RBF, AoF, HF, RoS, ToE, Archery, BNE, ELS, Evasion (in Changelog)


AdminJonathan September 22 2007 5:44 PM EDT

Dark Dreky September 22 2007 5:44 PM EDT

WOOOOOOOOOOOT!

Yukk September 22 2007 5:46 PM EDT

Wow. Active month. Thanks Jonathan.

Rubberduck[T] [Hell Blenders] September 22 2007 5:49 PM EDT

ToE aura effect is increased??

QBRanger September 22 2007 5:50 PM EDT

/me still thinks the TBF needs its aura.

QBJohnnywas September 22 2007 5:51 PM EDT

Rubberduck[T], 5:49 PM EDT
ToE aura effect is increased??


My thoughts exactly....huh?!?

Rubberduck[T] [Hell Blenders] September 22 2007 5:52 PM EDT

Is the aura 40% of the equipping minions endurance or 40% ToE level?

QBRanger September 22 2007 5:53 PM EDT

"Increased BNE and BTh damage by 20%"

Should that not be ELS instead of Bth?

AdminJonathan September 22 2007 5:55 PM EDT

Yes, ELS.

[RX3]Cotillion September 22 2007 5:56 PM EDT

QBRanger, 5:53 PM EDT "Increased BNE and BoTh damage by 20%"

Should that not be ELS instead of BoTh?

Seconded... At least give the ELS some chance of being used.

[RX3]Cotillion September 22 2007 5:57 PM EDT

Ahh... I see... Took me a year and a half to post a reply because of the stupid need of the spellcheck...

Why doesn't an admin put BoTH and BNE into the dictionary/spellchecklist/whatever?

AdminNightStrike September 22 2007 5:58 PM EDT

"aura is now 40% (was 35%)"

I *KNEW* aura wasn't 7%!

Admin{CB1}Slayer333 September 22 2007 6:00 PM EDT

"Warrior Priest of Sigmar decapitated Guardian [69407544]"

AdminNightStrike September 22 2007 6:01 PM EDT

"RBF:

* added evasion bonus, roughly equivalent to the evasion added by a pair of DB at 1/3 the NW of the TBF. (Like DB, this evasion does not get a bonus during ranged. Also like DB, this stacks "correctly" -- 100 evasion + 100 DB is not 200 against PTH.)
* added MM and CoC to list of damage reductions (besides FB, this already included exploding shot and other TBFs)
* Increased damage reduction by 10%
* Switched immolation from GA-style reaction to active damage; increased damage by 20%
* Removed aura "

Good to see the buffs, but why did you add evasion back in? You had it in there a while ago, and took it out. It's counter-intuitive to the purpose of a TBF -- that is, you WANT to get hit. Evasion prevents that.

Also, the Aura was what made it useful... It will be interesting to see if it has gotten any better with these changes. Unfortunately, though, my tattoo is unavailable for a while yet :(

AdminNightStrike September 22 2007 6:02 PM EDT

"Switched immolation from GA-style reaction to active damage; increased damage by 20%"

Also, what does this mean? GA damage is a % of damage inflicted. TBF damage was not based on damage inflicted previously. What is "active damage"?

1 MINUTE 1 September 22 2007 6:02 PM EDT

Lol

QBRanger September 22 2007 6:04 PM EDT

Are we sure evasion multipliers have been enacted?

I still miss Hubbell in all missile rounds and still miss Conundrum in the first 2 but hit in 3/4 like before this changelog.

Zoglog[T] [big bucks] September 22 2007 6:05 PM EDT

NS, I'm assuming RBF damages regardless now which is why Evasion is back.

AdminJonathan September 22 2007 6:06 PM EDT

> GA damage is a % of damage inflicted. TBF damage was not based on damage inflicted previously.

meaning, you only took RBF damage before if you did a melee attack.

> Are we sure evasion multipliers have been enacted?

yes.

AdminNightStrike September 22 2007 6:18 PM EDT

>> GA damage is a % of damage inflicted. TBF damage was not based on damage inflicted previously.

>meaning, you only took RBF damage before if you did a melee attack.

