Who has the highest AC in the game? (in General)
th00p
May 8 2006 4:14 PM EDT
Well, in testing out how a wall would work with my strategy (or lack of), I rented a bunch of high-end wall gear. My little wall has over 300 AC (301 to be exact). Just wondering what the highest is in CB at the moment? Also, feel free to comment on ways to make my team better =D
SNK3R
May 8 2006 4:30 PM EDT
As far as I know,
Tezmac has a permanent (meaning non-rented & non-loaned) AC of 305.
Tezmac?? O_O I never knew this
AdminShade
May 8 2006 4:35 PM EDT
Dudley: there is no need to reply to any and every thread for just not knowing it...
Tezmac
May 8 2006 4:42 PM EDT
Yeah, Im a moron, I really should name my stuff.... :O)
DAWG
May 11 2006 12:35 AM EDT
AC: 339
bartjan
May 11 2006 12:58 AM EDT
339 AC means .0021*339=71.2% damage is blocked.
This also means that minion only receives 28.8% of the initial damage.
This makes his HP 1/0.288=3.47 times as effective, as without any armor.
Viewed this way, his armor acts like a HP bonus of 247%. Beats any DX penalty his setup may have ;)
Stephen
May 11 2006 1:26 AM EDT
And it's even higher as 5 of the 6 items are named
bartjan
May 11 2006 1:28 AM EDT
The total AC displayed already includes that, Stephen.
DAWG
May 11 2006 1:29 AM EDT
AC: 342
I had been planing on naming that last one and now I have... so there ya go...
Stephen
May 11 2006 1:45 AM EDT
Indeed, sorry Bart, "This bonus is displayed in your Minion's total AC, but not on the individual armor piece" right there on the naming page!
I thought that it was 0.021 and then you add a number..hmm I should check Wiki
[me]Davis
May 11 2006 6:49 AM EDT
DAWG try hitting 100%... AC Needed =~476.... you can do it haahahah
That AC is only completely effective against non-magic attack though. Not that it makes it any less useful, just saying..
Tezmac
May 11 2006 9:04 AM EDT
Hey DAWG, stop stealing my thunder! :O)
I keep wondering when the real tanks wearing tank armor are getting some love. The Prot nuking was by far one of the largest changes in the move to cb2, it prevents tanks from seeing the top end of the AC spectrum entirely. Even with the slight adjustments in item base, there is still no way to get the AC needed to block all physical damage.
bartjan
May 11 2006 9:42 AM EDT
"block all physical damage". Unpossible, as people seem to forget about the random factor.
QBRanger
May 11 2006 9:52 AM EDT
But remember that only the + on the armor works vs the very large FBs that those NUB characters seem to develop very quickly.
blah blah...
in cb1, after your actual AC hit around 330-360 and prot got near 77
you started seeing damage from physical hits negated. So yeah there is a random factor, and the higher you get the AC the more likely it is to happen. We will on cb2 however never see anywhere near "perfect" ac, the cost would be HUGE! I wonder if we can even figure out how much it would be...
Phrede
May 11 2006 11:14 AM EDT
I'll let you know m8 ;-)
I've done some prior calculations on AC. According to the item stats, you can get the highest AC in the game currently (yes, even more than DAWG's AC) with about 42mil cb. If you use a MgS instead of a MS, you can block over 95% of magical damage on average.
deifeln
May 11 2006 2:53 PM EDT
"Me fail English? That's Unpossible!"
Sorry, it'll actually be more than 42mil. Its only 42mil in NW.
[me]Davis
May 11 2006 4:08 PM EDT
novice i typed the amount earlier
DAWG
May 21 2006 4:22 PM EDT
AC: 364
nice man...*drools at the possibilities*
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