Another Cooldown Horror Story. (in General)
December 6 2005 8:07 PM EST
I was blacksmithing my MH, adding 14 points to the +. When it came back I unequipped it to see if it raised my PR or if was I under the weapon allowance. Less then 20 seconds later I tried to reequip it.
Lo and behold, when I tried to reequip it, cooldown occurred. So for 8 hours I cannot equip it on the minion I want.
Am I overreacting? Or is this what the cooldown period was designed for?
I gotta agree with you ranger .. you are going to be without your main weapon for 6 hours ... Im glad im not in your shoes .. I'm going to be pumping mine eventually and I sure dont want this to happen to me...
December 6 2005 8:11 PM EST
I wish 6 hours, its like 8 hours.
December 6 2005 8:12 PM EST
this thing does more harm than good... i say remove it
Wasn't it to orignally stop PR expliotation? Can that still happen with the NW-PR link? Do we really need this?
December 6 2005 9:23 PM EST
so ranger, your saying your without a weapon for the next 8 hours???.... QUICK EVERYONE ATTACK!!! ....lol JK :D, but seriously, that must suck, i have a mage... so he doesnt really have a weapon... just a tat
December 6 2005 9:23 PM EST
Yes the cool down will mess you up if you try to rent something after it has expired...
I had something rented and it returned to rentals... well I needed it back and I rented it again but couldn't put it on for another 8 hours so i ended up having to rent 2 other objects to make up for the time period...
and the same thing that happened to ranger happened to me with my MH... I put it in for the black smith and then when it came back I wanted to see how much it added to my pr and when I unequipped it for about 10 seconds and went to put it back on it wouldn't let me...
December 6 2005 10:22 PM EST
Sounds like a code cleanup is all that's required. Reset the timer for when it returns from the BS so an unequip starts the timer. And I'd like to allow inter-minion swaps without penalty for any item since it doesn't change PR.
December 7 2005 1:46 AM EST
And I'd like to allow inter-minion swaps without penalty for any item since it doesn't change PR.
i thought this already was enabled?
December 7 2005 9:50 AM EST
Yesterday I moved my RoE from the E to the T, then back to the E, all without unequipping. I couldn't move it back to the T again due to the cooldown period.
December 7 2005 10:58 AM EST
Hmmm, another part of the bug, because if i recall correctly, jonathan made it so that inter character jumping of those items was possible...?
December 7 2005 11:00 AM EST
It might be specific to tattoos since they force unequip other items.
December 7 2005 11:03 AM EST
Which makes no sense because if you switch around the cloak and body armor along with it, it should work normally...
December 7 2005 11:31 AM EST
Something else funny is going on. I just unequipped & re-equipped armor on my wall & enchanter (about a 2 minute delay in the middle), and it came back with a 6:55 waiting period left - based on the an earlier time I unequipped today. I was dropping these items off while fighting to see if I could notice any reward increases due to lower PR, but each time I was within the 8 hour window.
Are the constraints tightening? Is it now based on the first time you unequip?
December 7 2005 12:17 PM EST
And that message I got for my MCM now changed to 7:10 left - the timer reset based on that last uneqip. But I couldn't re-equip then because of the 6:55 expiry window from my first unequip.
Something a bit buggy going on here.
Why the hell hasn't this been turned back off?
it was only off FOREVER...therefor having no effect proving it's both useless and annoying...WHY WHY WHY?
December 7 2005 5:16 PM EST
No effect is not the same as useless. It serves a good purpose in making people think about their PR from gear, and not just change to suit fighting / defense. It's just a bit buggy - it wasn't debugged at first implementation since it wasn't on.
fine then unnecessary...if we didn't notice it wasn't on, how much do we really need it.
December 16 2005 5:01 AM EST
I might of just found a bug? or oddity
so as best as I can recall with what happened with my arrows:
I fought then re-equipped everything just fine, and while taking a nap the bow returned to rentals I got back equipped a spare bow and read the forums a bit
then I un-equipped the arrows to fight and after fighting and less then 5 minutes later i tried to re-equip them and got the cooldown saying i had to wait 4:30 hours which would put the starting of the time some time when i was on before the nap.
so in theory? I equipped got the cooldown timer while equipped because the bow returned to rentals? and then un-equipped re-equip to find a timer all ready 3~ hours counted down?
December 16 2005 5:07 AM EST
Why not just merge the arrows with a small other stack to by pass it then?
December 16 2005 5:17 AM EST
nah, they're not that important to my strat just more of the idea of a coc archer, so i just put them on the other minion for 8 hours or what ever.
but i felt i should report this oddity incase it needs looking into or something.
This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=001d5v">Another Cooldown Horror Story.</a>