Ah, that makes more sense. I'm very curious to see how this works now... I'm guessing the TBF is not just a "Dancing Weapon" to use a D&D reference. I gotta find a tattoo to ink :)

AdminNightStrike September 22 2007 6:22 PM EDT

Ok, so I found an SF over about 1.3m levels and inked it.

This is very different now. Instead of burning the person that attacked you *per hit*, you are now burning the lead minion once *per round*. The reason the TBF was worth looking at was the ability to nuke someone's ST, have them quad hit you for 200 damage, and burn them back 4 times for 200k each. Now, I really have no idea how to use it :)

[P]Mitt September 22 2007 6:27 PM EDT

Do RoBF and DBs stack together?

QBRanger September 22 2007 6:28 PM EDT

1.0 (was: 1.0)
1.33 (1.66)
1.66 (2.33)
2.0 (3.0)
2.33 (3.66)

Something has to be wrong.

Before this changelog I hit Conundrum in rounds 3 and 4 of missile all the time with the evasion's multiplier then of 2.33.

Now the 2.33 multiplier is in the first round of missile and I still miss him in rounds 1 and 2, just like before.

What the heck am I missing? My archer is now .78 but that should not matter that much to constantly miss.

AdminJonathan September 22 2007 6:45 PM EDT

> Do RoBF and DBs stack together?

Yes, but it's a level-based stack not effect-based.

> My archer is now .78 but that should not matter that much

Remember that's a penalty to DX _and_ PTH so it matters a lot.

Lord Bob September 22 2007 6:50 PM EDT

Awesome changes, all around!

QBRanger September 22 2007 7:04 PM EDT

Ok,
I got my archery to 1.0 by using a smaller TSA.

I still miss Conundrum in rounds 1/2 of missile, hit in rounds 3/4 for at least 2 times each round----Just like before the changes. With the new changes I should hit in rounds 1/2 also.

Again, I still miss Hubbell in all rounds of missile combat.

My EC should take care of their defensive dex with the new multipliers, at least in rounds 3/4 vs Hubbell. My PTH on my bow and arrows should counter their minus PTH from evasion. So I should get max dex hits which is 1.5 per round.

So, can someone please explain why.

AdminQBnovice [Cult of the Valaraukar] September 22 2007 7:04 PM EDT

Jon: I don't think bows have a penalty to dex without Archery...at least not from what I've seen...

Relic September 22 2007 7:06 PM EDT

I am not seeing RoBF blocking AMF backsplash, didn't it used to protect against that? It would seem that if it protects against DD spells, it would also protect from backsplash of DD.

AdminJonathan September 22 2007 7:09 PM EDT

> I am not seeing RoBF blocking AMF backsplash, didn't it used to protect against that

Nope, AMF is a separate damage type.

It does protect against FB "friendly fire" though.

noneedforthese September 22 2007 7:11 PM EDT

Wait, is everyone going to ignore THIS:
"Warrior Priest of Sigmar decapitated Guardian [69407544]"

Um, his most powerful blow is over 70 mil, so I don't think that was a joke

Relic September 22 2007 7:16 PM EDT

I am also not seeing any RoBF immolation during ranged. If it is active damage should it not be in force during ranged rounds in which I am taking active damage?

DERPA [Red Permanent Assurance] September 22 2007 7:16 PM EDT

That was fixed promptly.

Lumpy Koala September 22 2007 7:16 PM EDT

No UC love ? :)

Great changes so far, though it made me regret further to have abandoned using tattoos hehe Would love to use a RoBF on my UC guy :)

AdminJonathan September 22 2007 7:25 PM EDT

> If it is active damage should it not be in force during ranged rounds

No.

Adminedyit September 22 2007 7:30 PM EDT

nice changes jon!

Tyriel [123456789] September 22 2007 7:31 PM EDT

Thank you, Jon. :D Awesome changes!

Adminedyit September 22 2007 7:51 PM EDT

ummm maybe a small bug with the RoBF, in a fight with Poisons character NWO I get

Noise's Magic Missile hit Spite for no damage.

next round I get

Chaos's familiar's Magic Missile hit Spite [32481624]

is that right?

Fanta [Fanta's Forge] September 22 2007 7:52 PM EDT

Loving the new RoBF :) Thanks Jon.

