a MgS +N now absorbs a minimum of N% of dmg done; MgS now easier to upgrade

BG to 0.015 per plus (from 0.01)

halved endurance's resistance to AMF backfire

a MgS +N now absorbs a minimum of N% of dmg done; MgS now easier to upgrade

BG to 0.015 per plus (from 0.01)

halved endurance's resistance to AMF backfire

BG to 0.015 per plus (from 0.01)

halved endurance's resistance to AMF backfire

Hmm, I got a message saying "$30,820 sent to you after adjusting value of your Mage Shield" but my money didn't go up?

oh man

I forget the standard disclaimer about "hit update stats" and nobody can figure it out

great

I forget the standard disclaimer about "hit update stats" and nobody can figure it out

great

Woah. I don't feel at all foolish anymore, and MgS just became Far more useful in a very nice way. Thanks, Jonathan.

or "Train" your char, i just did and the money was there after i trained.

a memory might help, not explanations. It's the same in every change month, after every adjustment...

is it all damage (magic and physical?)

also is the maximum still 50% damage blocking?

also is the maximum still 50% damage blocking?

of course it's only magic damage

ask again about the 50% limit when you have a +49 shield :P

ask again about the 50% limit when you have a +49 shield :P

regarding your last remark i presume that there is no max of 50% anymore but that the max is just the $ invested in the shield.

but that minimum, could a Mage Shield of +10 absorb 11% damage if its 10% minimum?

but that minimum, could a Mage Shield of +10 absorb 11% damage if its 10% minimum?

I'm interpreting him differently since he didn't mention anything else changed. I assume that the max blocked is still given by the previous formula. The minimum is given by the new formula. If the minimum becomes greater than the maximum, the maximum is used.

The old formula absorbed 2200 points per + (up to 50% max)

The new formula absorbs 1% damage per + (any max?)

If you would have a Mage Shield [0] (+20) and take 10000 of magic damage,

then you would absorb:

5000 points of damage with the old formula,

2000 points of damage with the new formula,

5000 points of damage with both formulae combined. (if they are combined)

If you would have a Mage Shield [0] (+20) and take 100000 of magic damage,

then you would absorb:

44000 points of damage with the old formula,

20000 points of damage with the new formula,

44000 points of damage with both formulae combined.

so if the old formula would still be used the new formula doesn't even get into action.

if the max of 50% would still exist then it could be seen like this:

+10 mage shield absorbs 10% minimum and 50% maximum damage (which would imply a huge randomness)

+25 mage shield absorbs 25% minimum and 50% maximum damage

and so on...

i'm just curious which of those reasonings would be correct / the closest.

The new formula absorbs 1% damage per + (any max?)

If you would have a Mage Shield [0] (+20) and take 10000 of magic damage,

then you would absorb:

5000 points of damage with the old formula,

2000 points of damage with the new formula,

5000 points of damage with both formulae combined. (if they are combined)

If you would have a Mage Shield [0] (+20) and take 100000 of magic damage,

then you would absorb:

44000 points of damage with the old formula,

20000 points of damage with the new formula,

44000 points of damage with both formulae combined.

so if the old formula would still be used the new formula doesn't even get into action.

if the max of 50% would still exist then it could be seen like this:

+10 mage shield absorbs 10% minimum and 50% maximum damage (which would imply a huge randomness)

+25 mage shield absorbs 25% minimum and 50% maximum damage

and so on...

i'm just curious which of those reasonings would be correct / the closest.

I'm guessing the 2k per point still applies as well as it states a minimum N%.

I think the 50% applies, each point gives 1% so hit 50% and u hit the cap.

What I mean is which ever way gives the highest block will be used, so the new minimum would come into effect versus large hits.

im guessing the min % doesnt come into play later, say for example (way out there, but for the sake of an argument, stick with me)

you are hit for 100mill damage from a MM

u have a +1 MGS...

old formula, u absorb 2.2k

new formula, u absorb 1 mill...

at some point the percentage is going to outweigh the 2.2k, i assume at 220k...maybe im wrong about this...

+1 mgs stops 2.2k from a 220k mm

1% of 220k is 2.2k....so anything over 220k you are getting a higher minimum?

is this not correct?

you are hit for 100mill damage from a MM

u have a +1 MGS...

old formula, u absorb 2.2k

new formula, u absorb 1 mill...

at some point the percentage is going to outweigh the 2.2k, i assume at 220k...maybe im wrong about this...

+1 mgs stops 2.2k from a 220k mm

1% of 220k is 2.2k....so anything over 220k you are getting a higher minimum?

is this not correct?

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