Calculating UC damage (in General)
February 13 2006 1:15 PM EST
Due to a certain, lurid, recent posting, I have begun investigating UC base damage.
My current (rough) estimate is 32.
Accordingly, I would appreciate someone lending me x1 versions of the following weapons:
Broad Sword (30)
Beaked Axe (34)
Morning Star (36)
February 13 2006 1:15 PM EST
To character George 4man
February 13 2006 1:24 PM EST
Grant: if you have excel then i have a link for you with a sheet containing some data already: here
And about the base damage, GW's rough estimate was around the values of a Katana.
February 13 2006 1:49 PM EST
The excell sheet doesn't list AC, and because his numbers are below mine, I'll assume that wasn't accounted for.
My UC average damage attacking 0 AC is around 80.
My damage for a base 16 attacking 0 AC weapon is about 40.
My current estimate (until I can get a higher damage base weapon) is based on assuming linearity.
My next test should confirm or disprove that.
February 13 2006 1:50 PM EST
You should know Jon does almost nothing linearly.
February 13 2006 1:52 PM EST
No, I _know_ he does nothing linearly. However, I lack the data on what curve to fit at the moment. :)
February 13 2006 3:41 PM EST
all targets were base minions, no DX, no AC, no ST, nothing.
February 13 2006 10:09 PM EST
Shade's comment about Wolf's results is checking out. UC is a higher base than a katana.
Further testing as I work my $*()&%# UC up to 11. I thought combat Gis added 10, but evidently they add 8.
February 13 2006 10:18 PM EST
Someone fine Grant for that non-PG outburst! ;)
February 14 2006 3:54 AM EST
I think he's just choking :P
February 14 2006 11:10 AM EST
While I'm choking, could someone get me a x1, x6, or x11 of the following:
For those who are wondering, weapon base does not scale linearly (my estimate is logarithmicly, but I digress) , so I'm looking for a higher-than-UC weapon to make a better fit on the curve.
As a side note, x improvements to weapons are also extremely nonlinear, but I'm not testing that right now.
February 14 2006 11:51 AM EST
Grant: don't Combat Gi's add to UC depending on the + ?
Bonus 10 to Unarmed Combat (UC) used by the wearer (from the wiki)
I think you might be talking about HGs Shade
February 14 2006 1:03 PM EST
The plus-to-hit on a Combat Gi adds to the inert Evasion of UC. 1/3rd, I believe. For example, my +70 Gi will give me a little bit more than 23 Evasion.
Inde, the Gi adds the same Evasion as your UC skill does (before bonuses from Gi or HG). It's unknow how the Gi given Evasion stacks with the the UC skill given evasion.
Gis give a flat +10. But I noticed that they only added 9 if your UC is base. (Or something like that, it was in an old post of mine..)
"My second question is, when I add a Gi to base UC it only adds +9, taking the UC skill to: 10,164/50 (9)"
February 14 2006 5:42 PM EST
OT: it appears when you strike with a weapon, you always do >= 60% maximum damage. How did I find this out, you ask? Well, it turns out that base UC with a strength of 73 has a max damage of 100. :)
So Strength 73 with a x0 weapon has a maximum damage of 100? How did you work out the 60%? (Very interesting! :D )
February 14 2006 6:38 PM EST
In case you weren't joking, I worked it out because the lowest was 60, and after a while you notice a pattern. :)
Sorry, not joking. So the max damage your base UC did was 60?
February 15 2006 12:47 AM EST
no the 60 damage was 60% of the max damage which was 100?
February 15 2006 7:45 AM EST
Shade is right.
BTW, I cheated a bit and asked Jon. UC(0) is a x1 weapon.
Ah! That now begs the question of UC (1). Is it a x1 or x2 weapon? ;)
exactly what I was wondering GL, does the number mean it is added to a x1+1 or does 0 just act as x1+1 so as to not make that level pointless?
Or (0) is x1 +0 and (1) is x1 +1...
So many possibilities and so little time!
Xiaz on Hiatus
February 15 2006 8:27 AM EST
I'm sure Jon's got all this in a book, in a safe, buried in his backyard. Someone just go over to his place, dig up his backyard, break into the safe, and read the Book! It is our revelation! :)
February 15 2006 10:48 AM EST
UC (1) is a x2 weapon.
Is UC (2) (x2) [+2] or (x2) [+1]?
Gahh! That was supposed to be Is UC (1).... :(
And answered in another thread! UC (1) should be (x2) [+1]. :)
February 15 2006 12:09 PM EST
Indeed, UC (0) is a X1 +0 weapon (base)
This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=001hiH">Calculating UC damage</a>