Adminedyit September 22 2007 8:09 PM EDT

Odd since it only appears to happen with NWO

Chaos's familiar's Magic Missile hit Spite [45675132]
Chaos's familiar's Magic Missile hit Wrath [23569724]

Hubbell Man's familiar's Magic Missile hit Wrath [347001]
Hubbell Man's familiar's Magic Missile hit Wrath [346479]

Fanta [Fanta's Forge] September 22 2007 8:14 PM EDT

NWO's AoF screws everything up, just posting this to let people know.

DrAcO5676 [The Knighthood III] September 22 2007 8:20 PM EDT

Aof/junction bugged....
Essence's familiar's Magic Missile hit Itbuck [80597] with a level 13k Steel familiar

AdminQBGentlemanLoser [{END}] September 22 2007 8:23 PM EDT

"added MM and CoC to list of damage reductions (besides FB, this already included exploding shot and other TBFs)"

I really think this should have ben to physical damage, not magical.

Do we really need another form of flat magical damage reduction? Isn't the MgS and EH enough? Where's the flat physical damage reduction?

Fanta [Fanta's Forge] September 22 2007 8:46 PM EDT

I see what you mean, but I doubt the RoBF would make much a difference vs. most melee weapons... biggest RoBF now would only stop 600k damage.

horseguy001 September 22 2007 8:48 PM EDT

WOW

my 1.6 mil RoBF is pumping out over 300k damage a round. Crazy!

ScY September 22 2007 9:52 PM EDT

This change so benefits Todd.

The RoBF?

C'mon

AdminJonathan September 22 2007 9:57 PM EDT

fixed focus w/ DD familiars (forgot to divide the percent by 100 :)

QBOddBird September 22 2007 11:11 PM EDT

Both hurrah and aw crap! Time to re-do the weapon testing portion that was done on the BoNE. *grins* but I am happy to do it with this new buff for it! ^_^ Yay! That is, if I can find time for it....life has gotten so hectic lately. =\

Tylan September 22 2007 11:33 PM EDT

love most of the changes...now just gotta work around the fact that RoBF now kills my mm on almost 1/5 of the people in my fight list!

AdminQBnovice [Cult of the Valaraukar] September 23 2007 1:30 AM EDT

Why don't the RoBF and DB stack like weapon PTh and the ToA do?

AdminNightStrike September 23 2007 2:19 AM EDT

Better yet, why don't weapon PTH and TOA stack like DB and Evasion do?

AdminQBnovice [Cult of the Valaraukar] September 23 2007 2:20 AM EDT

items are supposed to stack by effect...

Slashundhack [We Forge Our Own Stuff] September 23 2007 4:02 AM EDT

This what sucked 25% out of my belegs ? They don't seem to be moving back up at all .

AdminQBGentlemanLoser [{END}] September 23 2007 6:43 AM EDT

Good catch Novice and NS.

Also, how does the evasion from an AoI figure into the realtionship?

I'm considering a sinlge minion. AoI, RoBF and DB for physical reduction via evasion, and RoBF, AMF for magic. ;)

Brakke Bres [Ow man] September 23 2007 7:35 AM EDT

MM's Magic Missile hit Tygrana for no damage

i think the damage reduction done by the RoBF is now just a tad too much.
I can't hit him in ranged for no damage what so ever with a 800k mm.

Brakke Bres [Ow man] September 23 2007 7:36 AM EDT

sorry for the double post, but the RoBF still doesnt give any good protection vs bows in ranged other then the evasion.

Brakke Bres [Ow man] September 23 2007 11:32 AM EDT

Lucifer cast Antimagic Field on MM (0.00)
Lucifer cast Antimagic Field on Decay/AS's familiar (0.07)
Lucifer cast Antimagic Field on Decay/AS (0.98)

MM takes damage from his own Magic Missile (0)!
MM's Magic Missile hit Lucifer for no damage
Decay/AS's familiar takes damage from his own Magic Missile (8920)!
Decay/AS's familiar's Magic Missile hit Lucifer for no damage


Against this character: http://www.carnageblender.com/inspect_opponent.tcl?opponent_id=95666

900k max tat with a 1.2mil robf.
My MM and my SF hit him for nothing!
This thing is way way way way way to powerful now.

