Find me a Strategy! (in Contests)
December 14 2005 10:08 AM EST
Okay im about to finally lose my NUB and create a new character with NCB. I like my current strat of ETM with IF but it doesn't do good enough for me anymore. So heres what I want: First you can put any strat here with a rough outline of how it works whats its good against and so on. Second NO stupid strats that wont work please. Third after a few days I will close this part of contest and pick a few strats that appealed to me to be posted in detail of how to be used. The winner gets 100k. This contest is open ended. Also keep it open... original strats would be appreciated.
December 14 2005 10:12 AM EST
December 14 2005 10:20 AM EST
Maelstrom why would you do that? i deliberately not using Wiki. I want new kinds of strats and reasoning behind them. No offense to the people who did the Wiki but it never makes any sense to me. But mainly I want something semi-original not mass produced. But you know thx for the free bump.
December 14 2005 10:21 AM EST
My preference has always been the mage killer, since there are so many mages to be killed ^_^. The way I did it, and quite well, was: 2 minions, first an E with a little Protection, lots of exp trained into AMF, and about 50k HP to take ranged rounds, wearing a ToE. The second was a tank, trained to have lots of DX = I trained 1/10 BL, then 1/4 HP, 1/3 STR, MAX DX. I equipped him with MC(TSA would work nicely now), MgS, DBs, HoE, EC, EGs and an Axbow and Morgul.
The aura from ToE hit the 2nd minion to reduce damage. The prot was at 24, so 24% damage knocked off (approximately). The EC and EGs knocked DX and BL up, so less exp had to be used for BL, and the HoE knocked STR up a little while providing more AC. Altogether I had quite a bit of AC for a tank, and enough DX to hold my own against others. The Axbow helped out against ToA tanks, and the MH's intrinsic VA worked very well to help the tank last.
This team ends up fighting well into the melee rounds, as it is built to survive and wear down Tank teams, and to cause mages to eat themselves up with AMF as well as putting a little damage of its own out there. If you like the idea, try it. It's been proven.
Or you could always just copy Ranger. Everyone likes to do that. ^_^
December 14 2005 10:22 AM EST
I suggest ETM with a AMF/VA or GA enchanter, ToA tank and CoC or MM mage. Its pretty balanced and you will be able to match ToA tanks as well as deal good amount of damage with your mage.
December 14 2005 10:24 AM EST
you have the following items:
Elven Long Bow
Makes me think about any strategy involving a Tank.
the Ice Familiar could be bended into almost anything to help you, including a RoS to put on an enchanter and help some Ablative Shield or something else.
so perhaps a basic Enchanter / Tank strategy would do
Enchanter having AMF / AS or DM / AS and a RoS
Tank having the items you have + a Trollskin armor and Elven Gloves, add a bit of HoE and some DBs and you have a pretty heavy tank (and sorry yes also expensive, but we all have to start somewhere ;) )
December 14 2005 10:31 AM EST
Okay im liking the ideas *cough* except Maelstroms *cough* but just wanted to let everyone know you can enter up to three strats. Second money if not a big issue right now because im just looking for strategies. So keep it coming guys.
December 14 2005 10:37 AM EST
Also, an idea I thought up that I've mentioned before....try RoS with a base AS and full FB. The RoS will boost the AS with half its level, and you'll be free to put nearly all your exp into DD. For example, I'm MPR 120k now and the tattoo is 95k, and its grown with me from base. With half the level being add to your enchantment, that'd be a 47k AS. You could get away with only putting in 1/10 HP and full FB, which means you'd always kill in the first few ranged rounds. You'd have more than enough HPs to handle AMF. By my approximate guesses ( I would say calculations, but I hate math) You'd have, at 120k MPR, a 240k FB with about 80k HP. That's more than enough HP to live through ranged and the first melee, and by the end of those rounds your opponent should be dead. Anyways, that was my FB mage idea.
Now, a more classic strategy. The EEEE with Ice Familiar. Either AMF/AS all the way with RoS or ToE, but there can be variations. Add a small FB or MM onto the last minion to draw seekers and so that they fire off a spell - this way your tattoo sits last, instead of 3rd. Also, if you use RoS, you could create a base Prot on your tattoo-wearing minion and train full AMF on it. This would give you a fair bit of Protection and allow you to put more emphasis on AS on the other minions, as the extra exp in AMF would mean you didn't need to concentrate on it so much on the other three minions. Once you get higher, ToE could be used in place of RoS, as well - later on, folks would rather use AMF than DM, as mage damage is incredibly powerful. You'd find little resistance to your AS and Prot, so you would have no more need to protect them with RoS - instead, you could use the ToE's protective properties to help keep your IF alive longer. Combined with Protection, this would be quite a damage killer.
Hope you like these other two ideas. They made my fingers hurt, but they are good.
Single Non Tattoo Tank.
BL, HP, Str, Dex and Base Prot.
Use a TSA and MgS. Other items to boost your stats as needed.
You should be able to keep on par with ToA tanks (unless it's a single ToA tank...), and Mages get reduced enough until you slap them about the head with multiple weapon hits.
