Differences from CB1

Contents:
  1. Auctions
  2. Interface
  3. Store
  4. Training Page
  5. Tattoos/Runes
  6. Forging
  7. Blacksmith
  8. Chatmail
  9. Clans
  10. Progress Graphs
  11. Wiki
  12. Manage Chars
  13. Bank
  14. Bonus Equipment
  15. Enchant Offense
  16. Enchant Defense
  17. Direct Damage
  18. Skills
  19. Naming Items
  20. Supporter Items
  21. Themes
  22. Favorites List
  23. Fight
  24. BA Refresh (As per changelog from April 27, 2007)

Based on Verifex's list.

Auctions

CB1: Basic auction.

CB2: Rares spawn in auctions, otherwise the same.

Interface

CB1: Frames, 2 panes, chat, and everything else

CB2: Frames, 3 panes, chat, sidebar of tools, fight and results.

Store

CB1: Rares spawn in stores. Exploit: farm rares.

CB2: Only basic gear spawns in stores. Rares spawn in auctions. No BA cost for visiting stores.

Training Page

CB2: Added "Other" option.

Tattoos/Runes

CB2: Allow specific minion enhancements and more complex character building.

Forging

CB2: Added wiki link guide and econ clan bonus, but otherwise the same.

Blacksmith

CB2: Slightly increased costs.

Chatmail

CB2: Changed interface on home page.

Clans

CB2: Added economic clans that get forge and item transfer bonuses. Standard clans unchanged.

Progress Graphs

CB2: Allow you to see how fast you grow and compare yourself with other players.

Wiki

CB2: Added to allow all players to document the game, among other things.

Manage Chars

CB2: Added more stats about chars.

Bank

CB1: Basic bank.60k max, 100k supporter.

CB2: Removed.

Bonus Equipment

CB1: EG,Corn,HoI,CB-T,CoI, TsA, HG, Tulkas, BoM, EC, SC, EB, EG gave fixed %

CB2: Many armor pieces save a rare few give variable % linked to +

Enchant Offense

CB1: EC, AMF, CF (reduced attack str)

CB2: EC: reduce DX/ST // AMF: reduces DD // DM: reduces ED

Enchant Defense

CB1: Protection added AC

CB2: Protection is something else, separate from AC

Direct Damage

CB1: FB, CoC, MM, Decay

CB2: Same list, implemented differently. FB now backfires and CoC has better damage. Damage progression for MM, FB, and CoC is now nonlinear, approximately doubling in effectiveness per point trained by 100k power (vs. base spell). Decay is unchanged.

Skills

CB1: Arch, Evas, UC, BL

CB2: Same list, implemented differently: Archery doesn't give extra dmg, bloodlust does not cause the minion training it to take more damage, and Evasion does not stack with items in the same way.

Naming Items

CB1: Lasts forever.

CB2: Lasts 1-2 years.

Supporter Items

CB1: GoP, SoD, IA (axed), CoT, TsA, HoF, DB, HoI, CoBF.

CB2: See Supportership.

Themes

CB1: Many.

CB2: 7, but growing.

Favorites List

CB2: Added helper pages to add and remove specific classes of people to favorites list (e.g. people recently defeated).

Fight

CB1: 20 rounds

CB2: 25 rounds, many new formulas, order changed for AC.

BA Refresh (As per changelog from April 27, 2007)

CB1: Every 10 minutes.

CB2: Every 20 minutes.


    last edited by {cb1}smallpau1 at Apr 27 2007 - Edit Differences from CB1

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