New supporter item: Trollskin Armor (in Changelog)


AdminJonathan November 26 2005 7:45 PM EST

Trollskin Armor is back!

The only similarity with the old TSA is the base of 22. And they both give (different) ST bonuses. (Yes, forging times are different too.)

Here's how the TSA supporter item works:

1% bonus to ST AND 1% resistance to DD for each point of enchantment.

BUT the DD resistance has a half-life of one round of combat. E.g., if you have a TSA +32, you will resist 32% of DD the first round, 16% the 2nd round, and so forth. The ST bonus does not decay like this!

(The DD resistance is applied right after MGS resistance, if any, is applied.)

As usual, existing Supporters may acquire a TSA for a reduced price of $6 paypal'd to jonathan@carnageblender.com.

YOU November 26 2005 7:46 PM EST

Very nice

WeaponX November 26 2005 7:53 PM EST

to bad i can't use it... sweet item tho

Doc [girl power] November 26 2005 7:54 PM EST

Like normal armor...cannot be equipped with a Tattoo?

TMD

QBRanger November 26 2005 7:54 PM EST

21k to get it to +7

{CB1ate}aupStar November 26 2005 8:11 PM EST

I love it!! ^_^

AdminShade November 26 2005 8:22 PM EST

resistance to Decay is also implemented? Or does Decay still work with full force against it?

AdminQBGentlemanLoser [{END}] November 26 2005 8:29 PM EST

Brilliant! ;)

MgS + TSA, far better FB reducer than a TBF though, even if the TSA doesn't last you till melee.

Gonna have to get me one of these come payday, I really like the idea of a MgS + TSA tank.

:D

! Love Barney November 26 2005 8:30 PM EST

could we get more info...
is it forgable?
weight of pr.
does the resistance add up with mgs?

QBRanger November 26 2005 8:33 PM EST

If you would read Jon's first post, and only post, you would get answers to 2 of your questions. If you would look in the items overview you would get the answer to your third. But since your having problems reading the PR is .4.

! Love Barney November 26 2005 8:33 PM EST

scratch the forging ?

AdminShade November 26 2005 8:35 PM EST

Yes it is forgeable: hence the (Yes, forging times are different too.)
PR weight = 0.4, as you can see in Item overview.
Resistance to DD is applied AFTER MgS resistance so thus doesn't add up with it.

all info you could have found yourself IF you'd take the time for it...

PoisoN November 26 2005 8:52 PM EST

Mages are still overpowered ;-)

Made the wiki entry. Someone please check(and complete/correct if necessary) that.

Locke November 26 2005 9:20 PM EST

According to the wiki it does not give penalty to skill.

YNM November 26 2005 10:06 PM EST

Does it null spells if worn on a mage?

Tezmac November 26 2005 10:07 PM EST

Quick question about the "half-life" for anyone that has one. MM attacks don't start until the second round, will the TSA, using Jon's +32 example, block 32% of MM because it will be the first instance of DD it encounters, or will it block 16% of it because it will be the second round?

QBOddBird November 26 2005 10:18 PM EST

Beautiful. I can't wait to get one of these and test it out in action.

QBJohnnywas November 26 2005 11:10 PM EST

Ah, I missed the trollskin when it went. Now if we could just have the SoD back too..... ;)

Maelstrom November 26 2005 11:27 PM EST

Seems to me that the forge times someone put into the wiki are incorrect - anyone else try forging them?

(CB1)logan666 [Jago] November 26 2005 11:39 PM EST

That is the old forge formula for TSA and Jon already stated that the new TSA has different forge times so the only way to find it would be to experiment or wait and see if Jon gives any hints.

Maelstrom November 26 2005 11:46 PM EST

Why would someone add in a formula that is known to be incorrect? It's just making people waste their BA.

Undertow November 27 2005 1:18 AM EST

Maybe it was a conspiracy to make people waste BA.

I missed the TSA, a lot.

MrC [DodgingTheEvilForgeFees] November 27 2005 1:40 AM EST

Nice.

You could've given it the added bonus of giving +10 to UC so I could get rid of my GI and use the TSA, but noooo the one cool item introduced to CB this month is something poor old Chuckles can't use *walks off muttering to himself*

I like the change though :)
Always good to see more CB1 things popping up on CB2.
And the DD reduction is a neat idea.
Very well done :)

Special J November 27 2005 1:41 AM EST

We had the TSA before, granted BL and ST.

AdminQBnovice [Cult of the Valaraukar] November 27 2005 4:36 AM EST

Johnny, if you ever mention the SoD again I swear I'll fly over there and make you drink yourself to death with coors light.

AdminQBGentlemanLoser [{END}] November 27 2005 5:42 AM EST

Coors! O_O Don't do it Jonhhy!!

As for the DD decay, I assume it depends on when the fight starts. If both teams (tank with no ranger versus CoC mage for example) start round 1 in melee, I assume the decay would start from there (and not the three rnaged rounds that were never fought.)