QBRanger September 23 2007 11:37 AM EDT

Is the RBF's damage reduction a cap type or a per hit type?

IE does it have a cap that once you overcome you do full damage, or does it reduce damage per hit by a %/set amount based upon its level?

[RX3]Cotillion September 23 2007 11:42 AM EDT

From what I saw Ranger, you can absorb only a set ammount per battle and not just per round.

Fanta [Fanta's Forge] September 23 2007 11:55 AM EDT

How is it overpowered? You're only recording the first round, the set amount of absorption can easily be finished off by the 2nd round.

AdminQBnovice [Cult of the Valaraukar] September 23 2007 11:58 AM EDT

Magic Missile hit John Sparrow [1235329]

Magic Missile hit John Sparrow [1397746]

R.I.P. John Sparrow

Magic Missile hit Gordon Gano [757851]

Magic Missile hit Gordon Gano [1473677]

This is with a 1.6 mil RoBF on Gordon

lostling September 23 2007 12:01 PM EDT

i think infact it should be increased to 30% ... considering it is all it has for the whole 25 rounds -.-

Fanta [Fanta's Forge] September 23 2007 12:06 PM EDT

Or just an aura effect.

AdminJonathan September 23 2007 3:38 PM EDT

"you can absorb only a set amount per battle"

not true

Relic September 23 2007 4:08 PM EDT

Ok, I need a little clarification. Sometimes I block the entire damage from DD with my RoBF, other times, I get hit for pretty big damage both in ranged and melee. Below is an example battle. I seeing a 100% to 0% swing in damage blocked in any given round with the RoBF, what determines how much it blocks and when? (Is it random and you just hope you block some or all of the damage?)

** MrMunch Melee Rounds **

Peanut bruised Spiker [43]

Peanut bruised Spiker [60]
Peanut bruised Spiker [43]

Peanut tapped Spiker [65]

Peanut bruised Spiker [38]

Peanut tapped Spiker [43]
Peanut bruised Spiker [49]

Peanut bruised Spiker [45]

Peanut beat Spiker [33]

Peanut crushed Spiker [52]
Peanut pulverized Spiker [55]


** TherealSpiker Ranged Rounds **

Spiker's Fireball hit Peanut for no damage

Spiker's Fireball hit Peanut for no damage

Spiker's Fireball hit Peanut [316]

** TherealSpiker Melee Rounds **

Spiker burns from the flames surrounding Peanut (383)
Spiker's Fireball hit Peanut [510]

Spiker burns from the flames surrounding Peanut (401)
Spiker's Fireball hit Peanut for no damage

Spiker burns from the flames surrounding Peanut (456)
Spiker's Fireball hit Peanut for no damage


Spiker burns from the flames surrounding Peanut (424)
Spiker's Fireball hit Peanut for no damage

Spiker burns from the flames surrounding Peanut (536)
Spiker's Fireball hit Peanut [573]

Spiker burns from the flames surrounding Peanut (578)
Spiker's Fireball hit Peanut for no damage


Spiker burns from the flames surrounding Peanut (387)
Spiker's Fireball hit Peanut [532]

Spiker burns from the flames surrounding Peanut (504)
Spiker's Fireball hit Peanut [99]
R.I.P. Spiker

AdminNightStrike September 23 2007 4:08 PM EDT

""you can absorb only a set amount per battle"

not true"

It used to be that way, yes? ie, before the change?

Flamey September 23 2007 6:08 PM EDT

Yep.

Sacredpeanut September 23 2007 8:44 PM EDT

IMO it has always been per round not per battle.

lostling September 23 2007 8:56 PM EDT

oic... so it pretty cool now :) yep so as it stands 20% is cool

Drama September 23 2007 11:38 PM EDT

Could the immolation damage be absorb by PL.

Nerevas September 24 2007 2:19 PM EDT

Ya the RoBF needs to be nerfed back down some. The active damage aura is pretty big, unavoidable, can't be absorbed by PL, immune to GA, difficult to reduce, etc. Way over the top.

[P]Mitt September 24 2007 2:20 PM EDT

It's reduced by AC, isn't it?