December 14 2005 10:54 AM EST
Pointing you to the Wiki wasn't my "idea" for a strategy, but rather reminding you that many people have developed pretty good strategies, and you could base some new strategy off of one of those.
I seriously doubt it's possible to develop a completely new strat, since there is only so much variation in how things can be done.
When I have time later, I'll post my own strategy, which I find very effective.
December 14 2005 11:00 AM EST
I believe whatever strategy you use must have an element of fun in it. So its more important that you find the strategy fun or else you'll get bored with it very soon and seek for another change.
December 14 2005 1:50 PM EST
Try my setup.
It's fairly cheap if you don't have the corns, AG or CoI.
December 15 2005 3:10 AM EST
i suggest a ET team AS and EC on first with corn and ToE,
on the tank with 1/3 on hp dx st and whatever it take for bl at first. Once mpr are big enough for fully upgrade tsa bom ec and tg put 1/2 in dx and 1/4st and hp. With TsA you can get 100% bonus on ST easy. And ToE aura + over 100 AC on tank it will give good protection.You could use mage shield instead of bom if DD is such a big problem when you play on.
Biggest concern still will be ToA but with EC and heavy train dx it should be alright.
December 15 2005 7:05 AM EST
GL why train Protection if you are going to use the MgS? It would negate it.
December 15 2005 7:07 AM EST
MgS does not negate base Protection. It just changes it to 0 but it will still be casted.
Yup, Base Protection casts at an effect of (4). There's no reason not to train it on a MgS user. :)
December 16 2005 9:50 AM EST
The anti FB/DM/FF team:
Four minion team. One CoC mage 40% HP, 60% CoC, large ToE. One AMF enchanter 20% HP 80% AMF. Two walls, high AC (150AC or higher) both with mage shields. No ranged attack.
The four minion set up, protected by ToE aura will spread the FB teams attack. It will be weakened by the ToE, then on the walls further weakened by the AC and the Mage Shields.
The lack of enchantments means that if they have invested in a large DM then their PR is actually a lot lower than it seems. So you can take them on while being a lot smaller than them.
The lack of ranged means that they last into melee. This is the secret of this strats success and is what you want. FB mage with a FF or on a multi team will do the damage for you with friendly fire. You just have to sit and wait and if you can be bothered hit them as hard as you can with your own DD spell.
This is very specialised and doesn't work as well against CoC or MM. And if the FB mage has AMF you are toast. But against the very common FB/DM/FF combo it is a winner.
Don't believe me? This was my strat for a while and allowed me to beat Oduten who was twice my size..... ;)
You should also add TSA's to Johnny's two MgS walls. :)
December 16 2005 9:58 AM EST
TSA's would work well, although my brief testing found that Adams were better, if only because their damage reduction is constant...
December 16 2005 10:17 AM EST
I should add that this only works where FB is being used with more than one minion. The key to it's success is the friendly fire. So if used then you should avoid single ToE FB mages...
December 16 2005 4:06 PM EST
I am seeing alot of specialty strats which I had not counted on. I am making my new strat today and I am sorry to say its completely different from everything else here. I saw good ideas but they were al built to kill FB or mages. i believe the key is to beat the accounts who are designed to beat FB and then make sure they can stand against the FB too. Sorry guys. I will still be giving out some money for good ideas later on but not the 100k sense I got no ideas I liked
December 16 2005 4:28 PM EST
Maybe you don't understand my strat :)
I can take on ToA Tanks and Mages.
I use a RoS on my AS to give me a lot of HP, then use GA to return the damage back on them. Also a nice AMF just for Mages. The DM negates many of the Hastes, GA's, VA's, Protections etc. My E spells aren't negated by DM, so mine will almost always work to their Full ability.
I think the ROS is much better than the ToE in this respect. The ToE is nice, but you have to be able to dish out enough Damage to kill everyone, with this strat, people kill themselves instead, and I also get Stalemates vs some of the top players because they kill my mage and I kill their attackers via GA. Ask anyone around my MPR if they can beat me :)
December 16 2005 5:26 PM EST
Actually Mikel's view of the RoS is one that I'm sharing. It is the most underrated item in CB. If you ever played CB1 and were able to use all the enchantments without that damage that DM can do you'd know how useful the RoS is.
When I get round to my NCB the RoS is going to figure highly I suspect
with the recent buff the RoS is positioned to be the ToA killer we have always wanted...
December 16 2005 5:45 PM EST
I was using it before the Buff and was happy with it, so yea, now I'm really excited about my strat.
December 16 2005 6:38 PM EST
how much DM resistance does the RoS confer? does anyone know? can someone with a RoS and multiple enchaters test it? (by that i mean, i'm under the impression that the RoS bonus goes to the minion wearing it, but the DM resistance goes to everybody, so, checking the lvl after some other team's DM of the second chanter with and without the RoS would be a good test)
G-Wolf, my single tatto less Tank is designed to take on Mages and other Tanks.
If you want an all rounder strat other than that, make an ELBow archer. ;)
December 17 2005 11:51 AM EST
Yeah mikel I know I attacked u a few times with Damne and lost my tank quickly and familiar and mage shortly after lol. Its good and when I get the cash you are one of the people who send in a good strat and i will send money to. But my current strat of EETT is working very, very well so im gonna stick with it for rightnow.
