Brought back an old idea. (in General)


Drama [Just for fun] June 6 2007 3:11 PM EDT

I thought of a healing spell ( yes I know, it's in the fors, but I really think it could have some potential.) and I would consider it as a DD. Let me explain my idea : the spell would hit up to 4 minion if no familiar *equiped*(how do you write that verb in past), so the more minion, the more spreading heal.
The magic would start at melee rounds( or before, but with the HoC melee would be ok I think). AMF users would reduce the amount of hp healed and damage the caster by a %.( or it could reduce the amount healed and heal the first minion of the AMF team by a %).
Those who uses a EH and/or a MS would reduce their amount of hp healed.
GA user would do a % damage back every minion healed.

Just brought it back to hear the opinion of players that were not there the first time I posted that, and with all the change since I thought of it, maybe some that did not argue with me will now. And because *I* really think it's a good Idea.

Sorry I don't have any formulae for how strong it would be, but this is just an idea for fun.(and sorry if my syntax may be hard to read, doing my best :P)

Tell me what you think about it.
Only have to click Post now, Done.

Eurynome Bartleby [Bartleby's] June 6 2007 3:15 PM EDT

if no familliar *is* equipped.

BootyGod June 6 2007 3:25 PM EDT

Starting at melee? This game seems to take place more and more in ranged rounds. It would probably be best if it started earlier but... up to you.

And, to be honest, I got to say no. With all the defensive strategies in the game, I really don't want to see one of them gaining HP.

Wasp June 6 2007 3:25 PM EDT

It sounds okay, but also sounds like the spell ablative shield. If you maybe re-phrased what you're trying to say so I can get a clearer picture, it would help. Cheers

AdminShade June 6 2007 3:31 PM EDT

Healing spells won't be as effective as Ablative Shield.

Also we have a regenerating armor...

Drama [Just for fun] June 6 2007 3:37 PM EDT

yeah the TSA change came after my first post. But the difference between AS and this is that one is a ED and the other a DD, not the same item boosting and not the same weaknesses. And using that kind of spell( if it would exist) would make you not use another kind of spell skill or E, so I don't think it would be too strong for defensive minion, but I can't prove it.

And btw thanks ash.

Drama [Just for fun] June 6 2007 3:40 PM EDT

Ah and like I said, walls with EH and MS would reduce their amount of healing.

lostling June 6 2007 10:14 PM EDT

i believe its MGS :) but i think its a nice idea... and i think it should include ranged rounds

Lumpy Koala June 6 2007 11:36 PM EDT

So a wall with TSA and this spell will practically make it an undead :P <sarcasm>Great thoughts </sarcasm>

Well actually I don't agree with this, that's all :)

Drama [Just for fun] June 6 2007 11:42 PM EDT

A little bit the same as a TSA wall with AS or a TSA Tank with VA, and TSA isn't *that* good.
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