cold hit Kurald Galain [1,839,607], Dragnipur [1,889,595], Satan's Gift [1,533,229]
Grotesque's Cone of Cold hit Kurald Galain [1,943,660], Dragnipur [1,832,085], Satan's Gift [1,142,529]
Grotesque's Cone of Cold hit Kurald Galain [1,512,190], Dragnipur [1,436,798], Satan's Gift [1,914,398]
total damage = 5,262,431 and 4,918,274 and 4,863,386
Grotesque's Cone of Cold hit Kurald Galain [4,072,363], Dragnipur [3,618,856]
Grotesque's Cone of Cold hit Kurald Galain [2,895,425], Dragnipur [3,981,372]
total damage = 7,691,219 and 6,876,797
Grotesque's Cone of Cold hit Satan's Gift [6,307,180]
whatcha people think? is my math right?
lostling
January 19 2012 1:16 PM EST
for the wizards who havent figured it out yet, yes my datasheet has multiple spreadsheets... there are tabs for you to click :D
Demigod
January 19 2012 2:02 PM EST
Since none of us have really said it, thanks for making the graph. It's nice to see the visual comparison.
lostling
January 19 2012 2:16 PM EST
:) np i did one a long time ago but this is like the improved version :D
lostling
January 19 2012 6:56 PM EST
.
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