4 minion strat (in General)
December 6 2005 1:26 AM EST
i current have four minions i want keep four but my win rate is less than 50%. any suggestions would help greatly
Your win rate doesn't matter, if you mean the number that defines your battles fought and won vs. the number of times you were attacked and lost.
go EETM, you currently have TMEE
E = Enchanter
M = Mage (Fire-Baller)
T = Tank (Weapons)
But yea, once you do this the enchanters will be just meatshields, who you dont need to live, so they serve no purpose in the back, put em in front.
December 6 2005 1:32 AM EST
what about the things i got should i change anything?
December 6 2005 1:34 AM EST
i got a lot of responses through Chat mail . some of them tell me that my armor isnt good . so anything about armor would help
Put the compound bow on the Tank, The armor is good on the mage and enchanters, but lose the bucklers on them, their fine on the Tank, and also, trin exp into the enchantments instead of DX on the first minion. And try to get more AC for the Tank, HLA isnt very good for that. But beware of the DX penalties on some of the ones from the armor store, check wiki for that info.
and / or stats > Items > Overview
I would say take all the "stuff" off the enchanters altogether. It's bad PR investment, in terms of NW, and bad NW investment in terms of the NW your tank will need.
December 6 2005 1:48 AM EST
SmallPau1 what is HLA?
and i see the Hard Leather Armor isnt on the tank but rather the LToE is, I would have to say, take take the LToE and put it on the Mage, and get armor with a good AC but low DX penalty, and put it on the tank instead. Like a steel Brigadine.
December 6 2005 1:51 AM EST
i dont even have HLA on my Tank he has a tattoo
December 6 2005 1:52 AM EST
sorry about that you must of posted before me
I'd say put the amor back on the enchanters, the leathers didnt even drop your NW 100k i dont think, thats not going to do much to your PR.
December 6 2005 2:00 AM EST
Um i just took all my armor off because i listened to Bast now your telling to put back on. what do i do?
I'm just thinking that's $100k to put toward stuff you actually need. A nonLesser tattoo, upgrades to better tank equipment, etc. You'll have to test for yourself if the changes you make are more or less effective. :)
December 6 2005 2:09 AM EST
im currently training like this. (E)Max guardian angel (E)1/4 AMF Max Ablative shield (M)1/4 HP max FB (T) trying to keep all stats even but with a bit more HP. any suggestions on that?
December 6 2005 2:16 AM EST
im also thinking to upgrade my steel brigandine to (+7) cost around 20k and/or my compound bow to x13 for 70k. dont want to waste all my money.
The AC only blocks .21 of the damage thrown at it.
100 AC blocks 21%
Dont bother wasting your money on the Brig.. you will not notice a difference.
You might also want to check in the auctions before you pay the money to upgrade stuff. Many times its cheaper there just to buy it.
December 6 2005 2:39 AM EST
(E)Max guardian angel (E)1/4 AMF Max Ablative shield
(E)1/3 guardian angel , Max AMF (E) Max Ablative shield
the wiki says that "GA retaliates with a percentage of all damage inflicted on its targets by opposing Minions".
...so what this means, is that you will only retaliate up to a certain percentage of the damage done to you, so... you don't need to train GA above what your opponents most powerful blow against you is.
(although this includes magic damage, which the MPB stat that CB records does not)
so just keep an eye on your battles, and if you ever notice that you are not returning enough damage, then its time to pump more XP into your GA spell. the rest of the time you can favor the other spell that minion is training.
December 6 2005 5:34 AM EST
1) Change your enchanters to the setup maulaxe suggested - your GA only needs to be as big as the most powerful blows your opponent lands on you, typically these will come from bloodlusted TOA tanks and magic missile mages, check how much damage these types of minions do to you at similar PR's and adjust your GA accordingly. You are using a tattoo of endurance which will reduce your opponents damage so 1/3 GA on one enchanter should be adequate.
2) Lose the weapons on your enchanters, your enchanters have no strength or dexterity so they won't be able to inflict meaningful damage on your opponents.
3) Move the Fireball mage in front of the tank - fireball works best in ranged (in melee, fireball hurts your own minions) and your bloodlust tank is most effective in melee so you really want your tank living longer than your mage.
4) Your tank armor is fine, but I don't recommend upgrading it further, I suggest you save up for equipment that enhances your tanks strength and dexterity, eg trollskin armor, tulkas gauntlets etc, your tank will have low strength and dexterity compared to 1,2 and 3 minion tanks of similar level so you will want to increase these two stats as much as possible.
