Soxjr
March 16 2012 9:40 PM EDT
I am thinking 4 minion team.
Heavy Armor Wall in front
Next is a Electric Familiar minion
Next is the enchant minion
Then the PL Wall in the back..
can it work, and if so. what type of stuffs would I need for the 2nd through 4th minion. Thanks for the help. If this won't work. I will probably just copy a RoBF strat even though that sounds boring. :)
TH3 C0113CT0R
March 16 2012 11:21 PM EDT
The only problem I see, is one source of damage, When I ran something similar to that, I was getting to many draws/stalemates, because my damage dealer would die and then it was clean up or the other team couldn't kill my other minions off before max rounds.
Waldo
March 17 2012 12:11 AM EDT
would help to know which enchant(s) you plan on using but in general I would suggest
2nd minion - AoJ, NsC, HoC, SB (or DB) (Decay possible here)
3rd minion - BoE, Corn, SB, (Decay possible here as well but would suggest another pair of NsC for that)
4th minion - BoE, EB, EG, EC, MgS (for MM, mainly)
Spell boosting for the EF& enchanter--skill boosting for the PL wall to have more HP
odd tho this set-up is a mix of my current char & my plan for my NCB I am starting when my NUB is up
lostling
March 17 2012 3:58 AM EDT
you can use what i did except i used ROBF:)
gona give the build with the bare min items :) i threw heavy AC on everything else but that's up to you :)
1st minion
train: AP/decay/(DM or AMF)
equip: AOI/Corn/BOE/SB
2nd minion
train: HP/BL/(alittle str if you use an SOD)/5k dex
equip: AOAC/HOD/TG/AC/SC/CML/SOC/MH/(SOD if you want to clear 20hp enchanters)
3rd minion
train: AP/HP/SG/base EC if you are using AMF
equip: AOJ/HOC/NSC/EF/(DB if you are afraid of MSK or SB if you want more damage)
4th minion
train: AP/HP/PL
equip: AOAC/HOD/TG/TSA/SC/CML/MGS
lostling
March 17 2012 3:59 AM EDT
you can put an SOC on your 3rd minion too if you want
1: equipping AC gear(can swap TG for NSc) training AP/HP/SG with this you will suffer 16.66% to DD with NSc or more penalty wearing TG
2: equipping BoE Corn AoF SB training AS
3: equippinf AoJ HoC SB/DB AG/NSc Tattoo IF training base decay is using NSc or training HP or an ED/EO
4: equipping TSA/MgS any elven gear or AC with possible AoF. train hp/pl ratio to absorb damage for all rounds in range.
really in all the SG/CoC damage is a really team killer in a short amount of rounds during melee as long as you live through range.
QBRanger
March 17 2012 4:47 PM EDT
It seems you are going to be using 2 minions as "defenders". One a heavy wall in front and likely a MM/PL wall in back.
Seems a bit redundant.
Perhaps the heavy wall in front could have PL to help vs MM from behind.
With only 1 enchanter will you just be using that for AMF?
I assume you will not be using AS, correct?
A very cheap but effective strat would be using a RoS with SG as the main spell instead of the more common MM.
I cannot say enough about SG/EF, it completely rocks.
I did something similar only without heavy armor and I used MM + SF. It worked pretty well.
Two walls is not redundant. It is an intentional part of the strategy.
AMF/GA will likely be your enemy with only one damage source. RoBF may be a more fitting tattoo but with re-inking isn't something you would have to immediately worry about.
lostling
March 18 2012 11:07 AM EDT
Reposted :)
you can use what i did except i used ROBF:)
gona give the build with the bare min items :) i threw heavy AC on everything else but that's up to you :)
1st minion
train: AP/decay/(DM or AMF)
equip: AOI/Corn/BOE/(SB if you want more EO or BOF if you want more damage from your double mages)
2nd minion
train: HP/BL/(alittle str if you use an SOD)/5k dex
equip: AOAC/HOD/TG/AC/SC/CML/SOC/MH/(SOD if you want to clear 20hp enchanters)
3rd minion
train: AP/HP/SG/base EC if you are using AMF
equip: AOJ/HOC/NSC/EF/(DB if you are afraid of MSK or SB if you want more damage)/SOC
4th minion
train: AP/HP/PL
equip: AOAC/HOD/TG/TSA/SC/CML/MGS
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