SM: FB, light eva and DM ; ToBF + DB(small) + AG(say +6), most other mage items(including corn) beef the PR way up; switch off between 15k and 50k MPR.
lots of weird fake tank newbs out there and when they grow that fast in so short of time, easy pickings.
Tip: Should of stocked up on items and larger than base tattoos like me for such a venture.
Go tank or stay mage is up to you. Don't have your list of owned items in front of me. Items used are so key. Use what you got.
Well known Options:
M: FF/ToBF(splash protection they tell me)/ToE(ltoe if you can get away with it) AMF>DM here. full outfit no tat mage preferable(MCM,CoI,AG,DB,Corn)
T: Heavy with Morg, Ex/Axbow. Seen a few getting creative with Haste. Do remember it's 60 ST 40 DX with ToAs. Use ToA if already more than 2/3 max tat. Stat boosting armors and anti DD(TSA,MgS) are musts. Light tank would be along the lines of BoT, ToA,and Axbow.
Want to try something tricky out with BL, ToBF, DB, and Axbow be my guest.
ET will of course take a hard look at what's held greatest.
OB and me agree UC + ToBF + DB + all UC boost and Elven is cool.
Got TSA and MgS so that's very good. VB and ELB are light tank so kind of offset but works. VA and AMF strat here. IF would be for after NCB runs out and you have 3 or more minions. FB up front, IF on an MM mage sounds cool as a funnel, but a decay would serve better on either mage with GA/DM, heavy AS.
Notice the overuse of DB for they are a must for top spot. ToBF are more useful than thought.
Stay Single, Die Faster, Have a Great Time!
December 17 2005 2:49 PM EST
GUn sry I understand roughly half that lol. Some of it made sense and seemed good and I would have used if I had not liked my current strat so much. Im gonna go back over it a few times and try to decipher some of that lol.
December 18 2005 5:04 AM EST
Well personally, anyone using a ToBF might as well use a RoE....
I know people that have tried and tried and none have gotten the hang of it.
RoE is a flat out given. If you don't have one yet I'll loan. ;)
Treating ToBF like DM where for a long time no one cared to use until some type of outbreak occurred. With BFs being so cheap it's only a matter of NUBby grubby fingers. Have had great reports from 2/3 newbs that used the flame. The 1/3 had 3 minions.
December 20 2005 7:25 AM EST
G-wolf, it's all in english...lol.
December 20 2005 7:26 AM EST
It might all be in english but somebody was drinking a hell of a lot of coffee that day......
December 27 2005 3:21 PM EST
just a follow up. Im sending 10k to Mikel Gun and OB for good and original strats. If you feel like your strategy was overlooked or should be further explained let me know and I will think about adjusting the decision. As it stands I am sending Mikel, Gun, and OB money right now.
December 27 2005 3:25 PM EST
Money sent. Once again if you feel like your strategy was not understood by me and you want me to give it a chance CM me or repost here and I will decide. But you must explain why you think the strategy is better then what I thought it was.
December 27 2005 10:48 PM EST
the contest is over probably but i want to add another strat anyway.
this one uses the tattoo RoS:
have a EEM. the first enchanter has nothing 10% DM and the rest HP and base Prot, and go ahead and equip it like you would a wall cause DM is just to lessen ED's and the base protection is base.
the second enchanter has 50% AMF and 50% with a RoS. the AS would be boosted considerably and protected from DM.
then have the mage train 1/3 HP and then the rest CoC.
i see this team owning cause tanks would have to deal with hopefully high AC wall-like enchanter and the FB mages out there are stopped with AMF while your CoC takes them out.
i know the DM would lower the AMF but thats why the DM would be so low, and because i found out that the RoS protects from your DM, not just your opponents, so your AMF it protected.
imagine how you would own. i would do this strat but im already experimenting with one of mine and because i dont have a RoS.
man that was long. :)
December 27 2005 10:52 PM EST
Nah, go with a mini Tank.
I switched my CoC mage over to a mini and my fight list opened up even more. No more AMF killing my Mage off. With VA, I'm now gaining HP in most fights.
December 27 2005 11:09 PM EST
not as long as gun's though
i have another strat
uses EET and ToA
the first enchanter will also be partly mage. 50% FB and 50% AS. the FB so you can kill those low health minions hiding behind those walls.
the second enchanter has 1/3 AMF and the rest haste.
the tank has 1/3 of each and i guess you could use BL but the ToA will boost the strength and DX considerably enough.
this stop tanks with the DX gap but it might not be enough to dodge but enough to get multiple hits on other tanks.
this stops mages with multiple hits and the AS keeps your enchanters alive to spread the damage around.
the enchanters and mages in both my strategies should wear Advanced Enchanter Gear and Advanced Mage Gear.(CoI, Corn, etc.)
the tank should wear displacement or elven boots, elven gloves, and helm of ecthelion and maybe shield, depends on you. advised weapons are thuringwethil and assassin's.
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