Ethereal Chains -- uh oh.... (in General)


AdminNightStrike February 5 2007 5:09 AM EST

Please see my addition to the wiki: /wiki/Enchant+Offense+Spells#2

I found this out today while trying to combat some EC. Others may want to know this information, as it's not often talked about (or ever).

TheHatchetman February 5 2007 5:12 AM EST

-1m DX is no worse than -1 DX...

AdminNightStrike February 5 2007 5:19 AM EST

When your ST is reduced to negative numbers, you do very little damage per hit. In order to get positive again, you have to train a giant amount, and cannot rely on your networth to boost it. Further, your networth actually hurts you at this point.

QBJohnnywas February 5 2007 5:19 AM EST

"Ethereal Chains will subtract its effect from the opponent's trained attributes"

Slightly misleading as EC will cut down the stats provided by a ToA. (Although I don't consider the ToA to be a bonus to ST/Dex.)

Good point though; it's always worth investing in your real stats as much as you can. Reliance on bonuses is never a good idea. ;)

Nerevas February 5 2007 5:20 AM EST

*VERY* *VERY* nice find!

AdminQBGentlemanLoser [{END}] February 5 2007 5:24 AM EST

O_O

Wow.. Although I'd change the Wiki Entry slightly ;) Double the list effect in the example, as only 1/2 of that is removed from a single stat.

I really think EC should be changed to work off total stat (from trained stat + item modifiers).

AdminNightStrike February 5 2007 5:27 AM EST

No, the listed effect in battle is removed from both stats at 100%. I took the example from my actual fight against Bloo. His EC casting for an effect of 145,157 brought my 20 ST enchanter down to -145,137.

Nerevas February 5 2007 5:39 AM EST

His wiki addition is correct- he states "effect" rather than "level".

AdminG Beee February 5 2007 5:55 AM EST

Makes me think this prolly isn't actually meant to work that way...

AC 478 February 5 2007 6:00 AM EST

I don't think EC should be changed it's barely useful as it is.

AdminQBGentlemanLoser [{END}] February 5 2007 7:22 AM EST

Doh! ;) Ignore my level-effect comment.

AdminShade February 5 2007 7:24 AM EST

This is the same with clan score...


When you have -20 points and 10% bonus due to your clan's pr being lower than the max allowed, then you get a 10% penalty instead.

Kong Ming February 5 2007 7:34 AM EST

So everyone should start training EC and fight those characters with STR and DEX enhancing gears and no ToA ;)

Rubberduck[T] [Hell Blenders] February 5 2007 9:28 AM EST

It doesn't work that way for me -

my DX: 9,356/7,669

George Duke cast Ethereal Chains on all enemy Minions (6862)

post battle stats DX: 2,494

Btw the game treats negative DX/ST as 1 or maybe 0 so it is not true that upping your gears actually makes you worse (if they do multiply after EC)

AdminNightStrike February 5 2007 11:13 AM EST

Rubberduck,

6862 < 7669

Shelingar February 5 2007 11:26 AM EST

Maybe I'm misinterpreting Rubberducks response, but if not:

9356 - 6862 = 2494

ie exactly what you would expect from Nightstrike's comments.

Rubberduck[T] [Hell Blenders] February 5 2007 11:26 AM EST

I think my example shows that the EC is being applied after item bonuses. Anyway another example then:

DX: 9,356/7,669

Binding Chain cast Ethereal Chains on all enemy Minions (101816)

post battle DX: -92,460

Shelingar February 5 2007 11:32 AM EST

Ah OK sorry understand now. I'll take a look and see if any of my targets use EC to see what the effect is.

Shelingar February 5 2007 11:41 AM EST

OK

Prebattle stats:
ST: 461,208/280,249
DX: 480,115/294,460

This is with:
A Tattoo of Augmentation lvl 361,919
A Pair of Elven Boots [10] (+16)

Battle with Oblivion:
Void cast Ethereal Chains on all enemy Minions (102246)

Post Battle Stats:
ST: 358,962
DX: 377,869

Analysis:
ST: 461,208 - 102,246 = 358,962
DX: 480,115 - 102,246 = 377,869

Both of which are the same as the post battle stats. With Dex enhanced by the elven cloak it therefore appears EC comes into effect after the item bonuses.

AdminNightStrike February 5 2007 11:55 AM EST

Note to self... take of AoF before testing this stuff.


....reverting the wiki change now...
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