Eurynome Bartleby [Bartleby's] September 24 2007 2:24 PM EDT

Must be, or else I'd hit for 280000 or so on every strike. Which rarely happens.

Talion September 24 2007 2:48 PM EDT

I say make the minion equipped with the RoBF take some damage from GA. That will obligate RoBF users to choose between DM to avoid GA damage or AMF to reduce DD damage. It would also obligate users to have use a decent amount of HP on the minion equipped with the RoBF.

AdminJonathan September 24 2007 3:18 PM EDT

> It used to be that way, yes? ie, before the change?

no, there has never been a per-battle cap on RBF damage (or anything other damage type that I can think of). no idea where that misinformation got started.

AdminQBnovice [Cult of the Valaraukar] September 24 2007 3:27 PM EDT

I think they're talking about the per battle cap on damage absorbed

AdminQBnovice [Cult of the Valaraukar] September 24 2007 3:29 PM EDT

hmm, I'm completely confused...

Is the RoBF DR similar to the ToE then?

AdminJonathan September 24 2007 3:45 PM EDT

> I think they're talking about the per battle cap on damage absorbed

either way, there's never been a per battle cap.

> Is the RoBF DR similar to the ToE then?

In the sense that there is no per-battle cap, definitely. :)

Talion September 24 2007 3:45 PM EDT

Against DD spells... yes.

Talion September 24 2007 3:47 PM EDT

I was replying to this statement: "Is the RoBF DR similar to the ToE then?"

AdminNightStrike September 24 2007 5:16 PM EDT

"no, there has never been a per-battle cap on RBF damage (or anything other damage type that I can think of). no idea where that misinformation got started."

Looks like it came from Drakon(DS):
"Did study on RoBF and found info to be wrong"

I guess his study needed more studying....

Kong Ming September 25 2007 5:31 AM EDT

So what exactly is the backlash damage done by a RoBF now?

Sacredpeanut September 25 2007 6:33 AM EDT

Mine gives damage of about 23% of tattoo level per round against 0 AC.

AdminQBGentlemanLoser [{END}] September 25 2007 6:38 AM EDT

:) Seems about right SP.

a coupel of fights versus zero AC folk and mines done between 20% and 25%

Sacredpeanut September 25 2007 6:43 AM EDT

Rangers tattoo should therefore do around 1 million raw damage per round, that sounds reasonable to me.

QBJohnnywas September 25 2007 6:52 AM EDT

The biggest RBF is Edyit's (Blessed Darkness lvl 3,053,860 owned by Adminedyit (Edyit)) which does this to me:


Johnny missed Wrath
Johnny burns from the flames surrounding Avarice (591980)

QBJohnnywas September 25 2007 6:57 AM EDT

That's with me operating a (25) Protection as well...

Flamey September 25 2007 7:28 AM EDT

Overpowered?

Kong Ming September 25 2007 7:37 AM EDT

Seems like the RoBF is a little overpowered. Evasion plus reduction from DD spells and also active damage...

Flamey September 25 2007 7:38 AM EDT

Oh, yes. Just a tad.

Kong Ming September 25 2007 7:42 AM EDT

"added evasion bonus, roughly equivalent to the evasion added by a pair of DB at 1/3 the NW of the TBF"

This evasion bonus includes evasion dexterity?

Synge [Memento Mori] September 25 2007 8:03 AM EDT

"Oliver Thrace's Cone of Cold hit Memnarch for no damage"

Is the spell resistance on the RoBF maybe a wee bit high?

QBJohnnywas September 25 2007 8:06 AM EDT

There has always been a reason the RBF sucked; the original concept was way too strong. Bring the tat nearer to that concept and BOOM a must have tattoo is born!

Flamey September 25 2007 8:14 AM EDT

I don't need it :D

I have a tendency of staying away from all these fads, RoE, HoC :P

Fanta [Fanta's Forge] September 25 2007 9:32 AM EDT

Hm. From what I've seen with my RoBF is that the evasion barely does anything... and basically you've got to stay alive until melee rounds for it to work...

QBRanger September 25 2007 9:39 AM EDT

As per the evasion on the RBF,

It is nice, do not get me wrong, but it is not something that should make the final decision whether or not to use it.

