Random Dex Loss (in General)


Hivemind [The Hive] November 29 2012 1:52 PM EST

I have a 4 min team that has base dex and uses haste. One of my minions seems to get random dex loss I cannot explain. It only effects one minion and always in the same amount. He should be getting 301k dex. Under spells cast it will say that. But most fights he gets 120k. Every once in a while he gets the full 301k. No other stats or minions are affected.

RavePunkRobo November 29 2012 2:03 PM EST

Is it because you are using a ranged weapon in melee combat? Minions get a significant reduction to their Dex when using a ranged weapon in melee. The rounds where you observe no loss in that minions Dex may be because the fight ends before melee begins.

Eliteofdelete [Battle Royale] November 29 2012 5:06 PM EST

Have no idea which team you are talking about or what minion, but it is probably what the guy above me said.

Xenogard [Chaotic Serenity] November 29 2012 6:52 PM EST

^only explanation

Xenogard [Chaotic Serenity] November 29 2012 6:56 PM EST

Let me guess, the minion you're referring to is hivespawn

Xenogard [Chaotic Serenity] November 29 2012 6:58 PM EST

Hiveswarm** 3rd minion in the lineup with archery and just a ranged weapon

Underage Drinking November 29 2012 7:37 PM EST

Minions using Bows during Melee combat will suffer a penalty of 60% to DX and PTH
Minions using Crossbows during Melee Combat will suffer a penalty of 40% to DX and PTH
Minions using Slings during Melee Combat will suffer a penalty of 80% to DX and PTH
Minions using a Bow or a Crossbow will shoot every other round in melee starting at round one, but slings shoot every round.

Hivemind [The Hive] November 30 2012 5:57 PM EST

that would be it thanks. Yea its hiveswarm with only a bow. I knew about the dex hit but did not expect it to show on combat results.

AdminNightStrike November 30 2012 11:51 PM EST

Combat results for the most part show the state of things at the end of the battle. So if your attribute gets lowered during the battle, you'll see the final value (think stat-reducing bows)
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