Calculating UC damage (in General)

Grant February 13 2006 1:15 PM EST

Due to a certain, lurid, recent posting, I have begun investigating UC base damage.

My current (rough) estimate is 32.

Accordingly, I would appreciate someone lending me x1 versions of the following weapons:

Broad Sword (30)
Beaked Axe (34)
Morning Star (36)

Grant February 13 2006 1:15 PM EST

To character George 4man

AdminShade February 13 2006 1:24 PM EST

Grant: if you have excel then i have a link for you with a sheet containing some data already: here

And about the base damage, GW's rough estimate was around the values of a Katana.

Grant February 13 2006 1:49 PM EST

The excell sheet doesn't list AC, and because his numbers are below mine, I'll assume that wasn't accounted for.

My UC average damage attacking 0 AC is around 80.

My damage for a base 16 attacking 0 AC weapon is about 40.

My current estimate (until I can get a higher damage base weapon) is based on assuming linearity.

My next test should confirm or disprove that.

QBRanger February 13 2006 1:50 PM EST


You should know Jon does almost nothing linearly.

Grant February 13 2006 1:52 PM EST

No, I _know_ he does nothing linearly. However, I lack the data on what curve to fit at the moment. :)

AdminShade February 13 2006 3:41 PM EST


all targets were base minions, no DX, no AC, no ST, nothing.

Grant February 13 2006 10:09 PM EST

Shade's comment about Wolf's results is checking out. UC is a higher base than a katana.

Further testing as I work my $*()&%# UC up to 11. I thought combat Gis added 10, but evidently they add 8.

Stephen February 13 2006 10:18 PM EST

Someone fine Grant for that non-PG outburst! ;)

Lumpy Koala February 14 2006 3:54 AM EST

I think he's just choking :P

Grant February 14 2006 11:10 AM EST

While I'm choking, could someone get me a x1, x6, or x11 of the following:

For those who are wondering, weapon base does not scale linearly (my estimate is logarithmicly, but I digress) , so I'm looking for a higher-than-UC weapon to make a better fit on the curve.

As a side note, x improvements to weapons are also extremely nonlinear, but I'm not testing that right now.

AdminShade February 14 2006 11:51 AM EST

Grant: don't Combat Gi's add to UC depending on the + ?

AdminQBnovice [Cult of the Valaraukar] February 14 2006 11:52 AM EST

Bonus 10 to Unarmed Combat (UC) used by the wearer (from the wiki)
I think you might be talking about HGs Shade

IndependenZ February 14 2006 1:03 PM EST

The plus-to-hit on a Combat Gi adds to the inert Evasion of UC. 1/3rd, I believe. For example, my +70 Gi will give me a little bit more than 23 Evasion.

AdminQBGentlemanLoser [{END}] February 14 2006 1:21 PM EST

Inde, the Gi adds the same Evasion as your UC skill does (before bonuses from Gi or HG). It's unknow how the Gi given Evasion stacks with the the UC skill given evasion.

Gis give a flat +10. But I noticed that they only added 9 if your UC is base. (Or something like that, it was in an old post of mine..)

AdminQBGentlemanLoser [{END}] February 14 2006 1:23 PM EST

"My second question is, when I add a Gi to base UC it only adds +9, taking the UC skill to: 10,164/50 (9)"

Grant February 14 2006 5:42 PM EST

OT: it appears when you strike with a weapon, you always do >= 60% maximum damage. How did I find this out, you ask? Well, it turns out that base UC with a strength of 73 has a max damage of 100. :)

AdminQBGentlemanLoser [{END}] February 14 2006 5:50 PM EST

So Strength 73 with a x0 weapon has a maximum damage of 100? How did you work out the 60%? (Very interesting! :D )

Grant February 14 2006 6:38 PM EST

In case you weren't joking, I worked it out because the lowest was 60, and after a while you notice a pattern. :)

AdminQBGentlemanLoser [{END}] February 14 2006 7:45 PM EST

Sorry, not joking. So the max damage your base UC did was 60?

AdminShade February 15 2006 12:47 AM EST

no the 60 damage was 60% of the max damage which was 100?

Grant February 15 2006 7:45 AM EST

Shade is right.

BTW, I cheated a bit and asked Jon. UC(0) is a x1 weapon.

AdminQBGentlemanLoser [{END}] February 15 2006 8:00 AM EST

Ah! That now begs the question of UC (1). Is it a x1 or x2 weapon? ;)

Zoglog[T] [big bucks] February 15 2006 8:02 AM EST

exactly what I was wondering GL, does the number mean it is added to a x1+1 or does 0 just act as x1+1 so as to not make that level pointless?

AdminQBGentlemanLoser [{END}] February 15 2006 8:04 AM EST

Or (0) is x1 +0 and (1) is x1 +1...

Zoglog[T] [big bucks] February 15 2006 8:08 AM EST

So many possibilities and so little time!

Xiaz on Hiatus February 15 2006 8:27 AM EST

I'm sure Jon's got all this in a book, in a safe, buried in his backyard. Someone just go over to his place, dig up his backyard, break into the safe, and read the Book! It is our revelation! :)

Grant February 15 2006 10:48 AM EST

UC (1) is a x2 weapon.

AdminQBGentlemanLoser [{END}] February 15 2006 10:50 AM EST

Is UC (2) (x2) [+2] or (x2) [+1]?

AdminQBGentlemanLoser [{END}] February 15 2006 10:51 AM EST

Gahh! That was supposed to be Is UC (1).... :(

AdminQBGentlemanLoser [{END}] February 15 2006 10:52 AM EST

And answered in another thread! UC (1) should be (x2) [+1]. :)

AdminShade February 15 2006 12:09 PM EST

Indeed, UC (0) is a X1 +0 weapon (base)
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