May 13 2005 7:05 PM EDT
May 13 2005 7:07 PM EDT
May 13 2005 7:13 PM EDT
The first thing I read about the Xbox 360 is that it will have three PowerPC 3.2Ghz processors.
Irony, anybody? Apple, Inc. designed the original PowerPC chip design.
May 13 2005 8:51 PM EDT
new play station 3 comes with a dual 4.5 GHz system and Xbox with a triple 3.2 GHz.
and as far as the makers of the processor, fine with me, only thing i found strange was the 'only' 10 MB ram on the video card.
May 13 2005 9:11 PM EDT
I keep seeing insane stuff like you two just posted
4.5GHz are not even released on the market for computers yet, the PS2 doesn't even have a 1GHz chip in it.
The above specs are just speculations. Neither is true.
"The Sony PlayStation 3 will be powered by the cell microprocessor, which can handle complex digital media and graphics. "
May 13 2005 9:27 PM EDT
I'm fine with it too, it just has the flavor of irony. The bittersweet flavor that seems to be in everything Microsoft is doing nowadays.
May 13 2005 9:29 PM EDT
cb is going to fund my x360 just like it did my psp
heh my PSP was free....=PP
At the after prom party i won it in the fake money'ed auction....=)))
May 13 2005 10:03 PM EDT
mrwuss, that's not to say Sony hasn't developed one. I seriously would be surprised if they come out with a processor less than 4GHz. Seeing as how they ditched MIPS and are seeming to go with some sort of proprietary code, it wouldn't be too difficult to come up with an entirely new processor that didn't have to fit IBM-compatible standards.
May 13 2005 10:09 PM EDT
"A joint venture between IBM, Sony and Toshiba, the Cell microprocessor is the heart and soul of Sonys upcoming Playstation 3. "
May 13 2005 10:16 PM EDT
It is not about being compatible with IBM's standards, its about fitting more transistors on a chip that already creates too much heat at 3.6.
Do some research, it's simply not possible, with today's technology, to develop a chip set that will run at that speed and it be affordable to mass produce.
I give technology a year to develop and release a 4ghz chip that will be feasable to produce for mass sales.
May 13 2005 10:19 PM EDT
I wouldn't be surprised if the 4.5 ghz part of the PS3 is true, I've been following the cell processors a lot, and (correct me if I'm wrong) they won't even be making them under 4 ghz. The whole point of the cell processor is breaking most the limitations of current chip technology.
Cell processors are essentially an 8x processor in one. This means they can carry out instructions at a much quicker rate, and for heavy multi-taskers, these new chips are heavenly. It also allows it to produce a faster speed without shrinking things down to such small levels. As a result, the heat produced on these chips is a fraction of what current processors put off.
May 13 2005 10:24 PM EDT
They are still developing the chips to that level, sure, that is the end result (4+) but it will not be to that point by the time PS3s are being manufactured.
Once Toshiba hits their mark and their stock skyrockets, I will make quite a penny. It is coming, it just will not be here in time for the console.
And the XBOX 360 looks like alien ware developed the case for it, far to "pretty" for my tastes, and the controller is still as horrible looking as before.
Nothing will ever beat the PS2(and 1/x) style.
May 13 2005 10:25 PM EDT
mrwuss, there's your research. =) Trust me, ever since they dumped MIPS (which I studied quite in depth, due to degree requirements and personal interest), I've taken quite an interest in Sony's upcoming PS3. And let's not just plainly say heat is just related to transistors seeing as how AMD produces chips with ~50 million less transistors than an Intel equivalent processor, and yet runs hotter. Dyes and other factors come in to play.
May 13 2005 10:34 PM EDT
mrwuss, maybe do a little more research on cell processors. They aren't cheap at the consumer level yet, but 4 ghz cell processors are old in terms of what they CAN make with them at a business-level price range.
May 17 2005 10:57 AM EDT
Sony has unveiled the next generation of its best-selling PlayStation hardware, promising a piece of kit far more powerful than Microsoft's recently unveiled Xbox 360. Although the ultimate proof will be in the software, the systems' specs are impressive. The PlayStation 3 -- slated for a Spring 2006 release in the U.S. -- runs on the highly-vaunted CELL chip. The PS3's CELL consists of a 64-bit PowerPC core running at 3.2 GHz and enhanced by eight 32-bit "synergistic processing units," capable of performing 216 gigaflops. NVIDIA is providing the 550 MHz GPU, which is rated at 1.8 teraflops.
man.. how many numbers.. I will get one of them playstation though, since I can't really say I support Microsoft
PS3 looks impressive, all right
May 17 2005 11:28 AM EDT
It is built like a mac, the only thing that bothers me is this.
Game makers rarely use the full potential of a gaming system until it is being phased out for a newer, better platform.
PS2 games have still not met the power that the console can deliver, so this is how it will be again. Great big, gas loving, huge tire having, crome bumper wearing rednecked out pickup truck, and you only drive it to church on sunday's.
