This one should be simple. No use in having 0 revenue old clans which do nothing. About 120 are making the other forgers look bad, they aren't elites as they should be. Note: there is no 'I don't care / mushu' option. If you don't care, don't vote.

Total of 131 votes


Yes please 75.6
Don't bother 24.4

Comments

First!

Yay.

-- Marlfox

2nd

;)

-- {cb2}Dinh

not all economic clans are dead, some just use it for the lower fees

-- Brakke Bres

Yes, but...

Not all clans do forge jobs, I dont always have jobs lined up, if that's the case, i get no revenue, and if my clanmates do the same thing, we may have 0 revenue for a while, even though we're still active as can be.

-- smallpau1 - Go Blues

Never been in one so it does not concern me...but I hate clutter and polls!!!!

-- Admiralkiller

smallpau1

The thing is, I will check yearly revenues and look if the player is active or not.

Revenue 0 -> check activity of player(s)
if active -> do nothing
if not active -> remove clan

-- AdminShade

sounds good then Shade, =)

-- smallpau1 - Go Blues

Oui.

Makes sense. By my calculations, about 112% sense.

-- Eurynome Bartleby

Yes and No

Yes only if you check if all of the players have not been active for x amount of time.

Joining a clan can make a dent in someone's money.

-- [P]Mitt

Yeah Mitt

You can see activity for a year, I think if someone's been inactive for a year their clan is pretty much just wasting space not to mention that part about searching through a bunch of useless space fillers while you actually try to find a specific clan

-- QBOddBird

Sure

-- Burton

Perhaps alter the "revenue" system first

Forging any items, whether i keep them myself, use them for rentals, or am commissioned to do so should be reflected as revenue.. also NCB runs should minimise the use of the forge in which case the revenue would be 0 for a while.

I think an annual quota would work.. the forge should be used for a certain amount of time each year in order for the clan to be deemed "active".

-- Levon