Ga formula (in General)
Lans
January 3 2007 12:35 AM EST
RAW DMG/GA level *0.6 - (0.125*AC + prot level/2)
Lumpy Koala
January 3 2007 12:50 AM EST
amazing :P
Miandrital
January 3 2007 12:53 AM EST
How did you come up with this?
AdminShade
January 3 2007 4:23 AM EST
Indeed, some explanation will be very useful...
Flamey
January 3 2007 5:32 AM EST
I tried twice, and my maths sucks. but I got negatives both times.
GA only returns 60% when it's high enough versus the damage done. You'll need a cap on the GA Level, otherwise it'll nock things outta wack if you've got a GA level far in excess of the damage done to you. ;)
Flamey
January 3 2007 7:43 AM EST
so that's what happened to me? My GA is like 350k and that blow was only 120k.
Yup. Limit your GA Level to 120K and it will return 60%.
But, I'm not sure if it's GA = Damage done for 60%, or something like GA = 2 * Damage done for 60%... :/
Xenko
January 3 2007 9:22 AM EST
That is nice find Lans. I would also like to get some more information on how you derived that relationship.
I am also interested in that last section of your equation: prot level/2
I always thought protection affected things based on the effect and not on the level (hence why it still works at level 0 with an effect of 4). Maybe this is an exception, I don't know.
I guess this could use some investigation during free retraining time whenever it happens to start.
It also does not include the linear reduction per point that AC gives either.
There are penty of flaws in the equation without even needing to now how it was derived.
It is a good try and looks a pretty good formula but it still needs some work.
QBRanger
January 3 2007 11:25 AM EST
RAW DMG/GA level *0.6 - (0.125*AC + prot level/2)
I seem to see where AC is figured into the equation. Or perhaps I am blind?
GA using raw damage seems flawed to me...so theoretically you could have a wall taking nearly no damage from blows, but returning full damage?
Ranger, the linear reduction, not the percentage reduction.
Each point of AC gives a linear reduction of I think we found around 200, this wont cause a huge difference at higher levels but it still means calculated figures wont be the same as actual figures.
Miandrital
January 3 2007 11:55 AM EST
((((GA Level * 2.5) / Raw Damage) * Actual Damage) *.6) - (Reduction from Endurance + Reduction from Protection + Reduction from AC) = GA Damage
I think this is a much more accurate equation. It assumes you need your GA to be 2.5x the raw damage and it takes into account that a wall will not take much damage, thereby not returning much damage either.
Oh yeah. ;) Didn't catch this was based on raw damage. GA return should be based on actual damage taken, after all reductions.
Lans
January 3 2007 5:07 PM EST
I am sry i wrote this quite late yesterday
1 only ench bonus on AC work vs GA.Try its before arguing with me.
2 Endurance reduce dmg taken not GA eff like AC and prot
3 AC and prot reduce GA effectiness not the dmg backfire by GA
Its should be read as follow GA level/raw dmg (cap at 1) * 0.6 - ((AC*0.125 + prot/2)/100)
That will give you the GA eff
EX
Attacker deal 100K raw
Defender have 200 AC (100 point from ench ) + prot 10
Defender have GA of 90K
Actual dmg taken is 100K*0.67*0.9 = 60K
Ga eff = 90K/100K * .6 - ((0.125 * 100 + 10/2)/100)= 0.365
60K* 0.365= 20 K or so
First;
"1 only ench bonus on AC work vs GA.Try its before arguing with me."
That's not correct. GA returns the same type of damage you are hit with.
If you are hit by magical damage, it returns magical damage and only '+' AC has effect.
If you are hit by a physical attack, you return physical damage and all AC has effect.
And I really think you should take damage done into account, and not raw damage, when working out GA effect.
I agree with GL, you have proven how bad your equation is in your last post.
A 90k GA vs. an attack that hits you for only 60k will return much more than 20k, even against 100AC and a prot of 10 (assuming prot actually is a percentage reduction).
TheHatchetman
January 3 2007 8:48 PM EST
quick question... with damage and other factors being random, any of this matters how? Or is it just the quest to know?
Flamey
January 3 2007 8:49 PM EST
how do you figure out raw damage?
Hatchet, when trying to maximize your GA, you use the biggest hit you take as the optimum level, this allows you to comfortably cover all hits you will take and as soon as the largest hit gets bigger, you further increase the GA.
If this equation was actually right, you would then be able to cacluclate almost exactly how much you would return.
Lans
January 4 2007 5:28 AM EST
Let make some test
Test setup
Attacker my tank lans with a VB
Defender someone with a GA high enough Yukk and Zacharia Andrew Pain
Attacker without AC and prot
Lans grazed Xevious [53807]
Xevious's Guardian Angel smote Lans (32284)
32284/53807 = 0.5999999 or if you like 60% everything normal
Attacker with A Steel Brigandine [18] (+27) total AC 45
Lans scratched Xevious [47968]
Xevious's Guardian Angel smote Lans (27050)
27050/47968= 0.5639
According to my formula 1 * 0.6 -((0.125*27 + 0/2)/100) *47968 = 27161
Attacker with A Mithril Cuirass [35] (+26) total AC AC: 61
Lans grazed Xevious [40680]
Xevious's Guardian Angel smote Lans (23102)
23102/40680 = 0.5678
According to my formula 1*0.6 - (0.125*26 + 0/2)/100) *40680 = 23085.9
Attacker with A Mithril Cuirass [35] (+45) Total AC 80
Lans scratched Xevious [38221]
Xevious's Guardian Angel smote Lans (20603)
20603/38221 = 0.539
According to my formula 1*0.6 - ((0.125*45 + 0/2)/100) * 38221 = 20782
As you see the steel brig and the MC have about the same + but not the same base but the reduction is within the 0.00125 margin.
Attacker with MC +45 + prot 18
Lans carved into Gestillter Hund [58124]
Gestillter Hund's Guardian Angel smote Lans (25770)
25770/58124 = 0.4433...
According to my formula 1*0.6 - (0.125*45 + 18/2)/100)* 58124 = 26373
Please note that rounding as been made on the AC reduction and IF!!!! STR reduction is applying its hard to calculate
Lans, from the Train - Spell and Skill description page.
"GA retaliates with a percentage of all damage inflicted on its targets by opposing Minions. GA damage is reduced by AC; GA damage type is the same as that for which GA is retaliating."
You were using a VB. You were getting physical damage returned to you. Which is reduced by your full AC and whatever small part STR plays. ;)
Plus, in the last example, a MgS provides no AC from it's '+'.
The best way to test this formula would be to use Decay (Fixed Damage and Magical).
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