Differences from CB1
Contents: - Auctions
- Interface
- Store
- Training Page
- Tattoos/Runes
- Forging
- Blacksmith
- Chatmail
- Clans
- Progress Graphs
- Wiki
- Manage Chars
- Bank
- Bonus Equipment
- Enchant Offense
- Enchant Defense
- Direct Damage
- Skills
- Naming Items
- Supporter Items
- Themes
- Favorites List
- Fight
- BA Refresh (As per changelog from April 27, 2007)
Based on Verifex's list. Auctions CB1: Basic auction.
CB2: Rares spawn in auctions, otherwise the same. Interface CB1: Frames, 2 panes, chat, and everything else CB2: Frames, 3 panes, chat, sidebar of tools, fight and results. Store CB1: Rares spawn in stores. Exploit: farm rares. CB2: Only basic gear spawns in stores. Rares spawn in auctions. No BA cost for visiting stores. Training Page CB2: Added "Other" option. Tattoos/Runes CB2: Allow specific minion enhancements and more complex character building. Forging CB2: Added wiki link guide and econ clan bonus, but otherwise the same. Blacksmith CB2: Slightly increased costs. Chatmail CB2: Changed interface on home page. Clans CB2: Added economic clans that get forge and item transfer bonuses. Standard clans unchanged. Progress Graphs CB2: Allow you to see how fast you grow and compare yourself with other players. Wiki CB2: Added to allow all players to document the game, among other things. Manage Chars CB2: Added more stats about chars. Bank CB1: Basic bank.60k max, 100k supporter. CB2: Removed. Bonus Equipment CB1: EG,Corn,HoI,CB-T,CoI, TsA, HG, Tulkas, BoM, EC, SC, EB, EG gave fixed % CB2: Many armor pieces save a rare few give variable % linked to + Enchant Offense CB1: EC, AMF, CF (reduced attack str) CB2: EC: reduce DX/ST // AMF: reduces DD // DM: reduces ED Enchant Defense CB1: Protection added AC CB2: Protection is something else, separate from AC Direct Damage CB1: FB, CoC, MM, Decay CB2: Same list, implemented differently. FB now backfires and CoC has better damage. Damage progression for MM, FB, and CoC is now nonlinear, approximately doubling in effectiveness per point trained by 100k power (vs. base spell). Decay is unchanged. Skills CB1: Arch, Evas, UC, BL
CB2: Same list, implemented differently: Archery doesn't give extra dmg, bloodlust does not cause the minion training it to take more damage, and Evasion does not stack with items in the same way. Naming Items CB1: Lasts forever. CB2: Lasts 1-2 years. Supporter Items CB1: GoP, SoD, IA (axed), CoT, TsA, HoF, DB, HoI, CoBF. CB2: See Supportership. Themes CB1: Many. CB2: 7, but growing. Favorites List CB2: Added helper pages to add and remove specific classes of people to favorites list (e.g. people recently defeated). Fight CB1: 20 rounds CB2: 25 rounds, many new formulas, order changed for AC. BA Refresh (As per changelog from April 27, 2007) CB1: Every 10 minutes.
CB2: Every 20 minutes.
last edited by {cb1}smallpau1 at Apr 27 2007
- Edit Differences from CB1
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