5) A nice ratio for HP/ST/DX on the tank is 1:1:1, currently its HP is higher than its ST and DX and since you also have ablative shield you may want to increase strength and dex so that they are equal or slightly greater than HP. I also recommend keeping your fireball level higher than HP, probably about 3 times higher, you don't want the FB mage living too long and the HP from AS along with a little trained HP should be enough.
6) I don't recommend using blacksmith, forging, or paying someone else to forge your bow and katana, these aren't high end weapons so you should be able to pick up reasonably high NW ones in Auctions for a cheaper price, alternatively you could save up for a high end weapon.
These are just my opinions so take them or leave them :)
December 6 2005 5:38 AM EST
Also look at the character Bartlett for an example of a four minion EETM team.
December 6 2005 11:51 PM EST
2 people said that i should untrain AMF and put on my other minion then start training 1/3 GA and max AMF and then train max on AS.wouldnt that lose my exp
December 6 2005 11:54 PM EST
and wouldn't that mean my AS shield will be really high but my AMF will be very low seeing as how i wont be untraining anything on that minion.
This GA / FB combo is not recommended .. in melee you're going to be taking damage from your own GA ... there are not many 4 minion FB team out there ...
December 7 2005 12:06 AM EST
GA/FB is not recommended at the mid to higher levels, it is fine for the lower levels. Once you get going and your Mage starts surviving into the Melee rounds, you can switch FB over to CoC, then you don't have to worry about FB backlash.
December 7 2005 12:17 AM EST
if u want GA train MM instead..^_^
December 7 2005 12:29 AM EST
what do i do about the fact my AMF is about 800 and my GA 8000 should i keep training AMF until its even. for my Tank should keep all stats even(HP,ST,DX and Bloodlust).
December 7 2005 12:32 AM EST
Bloodlust should be 1/4 level of strength
December 7 2005 12:36 AM EST
it says that bloodlust will have a reduced effect when relatively low to ST
December 7 2005 12:40 AM EST
Bloodlust has its maximum effect when it is 1/4 of strength, this is shown by the 1.00 beside your bloodlust stat on the main page, any higher and its just a waste of xp.
Hi Flamey, you might want to consider a RoS to protect your AS and GA investments.
December 7 2005 8:43 AM EST
"what do i do about the fact my AMF is about 800 and my GA 8000 should i keep training AMF until its even. for my Tank should keep all stats even(HP,ST,DX and Bloodlust). "
Is there a typo error? Your AMF is so much lower than your GA. You better focus on your AMF now if its really that low now or else you won't be able to survive mage attacks.
For your tank, you should train your HP, ST and DX until all of them are able equal and bloodlust should be 1/4 of your ST. You will see 1.0 beside your trained bloodlust if its enough. Something like this: Bloodlust: 3,335 (1.00)
December 7 2005 10:20 AM EST
Initially I had worked with him and was going to get him a RoS, I have 2 base RoS now. I didn't know if he would want ToE or RoS, either or will work with his strat.
December 7 2005 11:44 PM EST
i will take note to the tank info. for my tattoos should i keep my Lesser ToE or should i change or buy to a RoS? some people tell me to stay with Lesser ToE some with RoS.
December 7 2005 11:49 PM EST
it's really up to you.
ToE will reduce the amount of Damage you take.
RoS can boost your AS, meaning you can dish out more GA damage.
December 7 2005 11:58 PM EST
i think i will stick with my endurance so i dont have to waste more money.any more suggestions are fine
December 8 2005 7:28 PM EST
Your tattoo is undersized. An undersized tattoo is the #1 way to make sure your strategy has a <50% win ratio. Get a full (not lesser) RoS, leveled if possible.
More questionable advice: Mages and tanks both tend to be weak on 4-minion teams. Once you get the tattoo, consider firing one or the other and buying stat-boosting items for the remaining one. The way you are now, your tank can't hit TOA tanks and your mage will get ripped appart by AMF. The nuances of how to do this definately something to discuss with a mentor.
December 8 2005 7:46 PM EST
Hi my name is Flamey.
Please give me advice, so I can tell you thanks and ignore it.
December 9 2005 12:29 AM EST
i didn't ignore everybody's advice i took a lot of it and some many people had different opinions so i didn't know what to do
December 9 2005 4:09 AM EST
Flamey, if different people have different opinions have them explain them. That way you could know what to do.
This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=001d1b">4 minion strat</a>