The first thing I read about the Xbox 360 is that it will have three PowerPC 3.2Ghz processors. Irony, anybody? Apple, Inc. designed the original PowerPC chip design.
mrwuss, that's not to say Sony hasn't developed one. I seriously would be surprised if they come out with a processor less than 4GHz. Seeing as how they ditched MIPS and are seeming to go with some sort of proprietary code, it wouldn't be too difficult to come up with an entirely new processor that didn't have to fit IBM-compatible standards.
It is not about being compatible with IBM's standards, its about fitting more transistors on a chip that already creates too much heat at 3.6.
Do some research, it's simply not possible, with today's technology, to develop a chip set that will run at that speed and it be affordable to mass produce.
I give technology a year to develop and release a 4ghz chip that will be feasable to produce for mass sales.
I wouldn't be surprised if the 4.5 ghz part of the PS3 is true, I've been following the cell processors a lot, and (correct me if I'm wrong) they won't even be making them under 4 ghz. The whole point of the cell processor is breaking most the limitations of current chip technology.
Cell processors are essentially an 8x processor in one. This means they can carry out instructions at a much quicker rate, and for heavy multi-taskers, these new chips are heavenly. It also allows it to produce a faster speed without shrinking things down to such small levels. As a result, the heat produced on these chips is a fraction of what current processors put off.
They are still developing the chips to that level, sure, that is the end result (4+) but it will not be to that point by the time PS3s are being manufactured.
Once Toshiba hits their mark and their stock skyrockets, I will make quite a penny. It is coming, it just will not be here in time for the console.
And the XBOX 360 looks like alien ware developed the case for it, far to "pretty" for my tastes, and the controller is still as horrible looking as before.
mrwuss, there's your research. =) Trust me, ever since they dumped MIPS (which I studied quite in depth, due to degree requirements and personal interest), I've taken quite an interest in Sony's upcoming PS3. And let's not just plainly say heat is just related to transistors seeing as how AMD produces chips with ~50 million less transistors than an Intel equivalent processor, and yet runs hotter. Dyes and other factors come in to play.
mrwuss, maybe do a little more research on cell processors. They aren't cheap at the consumer level yet, but 4 ghz cell processors are old in terms of what they CAN make with them at a business-level price range.
Sony has unveiled the next generation of its best-selling PlayStation hardware, promising a piece of kit far more powerful than Microsoft's recently unveiled Xbox 360. Although the ultimate proof will be in the software, the systems' specs are impressive. The PlayStation 3 -- slated for a Spring 2006 release in the U.S. -- runs on the highly-vaunted CELL chip. The PS3's CELL consists of a 64-bit PowerPC core running at 3.2 GHz and enhanced by eight 32-bit "synergistic processing units," capable of performing 216 gigaflops. NVIDIA is providing the 550 MHz GPU, which is rated at 1.8 teraflops.
It is built like a mac, the only thing that bothers me is this.
Game makers rarely use the full potential of a gaming system until it is being phased out for a newer, better platform.
PS2 games have still not met the power that the console can deliver, so this is how it will be again. Great big, gas loving, huge tire having, crome bumper wearing rednecked out pickup truck, and you only drive it to church on sunday's.
CPU:
Cell Processor -- PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
Total floating point performance: 218 GFLOPS
GPU:
RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Sound:
Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)
Memory:
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
System Bandwidth:
Main RAM: 25.6GB/s
VRAM: 22.4GB/s
RSX: 20GB/s (write) + 15GB/s (read)
SB: 2.5GB/s (write) +
2.5GB/s (read)
System Floating Point Performance:
2 TFLOPS
Storage:
HDD: Detachable 2.5" HDD slot x 1
I/O:
USB: Front x 4, Rear x 2 (USB2.0)
Memory Stick: Standard/Duo, PRO x 1
SD: standard/mini x 1
CompactFlash (Type I, II) x 1
Communication:
Ethernet: (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi: IEEE 802.11 b/g
Bluetooth
Bluetooth 2.0 (EDR)
Controller:
Bluetooth (up to 7)
USB2.0 (wired)
Wi-Fi (PSP(R))
Network (over IP)
AV Output:
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1
Brandon most term are not actual term use in hardware industry it term that i run across in game magazine.If you are looking for some real info check realworldtech.com forum they also make a article on blue gene LL and Cell.For info on there ram systems you can look at rambus.com or make a search on Yellowstones that the actual code name use at rambus and on regular hardware forum.
I have to argue with Mr. Wuss here. I hate PS2 controller, it is too light, the buttons are hard to press more than one at a time, and the thumb sticks are kinda awkward for FPS. I think X Box has a better controller by far, and it has that break away cord which rocks with the way we play games. Also the L and R are much smoother.
XBOX360's controllers will all be wireless (unless you want to use on of the two front USB ports). They feature "the glowing ring of light" which can be used for a multitude of purposes including; signalling that you are recieving an online message while watching a DVD, a health indicator (it can change between three colors), indicating which part of the screen the controller is linked to (for split screen multi-player).
They are based on the slightly smaller later released Box controllers vs. the original "bricks." They will also replace the white and black buttons with bumpers above the L and R triggers.
So yeah, don't worry they fixed the controllers.
There's a full technical walkthrough of the thing in GI this month (and it's not based on speculation).
i really do think i will be buying both. it really makes me mad that xbox is too cheap to include the HD this time. But I still love the xbox much better. people with big hands hate PS. =)
Reebok missed one thing on the X-Box 360 controller.
I was watching techtv and they were talking with the VP of Microsoft about X-Box 360 and he said that you can turn your X-Box 360 on with a button on the controller!!!
Unlike general thinking Register are not part of a instruction set arch.That a de-facto link is create as a Reg change is connect to a ISA change as it would got no sense to add register without a change. You could argue that having more register or less will change the register addressing.
General purpose register are attribut to the ALU.A SIMD register or the register use by the Vector units of a MPU is something different.The day ill see a SIMD/DIMD been excute in a general purpose register is not to come soon.
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