Why is there a 10 item limit? (in General)
Rawr
March 15 2009 8:00 PM EDT
Why is there a 10 item limit that can be held on a character? I could easily get a new character, sure, but I'd prefer to have just one storage character..
DoS
March 15 2009 8:06 PM EDT
Make minions, problem temporarily solved.
A better question probably is, is the 10 item limit too low?
As for the original question, it wouldn't be much fun if players with all the money in the world could just buy up all the items wouldn't it?
The already can, fill character, retire, pay me 50k to unretire when needed ;)
I still don't have enough space even if I fill all of my minions with gear, Maybe raise the limit a little?
Haloki
March 15 2009 9:18 PM EDT
ya thats when base leather becomes worth 250000 i was there man i was there
Rawr
March 16 2009 11:52 AM EDT
bump :)
Lord Bob
March 16 2009 12:41 PM EDT
As I posted on that other thread: I like the idea of increasing the limit to 15 for supporters only.
QBRanger
March 16 2009 12:42 PM EDT
LB, that is a really good idea.
Make it nice but not essential to become a supporter.
The limit is currently increased from 40 items to 100 items for supporters.
QBRanger
March 16 2009 12:50 PM EDT
40 Items? Where did that come from?
I thought it was 10 unequipped items per character.
x 5 characters max = 50.
But thanks for increasing it.
10 weapons and 10 armor, so 20 items per character. Non-supporters have 2 characters, supporters have 5. So, it is currently 40:100. I didn't actually change anything.
QBRanger
March 16 2009 12:59 PM EDT
ah, but what about increasing the limit on supporter characters to 15?
Even with 10 per, it gets a bit crowded for some of us.
We can of course use numerous character, however, finding items is much easier if they are one "storage" character.
lostling
March 16 2009 1:09 PM EDT
just merging all of the inventories would solve alot of problems lol
That's something I've been trying to figure out how to do for a while. It makes no sense to have items be per-character. They should be per account, in some "inventory pool". It's just that the entire system is based on the idea that it is per-character. For instance, think of how many transfer history pages generate data per character?
Anything's doable, some things just take more time than others.
As a way to aid a possible transition, it might be possible to create for people a pure storage character, then disable inventories on others.
QBRanger
March 16 2009 1:39 PM EDT
I would not completely disable inventory on other characters as they may be a need to move some items around.
But at least thanks for looking into this.
that should be fine and it would also take care of the issue of needing too many slots for storage characters and not having a tourney slot.
QBRanger
March 16 2009 1:41 PM EDT
I think Mikel would 100% agree :)
giving the mule character a drop down for equipping items to all of your character's minions and having unequipped items go there would take away the need for slots to move items around.
how does a vault idea sound?
QBRanger
March 16 2009 1:46 PM EDT
No too bad.
A entity that has no minions but has a large storage capacity.
However, I do not know if the reason for a 10 item limit was to encourage people not to horde items and let more items out to the community.
QBRanger
March 16 2009 1:47 PM EDT
NoT too bad an idea.
Cube
March 16 2009 3:22 PM EDT
Suggestion: User limit
lostling
March 16 2009 3:30 PM EDT
vault = something like bank :) most rpg games have a variation of such a system
>However, I do not know if the reason for a 10 item limit was to encourage people not to horde items and let more items out to the community.
There's a post somewhere by Jon about how he likes the fact that you have to retire a pack mule to get into a tourney.....
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