New supporter item; armor changes (in Changelog)
The new supporter item is the Amulet of Invisibility. Details on
the supportership page.
Amulets are a new type or "armor." Two other types of amulets will spawn; Might and AC. They do more or less what you'd expect. I'll be putting some in auctions soon.
Finally, CoI, CH, and AG have been changed so that their upgrades do not affect AC, similar to DB and MgS already.
Flamey
June 25 2006 12:00 AM EDT
Woooooooooooo! my idea got accepted, looking forward to the items.
will the new amulets spawn in auctions only?
Makes sense. The Invisible Girl always seemed to be the last of the Fantastic Four to fall in a fight.
BMWheatley
June 25 2006 12:03 AM EDT
Very nice change, Jon.
Two thumbs up!!!
quick question.... how will that work w/ DD such as FB and CoC?
Flamey
June 25 2006 12:04 AM EDT
sorry just read it properly.
magic is unaffected.
it's magic, after all. :)
where is the info on the AC amulet?
Flamey
June 25 2006 12:13 AM EDT
they haven't been seen in the game yet.
As usual may existing supporters send $6 to receive the item?
interesting.... so like a tank nerf, big blow to tanks... than again they can have that might you talk of or AC. How about rings now 0.-
BTW, the +10 on the AoI is just so the PR effect works out the way I want... it's equivalent to +20 DB in its effect on PTH.
QBsutekh137
June 25 2006 12:40 AM EDT
Magic is unaffected, including single-shot MM? Firing from the back, it will still hit the back target even if that targeted minion is wearing an AoI? (I didn't expect it to affect spread-fire -- how could it...but MM perhaps...)
what if the minion wearing the amulet has PL? I'm assuming it would still hit him right.... since it is not a direct hit.
jayuu
June 25 2006 1:00 AM EDT
The PL minion will still absorb damage, even if it's wearing an AoI. I just checked. :)
yes, including MM
(I did consider having it affect MM, but decided against it)
reminder: if you paypal me for the new item, please include your CB username so I know who it's for. :)
(you don't need to include character name, it always goes to your active char anyway.)
Wow, very interesting addition. Thanks Jon! I just hope I can get my hands on one soon enough.
On a side note, for my own curiosity and for anyone wondering, Axbows still seek the highest DX minion, regardless of if they are wearing an AoI. I was worried this meant another indirect Axbow nerf!
is it incompatible with any armor? like can you wear a tat and amulet or a power shield and amulet?
jayuu
June 25 2006 2:03 AM EDT
You can wear it with a tattoo or a power shield.
Jon; Will it be possible to wear an amulet on each minion, or is it one per character (like tattoos)?
Nerevas
June 25 2006 2:10 AM EDT
Yes I'd like to know what happens in the case of multiple minions wearing the AoI. Or what if all minions on a team wear it.
Flamey
June 25 2006 2:13 AM EDT
i agree with nerevas, what will happen if all 4 wear a AoI, is it just then based on order?
jayuu
June 25 2006 2:16 AM EDT
I was thinking more along the lines of the other amulets Jon mentioned.
if all standing minions are invisible then targetting is done normally.
Flamey
June 25 2006 2:44 AM EDT
just as i thought, so what about jayuu's question. can you only have one type of amulet on the character or as many and different types you want?
each minion may wear one amulet
{Quitter}Gah
June 25 2006 3:54 AM EDT
Seeker Arrows?
Flamey
June 25 2006 4:58 AM EDT
i guess we have to figure out the effect of the AoM and AoAC?
Actually, one question. I assume the amulet provides item based evasion, so stacks additively with DBs, but doesn't stack well with Skill based evasion?
bartjan
June 25 2006 5:21 AM EDT
All Evasion stacks, so I assume this Amulet is no exception to that.
Here's the wiki entry.
Click!
QBJohnnywas
June 25 2006 5:33 AM EDT
Any penalties? For instance the Amulet of AC - does it affect magic? Or UC?
Flamey
June 25 2006 5:37 AM EDT
from what i just tested no penalties to skills, ST, DX, EO, ED.
though im not sure about UC i dont have it, but basically nothing chagned as i rotated it on my minions.
Bart, "All Evasion stacks, so I assume this Amulet is no exception to that." That isn't quite correct.