IE my evasion on my tank is: Evasion: 1,359,999/1,000,000 (127)

When I make my tattoo a RBF at 107M NW I notice very little benefit.

The one person that I fight who hits my tank consistently is Alchemist. Normally he will hit my tank in the first or second round of missile with his exbow. With my RBF on he hits just a tab less, about 25% less often in the first and second missile rounds. Not enough to really make a difference.

AdminQBGentlemanLoser [{END}] September 25 2007 10:10 AM EDT

And really, about 700K per round form a 3 Million Tattoo isn't too bad.

So that just leaves the fixed Magic Damage Reduction.

Do we *really* need more Magic Damage reduction? AMF reduces first by a percent, then the RBF mops up with it's fixed amount.

Why not change the RBF to be the anti physical tattoo. Active damage, Evasion and a fixed reduction to physcial damage (after AC's percantage reduction, so Physical attackers can feel Mages pain).

QBsutekh137 September 25 2007 10:21 AM EDT

I'm colossally out of touch with lower and intermediate levels of play, but at the high end the RoBF is the worst tattoo I have tried (even worse than Hal). If gives little to no protection, no backlash in ranged (still the big problem), and other magic teams could still eat me up faster than I could eat them (because of lacking the SF). Mind you, I am not re-tuning my entire team each time I try a different tattoo, but the RoBF seems far from some sort of ultimate thing to me. Can someone show a team that is riding a high score on a small PR using the RoBF? Can we get some hard facts here?

QBJohnnywas September 25 2007 10:24 AM EDT

Sut, check out Ash's char This is MADNESS for a really good use of the RBF.

AdminQBnovice [Cult of the Valaraukar] September 25 2007 10:24 AM EDT

Just fix the evasion/minus to hit so it actually works and I'll be happy.

I'm still getting hit (sometimes in the first round) by MsK users with no archery with DB+92/AoI/1.6 mil RoBF

that's 112 minus to hit plus what SHOULD be another 80-90...

the RoBF isn't the problem, the MgS is the problem...even the person who is responsible for its (and all supporter items) power (Sut) thinks it's a cruel joke...

QBsutekh137 September 25 2007 10:32 AM EDT

lol@novice.

JW, yes, "This is MADNESS" has a nice score/PR ratio. So does TrueDevil's "CodeGeass" (with no tattoo at all, I might add).

I'm still not seeing the advantage of the RoBF in that it doles out no damage in ranged. That means, by and large, it will still be owned by large ranged magic and ToA archers. And against ToE folks, it will be a battle of attrition (not sure which is better there). Also, it has no aura, so unless it is used all by itself in one of these passive-damage stances, it is hard to find a place for it. Would a mage give up a CoI and body armor to wear one of these? What would be the point of putting it elsewhere? I guess it works well on a wall, but again eats the body armor/cloak slots, thereby making the wall not much like a wall...

I would also say Ash has a large score because he knows how/who to fight. *smile*

The RoBF has a lot of nice bullet points and seems conceptually powerful, but that doesn't mean it is over-powered or some sort of catch-all item... It can just finally hold its own in certain stances.

QBJohnnywas September 25 2007 10:42 AM EDT

Ash has a broad spectrum of people on his fightlist, including me, G Beee's big archer char The Tweenies, and Bart's 2.5 million MPR char B Ark. So, not only is the char the bearer of a good score/mpr ratio; it's also a very effective fighter.

QBJohnnywas September 25 2007 10:46 AM EDT

I don't think it's overpowered either Sut, it's just effective in certain circumstances. Finally!

But yes, it seems like it's best use is as the main damage dealer; on any other team that already has a main damage dealer there are plenty of other tattoos that work as well and, mostly, better.

QBsutekh137 September 25 2007 10:46 AM EDT

I'd love to see some fight logs to see how he is winning against a big archer.

QBJohnnywas September 25 2007 10:47 AM EDT

Big evasion; and then wearing them down with the RBF. It takes him fifteen rounds to beat me; I don't get in a hit.

QBJohnnywas September 25 2007 10:51 AM EDT

It is the number 2 evasion in the game.....

QBsutekh137 September 25 2007 10:53 AM EDT

Yes, his Evasion is very large (which has nothing to do with the RoBF, really). *smile* He could convert the RoBF to an SF and probably still do well. What the RoBF helps with is not getting nuked by AMF, so that is definitely an advantage.

