Is the damage reduction order from the wiki right? (in General)
October 25 2006 8:57 AM EDT
note: not that I'm questioning it, merely informing if it is indeed right.
Since there are many sources of armor with non-standard rule-based effects, a battle can have a vastly different outcome depending on the order armor is applied. For that reason, we now have the following damage reduction order:
1. Mage Shield (MgS)
2. Trollskin Armor (TSA) (only magical reduction at this phase)
A fireball fires at a heavily protected minion for a damage of 1,000,000.
His MgS +30 removes 30% of the attack, reducing it to 700,000.
Then, the TSA +10 cuts it down to 630,000.
The total magical AC of the minion (including the AC provided by the TSA) results in, say, a 20.6% reduction to bring it to a nice round 500,000.
Then Endurance kicks in for, say, half damage: 250,000.
Finally, Protection will reduce this by, oh, say 10%: 225,000.
So, the damage will be displayed in the fight log as being 225,000 instead of 1,000,000.
October 25 2006 9:01 AM EDT
Except a small portion of his AC, all reductions are percentages, right?
So, what actual difference would the order make?
Anyway, listed damage is always the amount of HP reduced.
October 25 2006 9:04 AM EDT
Another example (taken from my own tank)
A Trollskin Armor  (+25)
An Elven Cloak  (+9)
A Pair of Elven Boots  (+25)
A Pair of Elven Gloves  (+10)
Iron Crown 'The Crown of Morgoth'  (+12)
A Mage Shield  (+30)
If a MM or FB in round 1 would do me 100,000 damage with me wearing nothing:
Then it would do me 70,000 damage if I'd be wearing my +30 Mage Shield,
Then it would do me 52,500 damage if I'd be wearing my +25 Trollskin Armor additionally,
Then it would do me roughly 43,000 damage if I'd be wearing my 82 enchanted AC set of armor (without taking in the +30 from the Mage Shield)
Then it would do me roughly 4% less damage if I'd train a base Protection.
heh.. I wrote that wiki entry :)
And Shade, to see how order does or doesn't play a role, reverse the mage shield and TSA -- you still get 630,000. It only makes a difference when you have a maximum effect. For instance, the ToE will only reduce a maximum of 75%, so you wouldn't want to waste any of the ToE's level. Oh, and everyone should have a base protection. 6000 XP for the equivalent of +20 on some armor is pretty darn good.
October 25 2006 10:41 AM EDT
Also, remember though the MR on the TSA decays over time. But round 4 or so, the damage reduction from the TSA is minimal.
October 25 2006 10:53 AM EDT
Where do AMF fit in?
October 25 2006 11:04 AM EDT
AMF is the very first thing applied to other DD spells.
Ranger, that shouldn't matter. We're talking about damage reduction applied during a single round. TSA reduction isn't capped, to my knowledge. Just because it will decay in the following round doesn't mean that the order in the current round should be any different.
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