Skill Evasion stacks with Skill Evasion as Effect + Effect, Item with Item in the same fashion. Skill and Item Evasion stacks like enchantments, Level + Level to determin the Effect, which is less than the other two methods.
I assume the AoI is Item based Evasion, so stacks well with DBs, but not the Evasion skill itself.
bartjan
June 25 2006 5:54 AM EDT
Skills can't stack with skills, as you can only have one.
There's no such thing as "skill based" or "item based" when it comes to Evasion. Evasion just stacks by level, no matter what source.
This way makes sense, as it's similar to how enchantments stack.
Picasso
June 25 2006 6:15 AM EDT
how rare should we expect the other two types of amulets to be?
"There's no such thing as "skill based" or "item based" when it comes to Evasion."
Not true. :) I'll hunt out the changelog. :)
"Evasion skill and related items now stack differently; instead of evasion 30 + DB 30 = 60, it now stacks the way enchantments do: in this example, the total would be 39.
- (Evasion items-only stacking is unaffected; if you have a TBF and DB 30, your total evasion is still 40)"
More thoughts on this.
"BTW, the +10 on the AoI is just so the PR effect works out the way I want... it's equivalent to +20 DB in its effect on PTH."
Freed has the largest pair of DBs, at +180. Addining a +10 AoI would take that minion to +200 Evasion. Nice! :D
Also, it would be the last targetted minion, so stick it at the front of three Es.
it's also an indirect PL nerf. There is no point using PL if your main damage dealer is using a AoI. (Unless your whole team is)
But the AoAC would do wonders on a PL back high AC wall...
AdminShade
June 25 2006 8:09 AM EDT
"Finally, CoI, CH, and AG"
What's a CH? Cornut Haum?
Cornuthaum Helm, maybe? Or maybe there's a NEW item coming? :D
AdminShade
June 25 2006 8:16 AM EDT
CH is indeed Cornuthaum Helmet.
I fixed the wiki pages of CoI, Corn and AG to reflect recent AC changes.
Does the base AC from the CoI still block physical damage?
bartjan
June 25 2006 8:24 AM EDT
CH is not Cornuthaum helm(et). It's the acronym for CornutHaum and always has been that for years.
It's a mage hat, not a helmet.
QBJohnnywas
June 25 2006 8:31 AM EDT
A Cornuthaum is one of those wizard hats, the tall cone shaped ones.
QBJohnnywas
June 25 2006 8:48 AM EDT
Upgrade costs on the new item anyone?
Thrasher
June 25 2006 9:56 AM EDT
I dont think its upgradeable
QBJohnnywas
June 25 2006 10:02 AM EDT
Sorry, I didn't make that clear - upgrade on the new itemS - that is the non supporter Amulets....
bartjan
June 25 2006 10:29 AM EDT
None of the new non-supporter items is in the hands of the general public right now. Wait until some auctions expire ;)
{Quitter}Gah
June 25 2006 1:41 PM EDT
so now, what do the nonsupporter items do?
AdminShade
June 25 2006 5:48 PM EDT
one of them gives AC, the other gives ST.
QBsutekh137
June 25 2006 5:50 PM EDT
AoM adds 2% STR per +.
AoAC probably does something similar for overall AC. Read the Wiki in the coming days and you will be far more knowledgeable than me...I can't be bothered with such trivial, obvious things. *smile*
Wasp
June 25 2006 5:55 PM EDT
A +7 AoAC gives... 7 AC : )
Maelstrom
June 25 2006 8:30 PM EDT
Wow, I go away for the weekend and come back to piles of changes! Am I glad I have lots of $CB saved up!
Jon, I forgive you for neglecting us - these changes just might pull me back - as long as my girlfriend doesn't notice, that is :S
[T]Vestax
June 25 2006 8:33 PM EDT
"Introduced as Supporter item on 25 June 2005"
Somebody who edited the wiki pages for the Amulets is living in the past. Good thing I went and pulled these pages back into the present.
{Quitter}Gah
June 25 2006 8:56 PM EDT
Ooops, Shade's original mistake on the date for Amulet of Invisibility, then I replicated it.
tscm
June 26 2006 2:48 PM EDT
yes!!!! CHANGE!!! I love you Jon!!!
drudge
June 26 2006 5:45 PM EDT
yeah...he picked my idea... alright.
Yay! He picked my idea too!
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