the return of vpr (in Changelog)
I thought that tattoos and items counting towards PR would render the "virtual pr" concept unnecessary, but Mikel demonstrated I was wrong.
VPR is back.
For those of you just joining us, that means that when calculating battle rewards all untrained xp is included in your "virtual pr" rating; in other words, there is nothing to be gained by not training or even untraining to keep (M)PR low.
July 5 2005 6:12 PM EDT
July 5 2005 6:15 PM EDT
the heavens open up, and the air is filled with the voices of angels!!!
HALLELUIAH!!!!! Sing Praises!!! :D
July 5 2005 6:16 PM EDT
and to prove mikel even further wrong, please halve his untrained exp :P
Doh now I have to stop being lazy and train my exp sooner. Good change though, it's been abused alot.
July 5 2005 6:29 PM EDT
glad I spent almost all of my ba's already. SO with that said, I can train now and it won't effect my rewards? or is VPR a % of untrained exp?
It means you're going to have get a new fightlist if you want good rewards again....
July 5 2005 9:13 PM EDT
Is the change allready happen or it will be after the cache flush
whoo! reverting back to Cb1! :P
Slowly but surely ;)
July 5 2005 11:18 PM EDT
Is forging based on VPR?
July 6 2005 12:09 AM EDT
Is the BA regen rate and the BA cost to buy based on MPR or VPR?
July 6 2005 12:16 AM EDT
should be VPR
July 6 2005 12:17 AM EDT
Yes, should be VPR, otherwise the whole point is kind of...pointless, no?
it's always been vpr
well, total experience earned, which works out to the same thing, sort of
July 6 2005 12:52 AM EDT
MPR is effecting BA costs, not VPR, at least that is what I'm experiencing.
July 6 2005 4:18 AM EDT
One question: why use VPR instead of including untrained exp into MPR?
July 6 2005 4:27 AM EDT
VPR = untrained XP included into MPR....
July 6 2005 4:50 AM EDT
Nope, VPR is *not* included in MPR. It's nowhere displayed, and VPR is only the same as MPR if you have trained all your XP.
July 6 2005 4:56 AM EDT
That's his point NSK, he's saying why have both, why not just Virtual PR.
July 6 2005 5:33 AM EDT
Because VPR has nothing to do with your power in battle...
July 6 2005 6:15 AM EDT
I think bartjan answered my question.
July 6 2005 9:53 AM EDT
great change :)
July 6 2005 10:10 AM EDT
If this change was just to combat tattoo growth without training, why not let tattoos only level when you train XP. So if the tattoo has another 200 levels to train, but you only train 1/2 of the untrained XP, the tattoo would only gain 100 levels. That would eliminate much of the need for untrained XP without penalizing people for not training. I choose not to train XP during wacky XP time because it won't change my fight list - why should I get penalized towards the end of my bought BA because I didn't train. Just don't let my ToE level until I do train, and let me keep the rewards I'm getting since my actual power doesn't change. I'm fine with building 80k+ EXP across my minions and keeping the ToE at the same level through the whole wacky XP time as long as I can keep the same fight rewards.
Short form - I disagree with the form of the change (but not the intent) - get rid of VPR and only level tats based on the % of untrained XP that gets trained.
July 6 2005 10:16 AM EDT
/me likes the change
July 6 2005 10:18 AM EDT
This change is Horrible! (just for variety)
Yup, this is ridiculous......Mikel passed me up and he's been here a month....I started my char at least 3 months ago.......I understand VPR, but the NUB is way too much.... He just joined and he knows everything about clans and buying BA, and i wouldnt doubt...everything else....
Was the NUB not put into place to helps nubs as they try to learn the game? Well, as far as i can see Mikel sure knows the game as much as anyone else does....3 months of buying BA and barely missing any refreshed BA, he still caught up to me...=/
you completely missed the point, G Maximus
thanks for trying though, at least you put some thought into it
July 6 2005 11:21 AM EDT
Oh well - worth a shot. I figured the battle rewards should focus on net power, and untrained XP should not affect a character's power. And yes, Mikel passed me too (although I'm on my third character since Jan 1).
July 7 2005 11:06 PM EDT
The BA cost thing got fixed now by the way. It now works on VPR and not MPR.
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