Another TOA/Pth data point, I think (in General)


QBRanger February 2 2006 10:34 AM EST

This was the 3rd missile round of combat vs Freed's latest character:

Conquest hit RICH with A Minotaur's Crossbow [42942]
RICH looks clumsier!
RICH's Guardian Angel smote Conquest (0)
Conquest shot RICH with A Minotaur's Crossbow [37611]
RICH looks clumsier!
RICH's Guardian Angel smote Conquest (0)
Conquest shot RICH with A Minotaur's Crossbow [33673]
RICH looks clumsier!
RICH's Guardian Angel smote Conquest (0)
Conquest shot RICH with A Minotaur's Crossbow [32518]
RICH looks clumsier!
RICH's Guardian Angel smote Conquest (0)
Conquest hit RICH with A Minotaur's Crossbow [33331]
RICH looks clumsier!
RICH's Guardian Angel smote Conquest (0)

As you can see, it is a quint (5 hits).

For that you need 2 dex hits and 3 Pth hits.

For 3 Pth hits you need a +251. The Pth on my axbow is 167, and the bow is named so its effectively +173.

So 251-173 is 78.

This is the first quit I have noticed so I should be at the +251 total Pth (which gives 1% chance of a quint.

My ToA is Steeds of the Apocalypse lvl 1,689,000.

The other data point, given by Jon is a 450k TOA (which was named at the time) gives about 40-45 Pth.

And Jon stated that the Pth of the TOA is a non linear ratio (as is most things CB2).

AdminQBGentlemanLoser [{END}] February 2 2006 10:42 AM EST

Why is it +251 for the first third pth based hit?

+1-100 gives you one hit.
+101-200 gives you two.
+201-300 should give you (1 to 100%) chance of landing a third pth based hit shouldn't it?

Quark February 2 2006 10:43 AM EST

+167.

Jeez.

At least the ToA PTH is partially dealt with by evasion, but there's no way I'd match your USD.

QBRanger February 2 2006 10:46 AM EST

Others have found you started to get triples when the Pth of your weapon (pre TOA days) were +51.

Quad started at +151, etc...

So it is Pth-50% is your chance for an extra hit.

BTW. I have gotten a few more quints but have only noticed they started today.

AdminQBGentlemanLoser [{END}] February 2 2006 10:52 AM EST

:/

Where was this information gotten from?

I was under the impression that bex based and pth based hits where seperate.

You could get a max of two from dexterity, and then additional hits from your weapon pth, with 1 pth equalling 1% chance of a hit.

QBRanger February 2 2006 10:53 AM EST

As I understand the info was gotten mostly in cb1. But in cb2 I have notices as have others that you need a Pth of 51 to get an extra hit. Before I switched to a TOA, I never got a triple before I had a +51 on my MH.

AdminShade February 2 2006 11:00 AM EST

And GentlemanLoser there is a base PTH from 1 handed and 2 handed weapons, other than the +'es on them.

which makes +51 being a 100% chance at hitting an opponent, and a good chance at double hits for the PTH part.

Zoglog[T] [big bucks] February 2 2006 11:34 AM EST

GL is correct though, you DO NOT need +251 to gain a quint, you can get one just from having +201 against no DB's but it will be every 1/100.

AdminShade February 2 2006 11:35 AM EST

but to have quint hits (almost) all the time, you would need the +251 then.

QBRanger February 2 2006 11:40 AM EST

Let me restate what I stated earlier.

My TOA has over a 40 PTH. (more like +80ish)

My axbow has a 173 PTH.

So that alone is over +213 PTH.

However, just today I got my first quint.

This is missile and the 2H weapon penalty does not apply.
To get quints all the time vs no DB's you need +350.

To review:

+51 to +150-chance for trip
+151 to +250-chance for quad
+251 to +350-chance for quint
etc.. etc... etc....
all assuming you have a double hit from your dex advanatage.

So at +201 you will NOT get a quint.

You need to have +251 to have a chance for a quint.

AdminQBnovice [Cult of the Valaraukar] February 2 2006 12:00 PM EST

you score a ranged and melee quint hit against me yesterday

AdminQBGentlemanLoser [{END}] February 2 2006 12:25 PM EST

Shade, the 50% increase for 1 handed weapons helps Dex hit doubles. Besides, I'm looking at the AXBow quin, which wasn't effectedby that change.

Ranger, (ignoring dex for the minute) if +51 is the start of double hits (would someone with a +51 weapon and 20 dex be able to check?), what does +1 pth provide?

And why then, if you only need +50 to get an automatic single weapon based hit, do you need 100 pth for the next two? Shouldn't +100 be an automatic two weapon hits, with +150 three?

Now that Evasion reduces dex based chance to hit as well as weapon based pth, we might assume that dex based cth stacks somehow with pth. But Dex has been stated to only provide up to two hits.

:/

AdminQBGentlemanLoser [{END}] February 2 2006 12:32 PM EST

"So it is Pth-50% is your chance for an extra hit."

Ah, I get it now. It would be very easy to check. Does anyone have a weapon under +50 that they get triple hits with?

AdminQBGentlemanLoser [{END}] February 2 2006 1:40 PM EST

Now I think about it, a better test would be to have a tank with 20 dex and a + less than 50 face someone with EC and see if they manage to get a hit.
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