Free untraining (in Changelog)
September 19 2006 12:21 AM EDT
Swagger was the first to notice. :)
I'll leave this up at least until Saturday morning. May be extended if we're having fun, but no longer than the end of changemonth, obviously.
So feel safe to goof around but I'd leave my minions in a sane configuration Friday night if I were you. Just in case. :)
Update:: extended to Sunday morning.
September 19 2006 12:22 AM EDT
Most awesome change ever!!!!
oh sweet mother macree, chaos reigns!
September 19 2006 12:24 AM EDT
This sandbox is going to rock harder than Thunderdome!
Wow, so this is going to allow some folks who've been saddled with large chars to repair huge damage...I'm in awe of this...
Yea, this is a big one. Too bad I like my ratios as they are;)
September 19 2006 12:42 AM EDT
Unarmed Combat: 5,349,461/3,880,910 (212)
Now to simply hit it myself!
Well that's frightening...I do see a drop in rangers MPR...might this retraining not be quite so free, or is his xp distribution causing the drop?
September 19 2006 12:44 AM EDT
Yeah, mine has been dropping too, not sure if Jon has a way to track this or not.
September 19 2006 12:45 AM EDT
My MPR is dropping since i have a bunch of untrained xp on my character. I trained it all and my MPR is the same as before.
September 19 2006 12:47 AM EDT
Remember MPR is only TRAINED xp.
September 19 2006 5:39 AM EDT
hmmm, why didn't I wait for the untraining until today? >.<
September 19 2006 5:52 AM EDT
oh nice change for those amongst the ranks who like to tinker...
Told ya shade, wait until the change month is over :P
September 19 2006 8:09 AM EDT
It's only a small amount though, 5% of 1.2 mil (still a rough 60k exp, or 4750 HP, small)
However it is very handy for other retrainings...
September 19 2006 8:46 AM EDT
/me kisses Jon's feet and runs away
How about making every quarterly change month a 'free untraining' month?
September 19 2006 10:44 AM EDT
Let's use this thread for education things, OK? I am going to do two things: show all attributes effect when at 3.3 million (most of those are known ratios, but it will still be fun), and also finding more precisely the 12, 13, 14, 15, and 16 experience-per-level switchovers. That data is piecemeal throughout the CB-verse, but this seems a good place to put it...
September 19 2006 11:14 AM EDT
This is fun :)
September 19 2006 11:27 AM EDT
I am with Sut on this.
My data. At over 10 mil exp You get a 31 Protection. Not bad ;)
But stacking the 7 mil from my other character (17 mil xp) I only went to 32.
ALl I got for right now.
September 19 2006 12:08 PM EDT
Here is all the level/effect information I could come up with by untraining everything and then putting it all into each stat. Hopefully the table is self-explanatory. I was going to add this to the Wiki, but I have no idea where to put it. Feel free to copy it there and feel free to take credit for it. *smile*
||Joe (EXP: 81,461,027)
||N/A (easily hits
||N/A (easily hits
|Cone of Cold
|Ablative Shield (1
September 19 2006 1:35 PM EDT
OK, as far as experience cost per level switch points, I think this work has already been done... But here goes anyway:
Cost Per Level
Basically this just reiterates the exponential nature of the switches using the equation:
L = e^C
where L is the level at which cost C becomes C + 1. "e" is the base of the natural logarithm (also known as Euler's Number) = 2.71828183.
The equation is a tad off, I assume because of the base learning costs.
So, this means that the switch from 16 to 17 would be at:
L = e^16 = 8,886,110
Going for level 10 million of anything is, shall we say, difficult. *smile*
September 19 2006 10:46 PM EDT
Wow sute, thats awesome!
To clarify those training levels, since I keep reverting the wiki page, as an example the cost to go from 2999 to 3000 is 8 xp, while the cost to go from 3000 to 3001 is 9 xp.
Also, your fireball numbers make me happy that I projected the training rate of fireball correctly. I'll update the wiki for cone of cold :)
September 20 2006 7:09 AM EDT
162,774 / 162,775 = 12/13
September 20 2006 2:29 PM EDT
Hehe, now if only we could get free re-inking of tattoos, for a short time. Then we could really try out some different strategies ;)
September 20 2006 2:44 PM EDT
"where L is the level at which cost C becomes C + 1. "e" is the base of the natural logarithm (also known as Euler's Number) = 2.71828183.
The equation is a tad off, I assume because of the base learning costs. "
can't you add them to the equation?
September 20 2006 6:31 PM EDT
"The equation is a tad off, I assume because of the base learning costs.
can't you add them to the equation? "
Yes in fact you can:
ceiling(e^x + 19) (ti-89 syntax)
This gives the switch values as:
If/when sutekh hits a 9 mil fb we can probably safely say he has hit the max training cost for a single spell.
btw I will post this in the wiki.
September 20 2006 11:42 PM EDT
You know what?
This is the first change that no one has complained about, since I've been playing anyways.
September 21 2006 10:17 AM EDT
i have a request. since we get free untraining can you give is a week of free re inking?
it was by accident, i dont think well see free inking.
September 21 2006 8:51 PM EDT
I lubber this soooo much. This should be a NEW CB TRADITION. It's just as good if not better than carping!!!! :) :)
what is going to be funny is the lack of people retraining from here on out, in hopes that someday Jon will once again see fit to allow this kind of revelry
September 22 2006 9:43 PM EDT
I love this change, and i hope it doesn't happen to often (if at all anymore) once a year at the most because if it was done more often people would wait until they could have free retraining and never lose any mpr. imaging how big a NUB % will be? o.0
September 22 2006 11:39 PM EDT
see update to original post
September 23 2006 3:33 PM EDT
Any chance we can get another MPB reset when the experimental period is over Jon? :)
September 23 2006 3:39 PM EDT
I doubt that's going to happen. This time it's you yourself who's to blame for inflating your MPB ;)
September 24 2006 8:23 AM EDT
still 100% unlearning here ;)
September 24 2006 9:28 AM EDT
untrain gains are now 90% for "intrinsics" and 95% for everything else.
September 24 2006 9:30 AM EDT
cool, cheaper un-training, still for the better!
September 24 2006 1:44 PM EDT
c'mon bart, you know we couldn't resist seeing what a few million exp trained to str would do :)
September 24 2006 1:46 PM EDT
It isn't even so much the ST for causing that huge MPB...
SNK used 5 million ST, which is 4 times as big as the current biggest ST.
That alone only doubles the damage dealt, so the MPB could have been half of that huge number, but still being big.
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