More early changes (in Changelog)
AdminJonathan
December 31 2005 7:24 PM EST
Evasion gives bonus to effective DX on defense equal to the evasion level
BL additional damage capped at 75%
TSA magic penalty increased to 10%
My BL dropped .25
Its way over 1/4 of my ST..
Is that part of the change?
TMD
maulaxe
December 31 2005 7:26 PM EST
about time BL was toned down a bit.
AdminJonathan
December 31 2005 7:26 PM EST
drunk already, tmdoc? :P
Lol..nooooo
I guess that means we dont have to spend as much xp on it now.
TMD
Nah...dont drink...apprently dont read well either.
TMDoc
QBRanger
December 31 2005 7:28 PM EST
Jon,
I take it BL still needs to be 1/4 your str to get the max .75 effect.
That was just running through my mind...I bet it still does.
TMDoc
AdminJonathan
December 31 2005 7:29 PM EST
Ranger: correct
QBPixel Sage
December 31 2005 7:30 PM EST
TSA wiki page updated =D
QBPixel Sage
December 31 2005 7:34 PM EST
By the way, does the homepage image also count as an early change? If you'd allow me to, I may be able to some day take the original swirly head thingy and remake it in 3D =D
tscm
December 31 2005 7:35 PM EST
Evasion gives bonus to effective DX on defense equal to the evasion level - does that also affect UC?
A question about the DX bonus Evasion now gives. Does the bonus only effect base DX or any DX changes made by a ToA or Haste?
AdminJonathan
December 31 2005 7:37 PM EST
pixel: shrug, the homepage is an experiment that doesn't affect gameplay, but you can call it an early change if you like. I might be able to get my hands on the Illustrator file. Might not.
tscm: yes
AdminJonathan
December 31 2005 7:38 PM EST
logan: it doesn't matter; the evasion bonus is addative, not multiplicative
QBPixel Sage
December 31 2005 7:38 PM EST
No illustrator file needed, I can do it by eye sometime. We'll see, maybe when I get back home from LA.
tscm
December 31 2005 7:39 PM EST
Sweet, thanks Jon.
WooT Evasion change.
So... (trying to wrap my drunk head around this) an Evasion of 100,000 (50) (just an example) would reduce weapon based pth by 50 and add 100,000 to your Dexterity just for working out the Dex v Dex chance to hit on dex based attacks.
Cool. :)
Should also be noted, the -50 can help if it's above your opponents pth and the 100,000 will be increased/decreased by and + Dexterity modifying items you have (as it's a skill).
I like! :D
Blarg
December 31 2005 9:03 PM EST
nice changes
Emin3nt
December 31 2005 11:10 PM EST
I guess it is now possible for two people to be unable to hit each other.
Relic
December 31 2005 11:39 PM EST
As if tank teams were not already expensive enough, by lessening their BL melee damage by 1/4 you in effect are making tanks have bigger melee weapons. Didn't see this change coming....Especially with how much large NW weapons hurt a tanks PR...
BL - Doesn't bother me.
TSA - Good.
Evasion - Very nice.
One question though, evasion given by UC would work the same way here? So a 100k UC would give 33k DX?
I don't think so.
UC just gives the Evasion effect, or the pth reduction. The evasion skill level (and the new defensive dex bonus) is an Evasion Skill only ability.
does this mean the DX bonus applies only to fights initiated by others on the evasion user or in all fights but just when getting hit and not when hitting?
Quark
January 1 2006 1:05 AM EST
evasion is defensive only - just avoids getting hit in any battle
Grrrr, I knew getting 80k DX from one change was too good to be true :(
AdminJonathan
January 1 2006 1:39 AM EST
see my response to tscm above re UC
I really should pay more attention..
Thanks Jon. :)
Peter at home
January 1 2006 10:24 AM EST
TSA:
DD penalty is 10%
EO penalty is 7.5%
ED penalty is 6.6%
Please update the wiki.
Thanks
Update it yourself. That's what a wiki's for :-)
AdminShade
January 1 2006 10:31 AM EST
fixed those penalties :p
so, does the evasion from DB's also give dex as well? in effect let you pay for dex? or are they a nonfactor in deciding how much dex an evasion is giving.
the skill only, however dbs do give a miss chance against people with a lower weapon + than your dbs.
ah. cool. i kinda figured that's how it work. but it's best to ask then assume.
"Jonathan, January 1 2006 4:40 PM EST
DB continues to only grant anti-PTH.
I've updated its description."
:)
whoa, since when did extra + on the dbs stop applying vrs opponents dex based pth?
QBRanger
January 6 2006 3:08 AM EST
GL
I think you misquoted Jon there or took it out of context.
His response on the DB is probably related to this statement by him;
Evasion gives bonus to effective DX on defense equal to the evasion level.
People were now asking whether the evasion bonus on the DB would act as the skill and give effective DX on defense. Jon was replying to that statement--basically DB's only give the anti PTH and do not give the effective Dex on defense. I assume (and we all know what that can lead to) if your DB + is higher than the pth your opponents have, you will still lower their dex to hit. But only if the + on the DB's is more than the pth of your opponent, while the skill gets a boost in lowering the dex to hit even if it is not bigger than the pth.
Ranger, that's the same question I asked a couple of days ago and this was the response given by Jon. I was posting it in response to Mecca's question. :)
I still assume that Evasion effect (or pth reduction) above weapon pth stil reduces dex based cth by a percent per point, as it's not been mentioned this mechanic has changed, but DBs don't grant any defensive dexterity. (As I had assumed, as they would need an evasion level so you could work out how skill + item evasion stacked...)
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