AMF Help Please (in General)


Barron [CB2BANK Investors Club] April 25 2005 3:44 PM EDT

My fourth minion Don Kixothe has an AMF of 50k or close to 500k experience that can be untrained. Earlier on, the damage from the amf was very helpful, but now it's much less compared the the damage that my tanks do, particularly the 3rd and 4th minions.

I am considering untraining amf and putting it into HP, and I can get close to 40k hp added to Don if I do that. Or 2/3 to HP and 1/3 to VA. My question is: how much is the amf DECREASING the dd damage that my tanks take? Would removing it all significantly increase the damage they take from dd mages? Do I need to add a small amf to one of my 1st 2 tanks to mitigate some of that dd damage?

Thanks for any help on this.

AdminShade April 25 2005 3:48 PM EDT

there is a thread devoted to it, lemme look for a sec: hope it helps

Barron [CB2BANK Investors Club] April 25 2005 5:51 PM EDT

hmm...anyone?

Admin{CB1}Slayer333 [SHIELD] April 25 2005 5:56 PM EDT

in my opinion, you should keep the AMF, it decreases the damage from the DD spell damage by whatever it casts for in battle, for example, if you get this: Don Kixothe, The Paladin cast Antimagic Field on (minion name) (.50) you are getting 50% damage reduction. With my AMF (around 100k) i can usually acheive at least .60 on most opponents with DD, if not higher. I believe AMF is a must have right now if you wish to keep up with those dang single mages :P

Barron [CB2BANK Investors Club] April 25 2005 6:04 PM EDT

A post battle stat listing how much dd damage your minions received would be very nice. You could then calculate the effectiveness of you own amf and decide if it's worth the exp cost.

chernobyl April 25 2005 8:55 PM EDT

Simple, take this for example:
AMF Mage cast Anti-Magic Field on DD Mage (0.23)
That means you're returning 23% - to find actual damage, figure that the damage you received was 77% of the total damage dealt before AMF. This assumes you have 0 AC, so figure your enchantment AC as well, hehe. I approximate with 5 AC = 1% damage reduction, it's close enough to work.

Manta April 26 2005 3:34 AM EDT

Another approach: take in your statistic how much damage your AMF dealt to your opponents.
Divide that amount by 0.4.
That (without taking AC, endurance and randomness into account) is a first approximation of the amount of damage AMF saved to you.

However, I would like to see a study saying how effective AMF is.

QBJohnnywas April 26 2005 4:47 AM EDT

Keep the AMF. If you lose your AMF and you go up against teams with decay you'll regret getting rid of it. A base decay will cut your tanks in half without AMF. Even a small AMF will kill decay, unless somebody is clever/stupid enough to train it really large.
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