Tweak for draining xbows (in Changelog)
January 16 2007 2:07 AM EST
The fixed-drain portion of axbow/exbow drain has been increased about 15%.
Also, fixed play-by-play to show that axbow is continuing to apply this fixed drain to opponents with Evasion trained after natural dx goes below zero. (The actual drain code hasn't changed, it's just showing what happened more accurately now.)
January 16 2007 2:29 AM EST
January 16 2007 3:46 AM EST
they seem much more worth it, now. :(
January 16 2007 4:37 AM EST
January 16 2007 9:47 AM EST
What happens when a minion's ST reaches 0 or bellow? Can he still do any damage with any weapon? Same question with DX: Can a minion load or even hold a weapon when he has no DX?
I would imagine that ST or DX at 0 or bellow means that the minion cannot even lift or use a weapon, let alone do any damage with it. But I haven't tested xBows enough to understand their effect yet.
January 16 2007 9:51 AM EST
Negative DX is treated the same as 0 DX. I guess for negative ST it's similar.
January 16 2007 10:09 AM EST
Ok, but what happens at 0 DX and ST? Can the minion still use weapons?
IMOP, the minion should become unable to use weapons.
On top of that, it should be the same with mages. If the minion's DX reaches a negative level equal to a certain % of the DD spell level (say 80% - 85%), the mage should be unable to cast the spell. After all, the minion needs a certain amount of DX to cast spells. But I imagine that such a rule combined with AMF would render mages un-playable.
January 16 2007 10:21 AM EST
DX is for physical attacks only, it has absolutely no effect on direct damage attacks.
January 16 2007 11:43 AM EST
Again, I know all this (as stated in my message).
I want to know what happens to minions wielding weapons when ST and/or DX reaches 0 or bellow.
January 16 2007 11:47 AM EST
Fight Forge Hog and find out ;)
January 16 2007 11:48 AM EST
Talion, that would be terribly unbalancing for mages.
If mages could no longer cast when they hit 0 ST or DX then
they'd all have to train those stats.
I guess we have to assume that magic is all in the mind.
the do either very little, or no damage...
I would also put a lid on the maximum amount a draining bow can drain based on X while you're at it. If I get my AxBow up to x3000 it will be close to 100% draining. That means I could feasibly neutralize an enemy tank with one lousy hit, even a tank 3 times my size.
I'd do something like
max drain = min(current formula, 2000 * X value) or something like that.
It hurt to suggest that since my axbow has the largest X in the game and is currently being forged more, but I hate to abuse the system without giving fair warning. Who knows, maybe there is already a limit in place but we've never hit it because the draining bows are not large enough yet!
P.S. Since my Axbow is in a forgers hands for a while, could someone post the changed PbP so I can see it? Did Jon change things so the wielder can actually see what affect he is having in HIS PbP?
January 16 2007 12:49 PM EST
Any Evasion will completely neutralize your axbow, so why complain about it being overpowered?
January 16 2007 1:09 PM EST
well, not *completely*, since negative "real" dx can cut into the dx provided by evasion
"axbow is continuing to apply this fixed drain to opponents with Evasion trained after natural dx goes below zero."
Until the Evasion-dx goes below zero, or forever? Ie, will a base evasion on a PL minion totally nerf an Axbow?
PL and Evasion are both skills so that is impossible.
Just helping Nightstrike, it's an honour to get one up on somebody who is usually very spot-on with his knowledge :)
(touche means "well met", as in, "I salute you"... not "touchy", as in, "why are you so uptight and touchy?")
I know NS and I just wanted to show my appreciation ;)
January 17 2007 12:02 PM EST
Isn't it spelled touché?
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