Wasted power = wasted money
May 17 2005 11:37 AM EDT
The PS3 looks like it was designed by Bang & Olufson. The controller looks like the came from the Australian outback office.
Up to 7 bluetooth controllers! Madness, I tell you.
IMO, in the end it will come to this,
Xbox 360 - best for PC/Online/Action/Adventure type of games. (main attraction would be the online part)
PS 3 - best for Japanese RPG/Fighting/Racing type of games. (main attraction would be Japanese RPG)
Nintendo revolution - ??
I prefer ps 3 anytime than any other console just because I like Japanese rpg. :P
May 17 2005 3:45 PM EDT
This is what I have found on the PS3
The system's complete specs are as follows:
Cell Processor -- PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
Total floating point performance: 218 GFLOPS
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
Main RAM: 25.6GB/s
RSX: 20GB/s (write) + 15GB/s (read)
SB: 2.5GB/s (write) +
System Floating Point Performance:
HDD: Detachable 2.5" HDD slot x 1
USB: Front x 4, Rear x 2 (USB2.0)
Memory Stick: Standard/Duo, PRO x 1
SD: standard/mini x 1
CompactFlash (Type I, II) x 1
Ethernet: (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi: IEEE 802.11 b/g
Bluetooth 2.0 (EDR)
Bluetooth (up to 7)
Network (over IP)
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1
Disc media (read only):
CD: PlayStation(R) CD-ROM; PlayStation(R)2 CD-ROM
CD-DA: CD-DA (ROM); CD-R; CD-RW
SACD: SACD Hybrid (CD layer); SACD HD
DualDisc: DualDisc (audio side); DualDisc (DVD side)
DVD: PlayStation(R)2 DVD-ROM; PLAYSTATION(R)3 DVD-ROM
DVD-Video: DVD-ROM; DVD-R; DVD-RW; DVD+R; DVD+RW
Blu-ray Disc: PLAYSTATION(R)3 BD-ROM
BD-Video: BD-ROM; BD-R ;BD-RE
May 17 2005 3:46 PM EDT
XBOX controller set up is horrible,
PS2 is the best layout, the PS3 layout looks like....well I don't want to get fined.
May 18 2005 10:51 PM EDT
Brandon most term are not actual term use in hardware industry it term that i run across in game magazine.If you are looking for some real info check realworldtech.com forum they also make a article on blue gene LL and Cell.For info on there ram systems you can look at rambus.com or make a search on Yellowstones that the actual code name use at rambus and on regular hardware forum.
May 18 2005 10:59 PM EDT
What in the heck are you talking about, Duke? Most of PW's post definitely consisted of correct "hardware names."
May 18 2005 11:05 PM EDT
I have to argue with Mr. Wuss here. I hate PS2 controller, it is too light, the buttons are hard to press more than one at a time, and the thumb sticks are kinda awkward for FPS. I think X Box has a better controller by far, and it has that break away cord which rocks with the way we play games. Also the L and R are much smoother.
May 19 2005 5:01 AM EDT
XBOX360's controllers will all be wireless (unless you want to use on of the two front USB ports). They feature "the glowing ring of light" which can be used for a multitude of purposes including; signalling that you are recieving an online message while watching a DVD, a health indicator (it can change between three colors), indicating which part of the screen the controller is linked to (for split screen multi-player).
They are based on the slightly smaller later released Box controllers vs. the original "bricks." They will also replace the white and black buttons with bumpers above the L and R triggers.
So yeah, don't worry they fixed the controllers.
There's a full technical walkthrough of the thing in GI this month (and it's not based on speculation).
i really do think i will be buying both. it really makes me mad that xbox is too cheap to include the HD this time. But I still love the xbox much better. people with big hands hate PS. =)
May 19 2005 4:00 PM EDT
So you can explain me what is a SPE or a SIMD GPR.
I think that the 1 time in my life that i see general purpose register and single instruction multiple data in the same sentence.
May 19 2005 4:47 PM EDT
Duke go watch Shades video it explains all of it
May 19 2005 4:54 PM EDT
Reebok missed one thing on the X-Box 360 controller.
I was watching techtv and they were talking with the VP of Microsoft about X-Box 360 and he said that you can turn your X-Box 360 on with a button on the controller!!!
Ultimate lazy man's device and I love it.
May 19 2005 7:37 PM EDT
If you can't make the connection between registers and instructions, Duke, I have a hard time believing you know much about hardware.
May 20 2005 1:12 AM EDT
Unlike general thinking Register are not part of a instruction set arch.That a de-facto link is create as a Reg change is connect to a ISA change as it would got no sense to add register without a change. You could argue that having more register or less will change the register addressing.
General purpose register are attribut to the ALU.A SIMD register or the register use by the Vector units of a MPU is something different.The day ill see a SIMD/DIMD been excute in a general purpose register is not to come soon.
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