Maelstrom November 27 2005 11:09 AM EST

You know, the TSA is obviously a boost to non-ToA tanks (since ToA tanks can't use armour), and thus it is indirectly a boost to ToE-mages! Well, at least a boost to Tank-Mage-ToE teams, which is exactly my preferred strategy :)

GO PATS November 27 2005 11:15 AM EST

Is there a way to get TSA if you are already a supporter? I JUST JUST became a supporter and got the ToE but now I want TSA too... :)

Shadowsparkle [Jago] November 27 2005 11:24 AM EST

Read what Jon posted, Moosh LooLoo...

"As usual, existing Supporters may acquire a TSA for a reduced price of $6 paypal'd to jonathan@carnageblender.com."

Maelstrom November 27 2005 11:51 AM EST

If anyone wants to try a TSA before buying, mine is up for 3 hour rentals.

... I hope this doesn't count as hijacking the thread; just trying to help out :)

Tezmac November 27 2005 12:37 PM EST

I'm going to ask this question again because:
A) This thread is getting off topic
B) No one has answered it! :O)

Quick question about the "half-life" for anyone that has one. MM attacks don't start until the second round, will the TSA, using Jon's +32 example, block 32% of MM because it will be the first instance of DD it encounters, or will it block 16% of it because it will be the second round?

AdminQBGentlemanLoser [{END}] November 27 2005 2:15 PM EST

Tez! 5 posts up... :(

"As for the DD decay, I assume it depends on when the fight starts. If both teams (tank with no ranger versus CoC mage for example) start round 1 in melee, I assume the decay would start from there (and not the three rnaged rounds that were never fought.)"

But I hope someone with one could test this! ;)

Zoglog[T] [big bucks] November 27 2005 2:18 PM EST

I assume it is rounds or Jon would have specified.
I guess this means you are better off against those annoying FB's but CoC will still do decent damage since they still have to wait for the entire 3 ranged rounds to pass before they fight.
Get a decent ranged weapon with seekers to take out anything other than FB using a strat with this ;)

QBRanger November 27 2005 2:34 PM EST

All COC mages need to do is get an enchanter to equip a sling with pebbles. Since they fire each missile round the above points of rounds is moot.

Tezmac November 27 2005 2:46 PM EST

I saw your post GL :O)

I wanted an answer instead of a guess!

Quark November 28 2005 10:03 AM EST

Does this item have a negative penalty to skills & dex? I see a slight drop in BL and dex values for my +28.

hzarb November 28 2005 10:08 AM EST

Quoting item description: "Negative 1% to DX and Skills."

Quark November 28 2005 11:28 AM EST

D'oh!

[MG]Mecca-Devilbot [Clan of One] December 1 2005 1:35 PM EST

I don't know if you have to test this... (unless you want positive proof)

Consider the following logic..

For, Say, MM which has only 2 rounds of ranged, the damage reduction does not Start on the first round that the spell is used. It starts from the first possible round that Anything Could be used. Otherwise the MM would be penalized as if it was the first round that a spell was used.

Since MM is penalized as the second round spells are, the TSA should decay the resistance as if the rounds that could happen, did in fact happen.

Now, unless someone gets a TSA to +100, and fights a single CoC/Decay mage, you won't have any positive proof.

But i would tend to assume the worst case senario. That the TSA starts to decay from the earliest possible round that could occur, whether said round occurs or not.

QBRanger December 1 2005 2:06 PM EST

Well I will say this.

If you do not have a bow equipped and fight a COC mage, the program uses the actual battles fought in showing the battle length. Therefore the 3 potential missile rounds are not included in the fight length.

Therefore I suspect, but cannot prove, the MR of the TSA begins in the first actual round of combat.

Of course, COC mages can do things to make combat start in the first missile round, but thats another story.

Bootsanator December 2 2005 3:44 PM EST

i agree with ranger.

also, how long do supporters have to buy a TSA? if i don't want to buy one now, but want one later, can i?

bartjan December 2 2005 3:53 PM EST

You can only buy the current supporter item.

hammer killem December 2 2005 4:24 PM EST

how do you name a supporter item you buy?

chappy [Soup Ream] December 2 2005 4:24 PM EST

Same way that you name a non supporter item.

hammer killem December 2 2005 4:40 PM EST

how's that?

chappy [Soup Ream] December 2 2005 4:42 PM EST

go to the blacksmith and on the right hand side of the screen you should see


"Reforge an item with a Name of Power "

just click and follow instructions...

hammer killem December 2 2005 4:43 PM EST

Eureka....thx!

Bootsanator December 2 2005 4:45 PM EST

not that i want more than one, but, can people buy more than one? or do they have to get someone else to buy one and get it from them?

AdminJonathan December 2 2005 4:51 PM EST

only one per user
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=001cPO">New supporter item: Trollskin Armor</a>