Seeker Augment (in General)
I want to make this point quickly and without alot of stuff for everyone to pick apart.
Lower the base damage of Seekers to between 5-7. Preferrably 5 or 6. If a tank wants to eliminate the mage, that's fine. But make it harder for them to kill enemy tanks and walls. Not to mention that mages tend to be one of the least armored minions on a team (other then ToE, but even that has its limits). Giving tanks both extra damage and the ability to target the mage gives mages few ways around them.
GA can't match the huge seeker damage. ToE can't reduce it because it blows straight through threshold. So, just make them weaker. This game is about choices. Seekers aren't a choice, their an Easy Button. If you can afford them and aren't some moral zealot trying to change the game, you use them. So... put choice back in it for archers. Do you want damage? Or do you want seeking?
May 10 2007 6:28 PM EDT
If you hate seekers, don't use a mage. That's a good choice you can make.
Oh... of course! If an item is too powerful, scrap half the ways in the game to deal damage! Makes sense to me...
May 10 2007 6:36 PM EDT
I am not talking about scraping everything.
I am saying YOU have a choice. If seekers drive you bunkers, just don't use DD spells. If you can tolerate seekers destroying you, then use them.
I don't mind that Evasion tanks completely own me. If I did, I would build my strategy around a ToA or I would use DD spells to wipe the smiles off their faces.
Same thing in my previous post. I was giving YOU an option because YOU started this thread.
GA can't match the huge ELB damage, seekers are just sticks shot by them.
Again i propose an pure anti elb item
May 10 2007 6:47 PM EDT
Well, in my opinion, the best solution would be a weapon cap. Just like the Max Tattoo cap. I think the problem is not with seekers, but with the amount of power one can put into a single weapon.
This cap has been suggested lots of times before though. So I am not holding my breath.
May 11 2007 12:37 AM EDT
"I don't mind that Evasion tanks completely own me. If I did, I would build my strategy around a ToA or I would use DD spells to wipe the smiles off their faces. "
Exactly, you can still use a Tank, just put on a ToA, or you can also go UC, that works.
Oh, the choices.
He has every right to complain, what can a mage do? have a (300) effect Evasion?
Mikel would still hit in the last round... :P
May 11 2007 12:42 AM EDT
referring to the (300) evasion?
May 11 2007 8:16 AM EDT
"He has every right to complain, what can a mage do? have a (300) effect Evasion?"
I agree, he has every right to complain. Everyone has every right to complain. I am just saying that he is not without choices.
He can invest XP into Evasion and money into some EB or DB + AoI. He can also switch to a tank strategy. He can hire a PL minion. I don't know.
I do agree that IF you chose a mage strategy, your options are a lot more limited then with a tank strategy. However, it costs a lot less $$$. Again, that is a choice every user can make.
I never used a mage strategy and I don't plan to. I like tanks better. Why? Personal preference, just look at my user image. :)
May 11 2007 10:25 AM EDT
What most people dislike about seekers are the inequality of them. That, combined with the massive damage they do with an elb, just skews the playing field.
Tanks have an item that targets mages. Seekers
Tanks have items that target other tanks. Exbow and axbow.
Mages have no item that lets their DD spell target tanks. ??????
While evasion is great, it is not a mage specific skill as quite a few tanks now use it.
Godwolf is trying to present a solution of sorts. Seekers right now have the best of all worlds. They seek and have a higher base damage than normal arrows.
Kudos for the attempt, but I just do not see seekers changing anytime in the near or distant future.
May 11 2007 10:52 AM EDT
As stated in my previous post: "I do agree that IF you chose a mage strategy, your options are a lot more limited then with a tank strategy. However, it costs a lot less $$$. Again, that is a choice every user can make."
Agreed with Godwolf on this subject. Jon likes to think he's built a balanced game. However, seeker arrows are the exact opposite they do have the best of both worlds. Why not add arrows that target minions with high dexterity and arrows that target minions with high strength as well... and give these arrows a base of 11 too. We won't see this happening heh, not balanced you see.
Axbows have this lovely targetting ability, but are balanced by the fact that their damage ability is lowered slightly. This leads to the question... why do seekers have this targetting ability AND the high damage output? Where is the balance?
A few words for all of you out there... Tank Blender!
May 11 2007 1:19 PM EDT
An Evasion of 100 - 150 is plenty for most players out there - use it and the power of the ELB is nullified. I cannot afford to take my ELB up to +100 or more.
May 11 2007 1:21 PM EDT
Besides which - how many players actually have a chance to get Seekers anyway? What with the price of them these days with Ranger and Bast taking them all at $30,000 per 600.
The game is plenty balanced - stop whining. :-)
not being able to take your ELB over +100 is a problem for many many people, but at the top, where it is a constant, the seekers become the arrows of Kings (of Pain? :P)
May 11 2007 6:44 PM EDT
I haven't used seekers in quite a while now thank you very much.
quite the misnomer of the thread, since you are going for a seeker nerf, not an augmentation
Augments could go either way :P
May 12 2007 11:59 AM EDT
Nope, only takes a few plastic surgery shows to learn the difference between an augmentation and a reduction, and you're definitely looking for a reduction ~_^
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