My armor: what to upgrade? (in General)


AdminShade July 9 2007 5:19 AM EDT

This is my current armor, which is equipped only on my Tank:

Named Trollskin Armor: [22] (+42)
Named Helm of Ecthelion: [6] (+14)
Named Mage Shield: [0] (+40)
Named Elven Cloak: [4] (+9)
An Amulet of Might: [0] (+10)
Named Elven Boots: [10] (+25)
Named Elven Gloves: [3] (+12)

Now the costs for the next enchantment point:
TSA: $449,687
HoE: $509,406
MgS: $1,061,468
EC: $479,962
AoM: $1,218,755
EBs: $705,893
EGs: $1,007,012

Now my question is: which item(s) should I upgrade first to get a maximum effect to either my AC or bonuses to ST or DX at the lowest cost.

Questions about subsequent upgrade point prices can be asked and will be given if necessary.

AdminShade July 9 2007 5:24 AM EDT

Perhaps it would be nice to also give information about my current AC and ST and DX (bonuses):

AC: 155
ST: 666,000/370,000 (80% bonus)
DX: 1,558,200/1,060,000 (47% bonus)

Alternatively I might need to upgrade my weapon instead: Named Vorpal Blade [63x1900] (+60)

8DEOTWP July 9 2007 5:28 AM EDT

Well.. what's the main reason you lose? How long are your battles?

QBJohnnywas July 9 2007 5:31 AM EDT

I'd be looking to do a couple of things here. Either, increase damage - so that's strength and weapon.

Or increase defence. How much to get some more minions? Although you probably want to stick with your two set up, it might be a good idea to increase the size of the team. You're using a RoE so xp dilution won't be as much of a problem.

If you're using more minions you can protect your damage dealer better so he can do more damage in the long run anyway...

8DEOTWP July 9 2007 5:39 AM EDT

It looks to me like FB and MM would be ripping you apart. How big is your AMF?
You got control over any tanks or tank based teams by a long-shot, but your magic protection looks weak, especially since there's no ranged involved on that beast.

AdminShade July 9 2007 6:13 AM EDT

True I don't have any ranged damage, in which I'm using a +40 MgS to block out at least 40% of magic damage...

8DEOTWP July 9 2007 6:19 AM EDT

I would say invest in a ELB with some +, x doesn't really matter. Might throw the tide of a few battles. I mean you have the ability to make use of a bow I'd take advantage of it.
Other than that though, as far as armor - 1) HoE, 2) MgS, 3) EC, 4) EBs - Name the amulet too, definitely more than worth the 600k at +10.

AdminShade July 9 2007 6:51 AM EDT

Well as far as a Bow goes: I'd have to train Archery to actually be able to hit enough... this at the cost of Bloodlust...

what will the effect of that be?

8DEOTWP July 9 2007 6:57 AM EDT

hm, that would not be worth it - I was thinking no archery.. just to give a punch that you're missing

8DEOTWP July 9 2007 7:04 AM EDT

Something more effective than a couple AC and some DX.

Flamey July 9 2007 7:21 AM EDT

Stick with Melee and Bloodlust, you're right, if you do get an ELB you'll be wasting one round, that is round 4, because chances are you wont hit them in ranged and thus wasting the 4th round because of switching weapons. Also if you switched to Archery your priority would be your ELB/MSB

What you could do, if you're looking for a ranged weapon is use an Ax/Exbow to directly hit tanks which works better, because not many tanks train evasion and let me tell you that you have a massive DX.

With the upgrading, upgrade the EC at least once more. Then the TSA and then the HoE. You really don't need to go that much beyond that. I agree with o_O'rly you should name the AoM as the bonus is better because that gives 2% not just one.

After that, focus on your weapon, if I'm right, you most probably have trouble hitting things as you're not ToA, even with the massive DX. I can tell you that +100 on a VB is $15,228,685 in NW. So if you want just do $8,459 * 1900 and subtract that from your total NW, then subtract the remainder from the already mentioned 15 mil, that's how much it'll cost you to get to +100. You could even get that forged so you times that number by 0.70 and it wont seem that much. It was only 8.5 mil if I was to take my VB from +52 to +100 getting it forged at 70%.

I hope that doesn't seem too messy, I already had those calculations done when I still had a VB, it was what I was intending to do. Getting to +100 isn't such a bad idea, but that's just my opinion.

AdminNightStrike July 9 2007 9:02 AM EDT

"Other than that though, as far as armor - 1) HoE, 2) MgS, 3) EC, 4) EBs "


Why would you upgrade the HoE before upgrading the TSA? The TSA is the cheapest, and it confers ST with the additional point. Sounds pretty cut and dry to me. Where's the confusion?

AdminShade July 9 2007 12:27 PM EDT

Why will naming my AoM give 2% instead of 1? 4% of +9 still is less than 1...

QBRanger July 9 2007 12:30 PM EDT

2% strength bonus from +1

AdminShade July 9 2007 3:14 PM EDT

Ah yes, that gives 2% ST bonus...

miteke [Superheros] July 9 2007 4:15 PM EDT

I'd go for the cheapest ratio of PR to cost, in general. So if you have an item that has a .2 PR and an item that has a .1 PR, I'd improve the one with the .2 PR up to the point where the increases are costing double that of the .1 PR. This is a general rule, of course, broken by such items as the HoC which should NEVER be upgraded.

8DEOTWP July 9 2007 8:24 PM EDT

Why shouldn't HoC be upgraded? o_O

Flamey July 9 2007 8:38 PM EDT

wasted PR, it gives something like 10 extra AC for a lot more PR, upgrading the HoC does nothing to the effect, thus not being needed to be upgraded.

AdminShade July 10 2007 6:53 AM EDT

I don't even have a HoC so why bring it up? :p

Anyway the general idea is to upgrade the cheapest option first.
This would be the Elven Cloak, giving me a bit more DX (10600 more).
Then I should begin upgrading the TSA giving me both AC and ST.

However against Magic Damage (which I am most susceptible to) the Mage Shield gives me 5 times more protection against it than any other piece of armor (1% instead of 0.21% reduction) so 1 point of MgS upgrading is worth 5 points of TSA upgrading.


Should I also think this over or will upgrading my MgS be of less worth than I think it is? My MgS costs little over double the cost of the TSA...

AdminNightStrike July 10 2007 12:18 PM EDT

Magic damage wasn't in the original question. If you want to increase magic resistance, than the MgS is the only option. If it's physical damage, then do the TSA. The TSA is 30k cheaper than the EC for adding AC + Stat.
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