Differences from CB1
- Training Page
- Progress Graphs
- Manage Chars
- Bonus Equipment
- Enchant Offense
- Enchant Defense
- Direct Damage
- Naming Items
- Supporter Items
- Favorites List
- BA Refresh
Auctions CB1: Basic auction.
CB2: Rares spawn in auctions, CB autobids on auctions if the price is below market value.
Interface CB1: Frames, 2 panes, chat, and everything else
CB2: Frames, 3 panes, chat, sidebar of tools, fight and results.
Store CB1: Rares spawn in stores. Exploit: farm rares.
CB2: Only basic gear spawns in stores. Rares spawn in auctions. No BA cost for visiting stores.
Training Page CB2: Added "Train by Level" and "Train by Exp" options, Training Sets can also be saved. Fixed cost per statistic level.
Tattoos/Runes CB2: Allow specific minion enhancements and more complex character building.
Forging CB2: Added wiki link guide and econ clan bonus, but otherwise the same.
Blacksmith CB2: Slightly increased costs. Fixed cost upgrades for Weapon 'x' enhancements.
Chatmail CB2: Changed interface on home page. Chatmails are delivered with linebreaks where appropriate.
Clans CB2: Added economic clans that get forge and item transfer bonuses. Standard clans unchanged.
Progress Graphs CB2: Allow you to see how fast you grow and compare yourself with other players.
Wiki CB2: Added to allow all players to document the game, among other things.
Manage Chars CB2: Added more stats about chars.
Bank CB1: Basic bank. 60k max, 100k supporter.
Bonus Equipment CB1: EG,Corn,HoI,CB-T,CoI, TsA, HG, Tulkas, BoM, EC, SC, EB, EG gave fixed %
CB2: Many armor pieces save a rare few give variable % linked to +
Enchant Offense CB1: EC, AMF, CF (reduced attack str)
CB2: EC: reduce DX/ST // AMF: reduces DD // DM: reduces ED
Enchant Defense CB1: Protection added AC
CB2: No more Protection, instead Steel Skin boosts armor effectiveness.
Direct Damage CB1: FB, CoC, MM, Decay
CB2: Shocking Grasp added, remaining spells implemented differently: FB now backfires and CoC has better damage. Damage progression for MM, FB, and CoC is now nonlinear, approximately doubling in effectiveness per point trained by 100k power (vs. base spell). Decay is unchanged.
Weapons CB1: Many different ranged and melee weapons.
CB2: New melee weapons added, now classified as edged, short, long, hammer-type and hafted, with various armors affecting each group differently. Ammo removed completely.
Skills CB1: Archery, Evasion, UC, BL
CB2: Armor Proficiency and Phantom Link added, archery, evasion and BL implemented differently: Archery doesn't give extra dmg, bloodlust does not cause the minion training it to take more damage, and Evasion does not stack with items in the same way.
Naming Items CB1: Lasts forever.
CB2: Lasts 1-2 years.
Supporter Items CB1: GoP, SoD, IA (axed), CoT, TsA, HoF, DB, HoI, CoBF.
CB2: See Supportership.
Themes CB1: Many.
CB2: CSS compatible theme engine, only one theme available.
Favorites List CB2: Added helper pages to add and remove specific classes of people to favorites list (e.g. people recently defeated). Fightlist automatically advances to next available target.
Fight CB1: 20 rounds
CB2: 50 rounds, many new formulas, order changed for AC.
BA Refresh CB1: Every 10 minutes.
CB2: Every 20 minutes.
last edited by Miandrital at Jan 15 2010
- Edit Differences from CB1
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