His team even still has a couple things he could easily add, such as a decent MgS on the second minion. That would help even more against MM and leave more HP for melee.

Don't get me wrong, it is good to see the RoBF stand on its own as far actually being a viable choice. The RoBF is now like a magic familiar, except it is immune to AMF, has some damage reduction qualities, but doesn't serve as a kill slot. Is that a fair summary? In fact, one could liken it very much to an IF, in that it needs to make it to melee to be worthwhile, but it cannot benefit from an HoC (or can it?) Would be a neat if the active damage fired a round sooner with an HoC. *smile*

QBsutekh137 September 25 2007 10:55 AM EDT

His Evasion is definitely high for his total PR (and smartly so). That is probably why he is able to find some nice targets, with the RoBF doling out the pain giving him folks like B Ark.

Admindudemus [jabberwocky] September 25 2007 11:14 AM EDT

ac seems to be the counter. this may make people decide whether to fill their armor slots with effects, or with ac. seems like more rock, paper, scissors...the meat of cb.

i revamped my whole team around it, got my evasion up to 154 and bumped hp up to 3 mill. i now have the largest ga in the game as well as increasing my dm. i lost as many people as i added to my fightlist and my score has remained constant for now.

what i do notice is that some people are stalemating, drawing or losing to me occasionally now that use to farm me mercilessly. perhaps i will be farmed less, that remains to be seen though.

i do like it better than dd, i felt quite under powered for my mpr with dd and in no way feel overpowered now. i do not feel quite so much like a farm for multi minion teams much lower than me, even though that is still taking place somewhat but not on the same scale.

AdminQBGentlemanLoser [{END}] September 26 2007 3:19 AM EDT

The benefit of the RBF is that you get no retaliation from it, and EO's have no effect.

EC doesn't lower it, nor does AMF (and you also don't get backlashed from it) and you don't take GA from it.

You could theoretically stick it on a 20 HP AoI minion and have that minion live forever, dealing damage every round, until the Amulet stops providing its Invisiblity.

Spread Damage could kill a minion like this. But that's where your own AMF and the absorption of the RBF comes in. Use this as the first minion in a 4 minion team and MM has to eat through a MgS Wall, before reaching you, CoC and FB get reduced, diluted then absorbed. And Decay *can't* kill you.

Hell, Trian a massive evasion, use DB/EB and the RBF and leave it as the Archer target.

It's the *only* way to stack as much Evasion as possible.

Skill, Amulet (AoI would only work if all your minions wear one...), Boots and Tattoo. That's everything.

QBJohnnywas September 26 2007 3:51 AM EDT

"Spread Damage could kill a minion like this. But that's where your own AMF and the absorption of the RBF comes in. Use this as the first minion in a 4 minion team and MM has to eat through a MgS Wall, before reaching you, CoC and FB get reduced, diluted then absorbed. And Decay *can't* kill you. "


Don't forget it protects against the SoD too. Chuck an AoI on a RBF minion and place him in the middle of a wall/PL team and you could be dishing out the dirt for a very long battle.

TheHatchetman September 26 2007 12:31 PM EDT

and with the 20% increase to BoNE and ELS, what is the new break point in AC for when a VB becomes better than either?

AdminLamuness September 26 2007 12:37 PM EDT

I believe the RoBF has a little too much going for it. RoBF should be similar to CB1's CoBF, where it dealt splash damage to friendly minions (aside from the minion wearing it of course). This should make it more balanced.

Kong Ming September 30 2007 10:41 AM EDT

I've tested the RoBF and it is working great. The evasion granted is not sufficient to avoid being hit by tanks so it is pretty balance on that part. The damage reduction is a little too effective but since it is only on the minion wearing it, I guess its pretty ok.

Sacredpeanut October 2 2007 4:33 AM EDT

Just to clear up an ambiguity:

"ToE endurance on equipping minion is now 50% of lvl (was 60%); aura is now 40% (was 35%)"

Does this mean the aura is 40% of level or 40% of the effect of the equipping minion.

Dark Dreky October 2 2007 10:25 AM EDT

Good question...
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