Change Request: Longer fights. (in Changelog)

[EG] Almuric March 7 2005 5:47 PM EST

The best I can determine, the limit of 20 rounds of fighting is arbitrary.

I have implemented a sort-of new strategy that's making a lot of my fights last for a long time. In fact, a good proportion of them last more than 15 rounds. Many of my fights end in stalemates. More of them would end in stalemates except I take those people off my fight list since stalemates are even worse than losses for $ and XP.

The stalemates I'm involved in aren't because we aren't damaging each other, it's because we're only doing a little damage to each other. It's the big ToJ's - they can't hurt me much because of DB's, Evasion and a big DX. And I can't hurt them much because they have big Endurance.

So, a simple request: Have fights last 24 or 25 rounds. I know it's a big change in some respects, but hopefully the coding is easy.

And yeah, I could change my strategy. Do we all want to have the same few cookie-cutter strategies? Besides, I just spent $1 mil to add some offense with a 3rd minion. Problem is everyone has such a big AMF up here that he's almost completely useless. If I could get my money back, I'd fire him. Maybe I should have added some X's to my sword, but what's done is done.

Looking around, I see quite a few fights lasting a long time. Endurance is here to stay. I'm not the only one having this problem, am I? 20 was pretty arbitrary. What would it hurt to raise it a little? Please?

Chargerz-Back March 7 2005 5:55 PM EST

ToJs are causing me to be in a lot of stalemates. it is really more annoying than a loss. a few extra rounds would be very nice.

AdminJonathan March 7 2005 6:04 PM EST

That is reasonable, since familiars are effectively fifth minions. Increased to 25.

Stephen March 7 2005 6:04 PM EST

Seems like your wish has been granted

Chargerz-Back March 7 2005 6:06 PM EST

that was really quick. Thanks Jon!

[Banned]Monty March 7 2005 6:07 PM EST

so I guess increasing rounds before stalemate thats what that is? sorry for being newbish :)

AdminShade March 7 2005 6:07 PM EST

sweet change :D

BrandonLP March 7 2005 6:07 PM EST

Awesome. Hopefully this makes a difference.

AdminShade March 7 2005 6:08 PM EST

useless question: is it still 3 ranged and then now 22 melee?

Chargerz-Back March 7 2005 6:17 PM EST

an extra ranged round might be nice, but then again it might cause some problems

moser March 7 2005 6:24 PM EST

As the stated request reason was based on the large ToJ sizes (melee) then an extra ranged round would not be a solution based on that reasoning.

AdminJonathan March 7 2005 6:28 PM EST

Increasing the number of ranged rounds is unwarranted since the vast majority of battles don't go anywhere near 20 or 25 rounds.

bartjan March 7 2005 6:41 PM EST

Shade: it's up to 3 rounds ranged and up to 25 rounds total. If both parties don't have anything to do in ranged, then you can have 25 melee rounds...

AdminShade March 7 2005 6:43 PM EST

duh, i knew that.

thats why i said useless question :P

[EG] Almuric March 7 2005 8:32 PM EST

Thanks, Jon.

[FireBreathing]Chicken March 7 2005 11:34 PM EST

almuric, if 25 rounds still isn't enough, you can also consider dumping evasion for blood-lust, and pumping extra points into those DBs.

QBsutekh137 March 8 2005 12:27 AM EST

At least call this the "Almuric is right" change.... *smile*

[From CB1]Tequito March 8 2005 4:12 AM EST

Well, looks like CoC just might have gotten a little bit more powerful...

Good change though, i think it was well needed. thanks jon. :)

AdminJonathan March 8 2005 9:30 AM EST

Call it whatever you like, Chet. :)

Starseed^Lure March 8 2005 1:32 PM EST

Sweet! I saw a battle with someone that I often stalemate with end in a victory after 24 rounds. Definitely one of the best changes yet. This move just made sense. Thanks, Jon. When can we expect the new supporter item? ;p j/k
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