Increased transfer fees (in Changelog)


AdminJonathan September 24 2007 11:57 AM EDT

Transfer fees have been doubled from 0.5% of what CB thinks market value is to 1%.

This affects initial auction cost as well (the part based on what you choose as min bid) and loans.

Rental fees were increased by 66%.

I am willing to be convinced if these increases are too large, but I think this is necessary to fight inflation.

Godpanda September 24 2007 11:58 AM EDT

Yeah... can you make it PR based? Thanks...


I can't really help if everyone else in the world is rich... if I'm poor...

Godpanda September 24 2007 12:04 PM EDT

Perhaps more eloquence is required?

If you're going to fight inflation using xfers, do it to the players causing the inflation, I.E. the players making all the money. Players with huge NW, players doing a-lot of USD xfers, they're the ones with the money. And they're ones causing this problems. So make all fees based off PR to skim cash off percent wise.

Dark Dreky September 24 2007 12:16 PM EDT

Not sure how I feel about this change... but I think its for the best, oh wise leader!

QBPixel Sage September 24 2007 12:25 PM EDT

I think the change is just fine.

QBOddBird September 24 2007 12:35 PM EDT

*shrugs* I don't see anything wrong with it, especially not the rental fees part, considering I've used Rentals to dodge transfer fees before myself.

AdminNightStrike September 24 2007 12:56 PM EDT

"what CB thinks market value is"

I always thought it was a straight 0.5% * NW, with the exception of tattoos.

[Nkki]WildEagle [SNB Forging Services] September 24 2007 1:13 PM EDT

what about forging fees? plz do not make them higher, please?

Marlfox [Cult of the Valaraukar] September 24 2007 1:44 PM EDT

Oh. Well thats....fine?

AdminShade September 24 2007 2:02 PM EDT

Sounds fine to me...

AdminJonathan September 24 2007 2:04 PM EDT

Forging fees are not affected.

> I always thought it was a straight 0.5% * NW, with the exception of tattoos.

That's how it started but it's been RMV (rough market value) for a while, maybe even all of CB2.

AdminNightStrike September 24 2007 5:01 PM EDT

Then I must not have been testing it on enough items. For the few that I tried, it was exactly 0.5% of NW. I forget what they were, though I do remember at least one being some fancy weapon like an ELB.

Gunny Pew Pew [Red Permanent Assurance] September 24 2007 5:52 PM EDT

Would be cool if eco clan discounts were increased with this change.

drudge September 24 2007 6:00 PM EDT

lame. you kiled free forging already; now you're keeping it dead. booo. get rid of silly xfer fees!

deifeln September 24 2007 6:41 PM EDT

I'd like to see some more cash sinks this change month to help combat inflation. Perhaps some new, non-supporter items that are non-forgeable?

lostling September 24 2007 7:24 PM EDT

yep me too def... either way chill people :) it has now become part of the game and i aint complaining

TrueDevil [AAA] September 24 2007 10:21 PM EDT

well, if jon can't think of any new items, maybe it's best to reduce the money reward so people are not getting money so easily.

Sacredpeanut September 24 2007 10:35 PM EDT

"If you're going to fight inflation using xfers, do it to the players causing the inflation, I.E. the players making all the money. Players with huge NW, players doing a-lot of USD xfers, they're the ones with the money."

The rich players don't actually cause inflation any more than the poorer ones. Inflation is caused by an increase in the amount of money in circulation relative to the number of players. The rich players cannot magically increase the supply of money any more than the poorer people since the only way the supply of money increases is through fighting.

Godpanda September 25 2007 12:52 AM EDT

By definition the richer players make more money. So, yes, they do. One player generating more money than another is more responsible.

Flamey September 25 2007 1:10 AM EDT

By definition "tear" can mean to for something to rip.

"A tear came out of her eye", this is what you're doing, it means that, but in this case it's meaning this (the example).

TrueDevil [AAA] September 25 2007 3:31 AM EDT

"By definition the richer players make more money. So, yes, they do. One player generating more money than another is more responsible. "

I thought it's the NUB player that generate most money, since they get much more money from the BA they spend.

ScY September 25 2007 10:46 PM EDT

Inflation is best fought by adding new items so that a few items are not necessary for every strat. This also includes sets for specific types of damage dealers, such as mages or tanks, and of course the alternate minions like enchanters and walls.

More items with cool effects (other than +to ST/Dx/DD/Skills) would be great.

Lord Bob September 25 2007 11:16 PM EDT

A good way to do that would be to boost existing items so that they aren't worthless. There are far too many "avoid this item" items in the game right now.

Last Gasp September 26 2007 1:07 PM EDT

"I am willing to be convinced if these increases are too large, but I think this is necessary to fight inflation."

I think we should call him "Jonathan Greenspan"

BluBBen September 26 2007 1:29 PM EDT

I think that we need even more cash sinks in this game. I don't have any ideas but we certainly need something more to fight inflation.

AdminG Beee September 26 2007 2:09 PM EDT

I'm happy to be a cash sink if required.

Put your hands in the air and send all your money to G_Beee.

Gangster 2

Godpanda September 26 2007 6:56 PM EDT

*screams and sends a piece of lint*

[P]Mitt September 26 2007 7:19 PM EDT

I notice that the transfer fees for pure cash are set at 1%.

I'm also in an econ clan.

My transfer fees are at 1%. Just wondering from those not in econ clans, what the new rate is.

QBRanger September 27 2007 9:47 PM EDT

Come on:

88k to xfer a 87M set of DBs for 1 day.

Are we not able to help others and let others test things out?

phrog September 27 2007 9:56 PM EDT

To fight inflation...? Inflation of prices? USD/CB$ exchange rate (lower now than I ever knew it in CB1)? What exactly is to be affected by this change, other than just making one part of the game expensive?

QBRanger September 27 2007 10:05 PM EDT

200k to lend my MH (204M NW) for a day.

This certainly will discourage people like myself from freely lending items to other players so they can have fun or test stuff out.

Very bad change.

Perhaps the perm xfer increase is justifiable, however the lending charges really stink.

I feel bad for those that need collateral on loans as this can really add up.

QBRanger September 27 2007 10:08 PM EDT

And for those who say my MH is too large:

140k to xfer a 20M NW VB for 1 week.

That can really bite into profits if you get collateral for a loan business. And since Admins are not into the collection recovery business, this is a very bad thing.

Lord Bob September 28 2007 4:37 PM EDT

I agree, this can't be good for rentals, loan services, forging services, or any of the other things players do other than fight.

Very, very bad change.

Fanta [Fanta's Forge] September 29 2007 1:53 AM EDT

Are character transfers double too?

Iluvatar[NK] September 29 2007 1:55 AM EDT

Have auctions started to be abused for transferring items at lower rate yet?

[put in BiN for whatever agreed price was, have whoever the buyer is buy it fast]
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