Forging (in General)


Godpanda December 20 2006 3:07 PM EST

Simply, it needs a boost. Even at a rate of 75% the amount forgers make over fights is abysmal. After MPR and tattoo considerations, you really aren't making everything.

Now, this could easily be a case of "if it's no broken don't fix it". I understand that and really it's not the biggest of deals.
But I believe the current system is slightly unfair to forgers.

There are a ton of solutions to this inbalance. I won't presume to know the best one for the game, or even for forgers. But if one of these could be implemented, I think it would help the economy in general.

1) Increase NW cost to increase weapon X and +. Still keep the current curve and everything, but encourage more tanks to get weapons forged instead of BSed, and give forgers more money. Would also (slightly) decrease how high the tank weapons can get.

2) Increase the general effectiveness of forging.

3) Decrease forging fees.

4) Let forging generate some Exp. (Consider a 0% challenge bonus, divided by 2 because of forging, then split among minions). Tattoos would get nothing (unless someone thinks they should).
Gives forgers a benefit to doing it and benefits larger character, of course they couldn't ever raise at same rate of fighters.

5) Give forgers bonus time (seriously, at least give us that!)

6) Give us candy. Forgers like candy. And when I mean candy, I mean new stuff to forge ( a supporter item would be nice ;)

AdminNightStrike December 20 2006 3:14 PM EST

"5) Give forgers bonus time (seriously, at least give us that!) "

This is a great idea. Just give forgers a money bonus during whacky money time, same as fights.


The issue with forging comes down to the fact that the amount of NW added to an item being forged for every 1 BA spent is the same as the cash gained during one fight at some nonnegative X% of normal rewards. So it's only advisable to forge when you're in a position like sut, for instance, where all of your fights yield negative bonuses. Sut would make more money forging than fighting. For anyone seeing a 100% bonus in fighting, it's much better to fight.

QBRanger December 20 2006 3:28 PM EST

Or perhaps this idea:

http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=001wDt

Miandrital December 20 2006 3:40 PM EST

"5) Give forgers bonus time (seriously, at least give us that!) "

I agree. I previously posted that you could use the same bonus times for fighting and for one period you could boost weapon x forging, and reduce weapon + forging, etc. It would certainly make forging more interesting for people who normally fight.

Dark Dreky December 20 2006 4:19 PM EST

Reduce forging costs! I agree. Why have any? Is it because that silly dwarf thinks we're incompetent and looks over our shoulders when we know what we're doing! Down with the dwarf! Forging should not cost anything, it is the reason we don't go to the blacksmith!! It's not like you go into work, work 8 hours, and then have to pay them!

Miandrital December 20 2006 4:36 PM EST

I believe forging costs were put in because in CB1 the only real money sinks were the store and the blacksmith, and when forging became more popular than the blacksmith, money began to pile up causing inflation.
In cb2, there are many more money sinks so I agree, forging costs should be deprecated.

Godpanda December 20 2006 4:54 PM EST

I like that idea Ranger.

Downside, it's not really fair in the forging world. Mainly because of how forging can work, a clan could have 10 people all with the highest MPRs in the game by using farms to get money sent to.

But if a way could be found around that... or it isn't considered a big deal then I like it.

Wasp [Demon Forging] December 20 2006 5:14 PM EST

"Even at a rate of 75% the amount forgers make over fights is abysmal."

Forgers choose what rate they work at. If forgers want more money then they charge more. Say 85%. That way they get more. But the rate is 70%, as low as 65% even because they are more then happy to go as low as that. : )

Miandrital December 20 2006 5:21 PM EST

"Forgers choose what rate they work at. If forgers want more money then they charge more. Say 85%. That way they get more. But the rate is 70%, as low as 65% even because they are more then happy to go as low as that. : )"

I agree completely. I'll try to put this nicely, but the problem is people like Chaos MD who forge at 60% when everyone else is at 70%. This obviously gives him a long waiting list but takes potential jobs away from others. If all forgers just got together and agreed to charge a rate (similar to OPEC), forgers make more money and fighters still have cheaper than blacksmith prices.

Godpanda December 20 2006 5:22 PM EST

No, it's that low because one forger started and no one agrees to work for more all together (I know I don't help things with my 60%, but I doing that for community as much as anything).

The price NEEDS to go up, but can't. Besides, if it was any higher, why bother? The inconvenice of getting forging set up is barely worth 10-20%. Even now some players just go to Blacksmith.

Adminedyit December 20 2006 5:31 PM EST

"Even now some players just go to Blacksmith."

Most forgers don't have "spare" weapons lying around.
I run a tank team and with out my weapon i can't fight. I use the BlackSmith for upgrades because i can't afford to be with out my weapon for weeks at a time that it would take to add 10m to the weapon.

Godpanda December 20 2006 6:02 PM EST

I think... I think I have a good idea! Yeah, I know, I am surprised too.

What if there was a system to allow forgers to forge an item still equipped on another account/character?

Okay, I know this sounds iffy, but look at it like this.

No more transfer fees to forge. This is money forgers (and the people who want forging) don't want to waste.

More free flowing forging, without waiting for CMs, without waiting to be scammed from perm transfers. OH... even better.

This is beautiful, a masterpiece!!! Muahaha. (Yes, I am slightly crazy today)

A rental system for forging. A seperate thing from forging.

You put what you want forged into it, with the rate you want it forged at, with the amount you are willing to spend. Then, a forger just clicks it and starts forging. But, unlike rentals:

No fee for just entering (unless it's just to stop people from trying to get stupid stuff entered).

The item being forged IS NOT removed from original character, it would create a clone of the item (non equipable, non-tradeable one).

I know this is weird, but I think it would make everything easier. No more forging threads, no more waiting to find forge jobs, no argueing over rates. All in black and white.

Any ideas? Is this possible?

48Zach December 20 2006 6:10 PM EST

I like the idea, but how would payments be made to the forger? from to forgee?

Godpanda December 20 2006 6:18 PM EST

Money would be put aside from the original amount you entered. So you would say I want 500k added to NW, +, and then you would lose whatever percent you asked for (lets say 70%) from your cash.

This would make you lose money before you normally would, but would completely avoid any kind of scamming.

QBOddBird December 20 2006 7:59 PM EST

"A rental system for forging. A seperate thing from forging.

You put what you want forged into it, with the rate you want it forged at, with the amount you are willing to spend. Then, a forger just clicks it and starts forging. But, unlike rentals:

No fee for just entering (unless it's just to stop people from trying to get stupid stuff entered).

The item being forged IS NOT removed from original character, it would create a clone of the item (non equipable, non-tradeable one).

I know this is weird, but I think it would make everything easier. No more forging threads, no more waiting to find forge jobs, no argueing over rates. All in black and white.

Any ideas? Is this possible?"

So this is rentals, but it doesn't cost anything to rent the item and you get to keep your rented out item equipped?

Miandrital December 20 2006 8:57 PM EST

I would be more interested in a system wherein a person can loan an item to a Clan rather than to a person. Then, anyone in the clan can forge that item. It would be a nice addition to the economic clans and allow group forging on items, which would lead to the ability to charge higher prices.

As to the rate issue, it would be relatively easy to raise the rate, so long as every forger cooperates. All you have to do is charge 80% and no less. Even one person charging less will lead to a slippery-slope that will bring you back down to 70%
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