More early changes (in Changelog)

AdminJonathan December 31 2005 7:24 PM EST

Evasion gives bonus to effective DX on defense equal to the evasion level

BL additional damage capped at 75%

TSA magic penalty increased to 10%

Doc [girl power] December 31 2005 7:25 PM EST

My BL dropped .25

Its way over 1/4 of my ST..

Is that part of the change?


maulaxe December 31 2005 7:26 PM EST

about time BL was toned down a bit.

AdminJonathan December 31 2005 7:26 PM EST

drunk already, tmdoc? :P

Doc [girl power] December 31 2005 7:26 PM EST


I guess that means we dont have to spend as much xp on it now.


Doc [girl power] December 31 2005 7:27 PM EST

Nah...dont drink...apprently dont read well either.


QBRanger December 31 2005 7:28 PM EST


I take it BL still needs to be 1/4 your str to get the max .75 effect.

Doc [girl power] December 31 2005 7:29 PM EST

That was just running through my mind...I bet it still does.


AdminJonathan December 31 2005 7:29 PM EST

Ranger: correct

QBPixel Sage December 31 2005 7:30 PM EST

TSA wiki page updated =D

QBPixel Sage December 31 2005 7:34 PM EST

By the way, does the homepage image also count as an early change? If you'd allow me to, I may be able to some day take the original swirly head thingy and remake it in 3D =D

tscm December 31 2005 7:35 PM EST

Evasion gives bonus to effective DX on defense equal to the evasion level - does that also affect UC?

(CB1)logan666 [Jago] December 31 2005 7:36 PM EST

A question about the DX bonus Evasion now gives. Does the bonus only effect base DX or any DX changes made by a ToA or Haste?

AdminJonathan December 31 2005 7:37 PM EST

pixel: shrug, the homepage is an experiment that doesn't affect gameplay, but you can call it an early change if you like. I might be able to get my hands on the Illustrator file. Might not.

tscm: yes

AdminJonathan December 31 2005 7:38 PM EST

logan: it doesn't matter; the evasion bonus is addative, not multiplicative

QBPixel Sage December 31 2005 7:38 PM EST

No illustrator file needed, I can do it by eye sometime. We'll see, maybe when I get back home from LA.

tscm December 31 2005 7:39 PM EST

Sweet, thanks Jon.

AdminQBGentlemanLoser [{END}] December 31 2005 8:54 PM EST

WooT Evasion change.

So... (trying to wrap my drunk head around this) an Evasion of 100,000 (50) (just an example) would reduce weapon based pth by 50 and add 100,000 to your Dexterity just for working out the Dex v Dex chance to hit on dex based attacks.

Cool. :)

Should also be noted, the -50 can help if it's above your opponents pth and the 100,000 will be increased/decreased by and + Dexterity modifying items you have (as it's a skill).

I like! :D

Blarg December 31 2005 9:03 PM EST

nice changes

Emin3nt December 31 2005 11:10 PM EST

I guess it is now possible for two people to be unable to hit each other.

Relic December 31 2005 11:39 PM EST

As if tank teams were not already expensive enough, by lessening their BL melee damage by 1/4 you in effect are making tanks have bigger melee weapons. Didn't see this change coming....Especially with how much large NW weapons hurt a tanks PR...

MrC [DodgingTheEvilForgeFees] December 31 2005 11:50 PM EST

BL - Doesn't bother me.

TSA - Good.

Evasion - Very nice.

One question though, evasion given by UC would work the same way here? So a 100k UC would give 33k DX?

AdminQBGentlemanLoser [{END}] January 1 2006 12:01 AM EST

I don't think so.

UC just gives the Evasion effect, or the pth reduction. The evasion skill level (and the new defensive dex bonus) is an Evasion Skill only ability.

Rubberduck[T] [Hell Blenders] January 1 2006 12:59 AM EST

does this mean the DX bonus applies only to fights initiated by others on the evasion user or in all fights but just when getting hit and not when hitting?

Quark January 1 2006 1:05 AM EST

evasion is defensive only - just avoids getting hit in any battle

MrC [DodgingTheEvilForgeFees] January 1 2006 1:26 AM EST

Grrrr, I knew getting 80k DX from one change was too good to be true :(

AdminJonathan January 1 2006 1:39 AM EST

see my response to tscm above re UC

MrC [DodgingTheEvilForgeFees] January 1 2006 1:43 AM EST

I really should pay more attention..

Thanks Jon. :)

AdminQBGentlemanLoser [{END}] January 1 2006 7:06 AM EST

Opps! :)

Peter at home January 1 2006 10:24 AM EST

DD penalty is 10%
EO penalty is 7.5%
ED penalty is 6.6%

Please update the wiki.

Sukotto [lookingglas] January 1 2006 10:30 AM EST

Update it yourself. That's what a wiki's for :-)

AdminShade January 1 2006 10:31 AM EST

fixed those penalties :p

[MG]Mecca-Devilbot [Clan of One] January 6 2006 12:26 AM EST

so, does the evasion from DB's also give dex as well? in effect let you pay for dex? or are they a nonfactor in deciding how much dex an evasion is giving.

AdminQBnovice [Cult of the Valaraukar] January 6 2006 12:32 AM EST

the skill only, however dbs do give a miss chance against people with a lower weapon + than your dbs.

[MG]Mecca-Devilbot [Clan of One] January 6 2006 1:34 AM EST

ah. cool. i kinda figured that's how it work. but it's best to ask then assume.

AdminQBGentlemanLoser [{END}] January 6 2006 2:23 AM EST

"Jonathan, January 1 2006 4:40 PM EST
DB continues to only grant anti-PTH.

I've updated its description."


AdminQBnovice [Cult of the Valaraukar] January 6 2006 3:02 AM EST

whoa, since when did extra + on the dbs stop applying vrs opponents dex based pth?

QBRanger January 6 2006 3:08 AM EST


I think you misquoted Jon there or took it out of context.

His response on the DB is probably related to this statement by him;
Evasion gives bonus to effective DX on defense equal to the evasion level.

People were now asking whether the evasion bonus on the DB would act as the skill and give effective DX on defense. Jon was replying to that statement--basically DB's only give the anti PTH and do not give the effective Dex on defense. I assume (and we all know what that can lead to) if your DB + is higher than the pth your opponents have, you will still lower their dex to hit. But only if the + on the DB's is more than the pth of your opponent, while the skill gets a boost in lowering the dex to hit even if it is not bigger than the pth.

AdminQBnovice [Cult of the Valaraukar] January 6 2006 3:14 AM EST

*stops hyperventilating*

AdminQBGentlemanLoser [{END}] January 6 2006 4:14 AM EST

Ranger, that's the same question I asked a couple of days ago and this was the response given by Jon. I was posting it in response to Mecca's question. :)

I still assume that Evasion effect (or pth reduction) above weapon pth stil reduces dex based cth by a percent per point, as it's not been mentioned this mechanic has changed, but DBs don't grant any defensive dexterity. (As I had assumed, as they would need an evasion level so you could work out how skill + item evasion stacked...)

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