AC and AMF? Important anymore? (in General)

BootyGod June 30 2006 1:26 PM EDT

Well with the new change (and insane damage being dealt by tanks) can AC really do much? Also why should a tank character bother with AMF? Single tank against single mage, if the tank has enough HP to take 4 rounds of it (TSA helps alot) then the damage the tank can deal in one round should slaughter the mage. True or am I completely wrong like always?

Wasp [Superheros] June 30 2006 1:27 PM EDT

I slaughter single tanks, even with AMF : )

BootyGod June 30 2006 1:28 PM EDT

Hush Wasp, give them time to own you. Should not take long. Also anyone else noticing a BL nerf? Haven't seen anything in changelog...

Zoglog[T] [big bucks] June 30 2006 1:29 PM EDT

I don't think you bothered to read but that insane damage has been rescaled to 0.4*what it was temporarily. There is still a point to AC and AMF.

BootyGod June 30 2006 1:30 PM EDT

Oh and forget BL. I saw the post by Jon.

Nightmare [NewNightmares] June 30 2006 1:30 PM EDT

11:22AM by Jonathan from the "Tweaking weapon damage" thread.

"Okay, I've cut weapon damage by a bit less than half, and capped BL at 0.6 (from 0.75)."

Zoglog[T] [big bucks] June 30 2006 1:30 PM EDT

Plus BL is capped at 0.6.

[T]Vestax June 30 2006 1:32 PM EDT

BL ain't half the skill it use to be. Wait, I take that back. It is exactly half the skill it use to be. :)

BootyGod June 30 2006 1:35 PM EDT

Umm... I got a small problem. Just got in a fight with only 7k DX on my tank. Problem is they don't have axbow or EC and the battle screen says I only have 7k DX. My home page says 16k and I wearing EG's and I have a ToA and trained DX of about 6k... so whats going on?

[T]Vestax June 30 2006 1:37 PM EDT

Ranged weapon penalty in melee. Duh.

AdminShade June 30 2006 1:37 PM EDT

You aren't using a melee weapon, and get a 60% penalty to your DX, duh ;)

BootyGod June 30 2006 1:38 PM EDT

hehehe okay okay I an idiot. Did you all expect anything else out of me?

BootyGod June 30 2006 4:11 PM EDT

Is VA even reasonably now? I mean if you were Krang could you even dream of a 3 mil VA?

Admin{CB1}Slayer333 [SHIELD] June 30 2006 4:24 PM EDT

AC: if anything, more important now, they may be doing huge damage, but 80% off of that helps...a lot (Just ask freed!)

AMF: mages? bye bye : )

Cb1 all over again! (yay!)

AdminQBnovice [Cult of the Valaraukar] June 30 2006 5:10 PM EDT

with this mornings adjustments I think they both are still key.

[T]Vestax June 30 2006 5:11 PM EDT

80% ?

I thought there was a 75% damage reduction cap.

AdminQBnovice [Cult of the Valaraukar] June 30 2006 5:17 PM EDT

your thinking of the ToE.

AdminQBGentlemanLoser [{END}] June 30 2006 5:30 PM EDT

:) Endurance is capped at 75% of damage taken, AC is capped by cost, and no one really knows how protection works! ;)

AdminQBnovice [Cult of the Valaraukar] June 30 2006 6:24 PM EDT

aack you're...

[T]Vestax June 30 2006 6:50 PM EDT

No really, I'm pretty sure AC is capped as well. I distinctly remember 100% damage reduction being an impossibility, even with infinite resources for upgrades. I do believe that cap to be 75%.

Admin{CB1}Slayer333 [SHIELD] June 30 2006 7:03 PM EDT

AC is not capped, 100% reduction is possible

QBPixel Sage June 30 2006 7:35 PM EDT

Hmm... does AC matter.... Mikel has a minion with 288 AC... blocks 60% of physical damage.... nah, AC can't be an important factory any more *sarcasm*

Flamey June 30 2006 9:40 PM EDT

Krang 400 + AC. maybe its me but thats a lot/

AdminQBGentlemanLoser [{END}] July 1 2006 3:15 AM EDT

Not any more Krang doesn't. ;) 400 AC would stop 400-800 damage then aprroximately 84% of what's left.

The only Cap on AC is the cost to raise armour. Gettingthe last 77 Odd AC needed to stop (on average) 100% damage would cost bazillions! ;) Protection used to help reach (near) this in CB1, but doesn't help doing that now, as it doesn't add AC. :)

Flamey July 1 2006 4:18 AM EDT

it adds damage reduction, by percentage though doesn't it? meaning theoretically you can get there, but not with armour alone...

unless im wrong, which is most of the time.

Nerevas July 1 2006 4:58 AM EDT

Its definately possible to get right right near it. Maybe actually reach it. Freed had like 417 or something (before he changed items around) and that was using a buckler of mandos instead of a mithril shield. His BoM at 10+30, if switched to mithril, would be another 32 or more AC. That combined with a ToE would pretty much be goodbye all melee damage. The highest protection is around 35%? Problem is that's added separately to the end. So if 90% was blocked by AC, it would by 10% remainder * .65, still leaving 6.5% damage left.

AdminQBGentlemanLoser [{END}] July 1 2006 5:50 AM EDT

If 90% is stopped by AC, a ToE would only stop an additinal max of 7.5%, leaving 2.5. That last 2.5% could then be reduced further by Protection. :)
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