WA And Ammo. (in General)

BootyGod November 17 2007 2:41 AM EST

exacerbation's explosive shot hit The Unvindicated Soldier [1428342], Bane [355209], Warping the Field [394025], Warping the Field's familiar [394025], The Dying Warrior [394025]

Now, I'm not trying to rant against Freed. This is unfair to him, probably. But the point needs raising.

At what point does Ammo get factored into the WA? I mean, obviously neither Freed's weapon nor his ammo are being factored into his PR, if you care to look.

I'm curious how it works. Or if it works at all.

Dark Dreky November 17 2007 3:10 AM EST

... it doesn't work.

BootyGod November 17 2007 3:16 AM EST

Why not?

AdminQBnovice [Cult of the Valaraukar] November 17 2007 3:20 AM EST

Ammo adds to WA...at least down low where it matters

Flamey November 17 2007 3:21 AM EST

Because it's weapon allowance for a reason. It allows you to have a certain NW without adding to PR.

BootyGod November 17 2007 3:59 AM EST

I MEANT is it calculated in WA at all? And how?

DrAcO5676 [The Knighthood III] November 17 2007 4:00 AM EST

Try being a tank and trying to keep a challenge bonus on a character without WA...

DrAcO5676 [The Knighthood III] November 17 2007 4:01 AM EST

novice, 3:20 AM EST
"Ammo adds to WA...at least down low where it matters"

Nuff said ^_^

Flamey November 17 2007 4:02 AM EST

Yes, it would. Sorry. Novice is correct.

Kong Ming November 17 2007 5:27 AM EST

It adds to WA but its normally too low in nw to affect WA because WA is simply too high at the moment.

AdminShade November 17 2007 6:23 AM EST

Ammo NW is far faw lower than weapon NW usually (or at least for me it would)

so ammo NW hardly makes a factor in Weapon Allowance i think.

BootyGod November 17 2007 7:09 AM EST

Well... Are ammo upgrades so ineffectual as to add so little to WA?

Flamey November 17 2007 8:18 AM EST

You mean that the upgrades should be more expensive? Because WA is tied with NW, no matter what weapon or ammo. So, if you want ammo to affect WA more then you have to get the ammo upgrades to be more expensive. Though, this is probably only a problem because it's explosive shots.

QBRanger November 17 2007 10:00 AM EST

There was a recent poll on the issue of ammo upgrades.

Let us see if Jon does anything next changemonth.

It is a problem that is well known.

smallpau1 - Go Blues [Lower My Fees] November 17 2007 12:30 PM EST

How bout make ammo IA? Then ammo could be upgradable just like any other weapons?

Yukk November 17 2007 12:44 PM EST

Actually, a special ammo allowance might make more sense, since ammo bonuses are treated as 3x the actual value but large bonuses are very expensive to maintain $CB-wise. Don't forget each of freed's shots probably costs as much as the NCB BA he bought in order to shoot it.
If Ammo allowance was relatively small, say 25k for someone my size (yes, that's tiny) then I could have 50,000 plain arrows or 15,000 +3 arrows (which I use) or, I think about 2,000 (x2) +0 arrows.
it would make ranged quite a juggle.
Of course, I can't imagine it being that small because some NUB would immediately blow out their allowance if they bought a large stack from the store unless the limit was the same across the board but there are arguments against that too.

QBJohnnywas November 17 2007 2:22 PM EST

In the case of Freed specifically, don't forget he is only equipping a ranged weapon. Plenty of room for boosted ammo. Might be a different matter if he chucked a melee weapon on there.

QBJohnnywas November 17 2007 4:07 PM EST

This aint to clever either [5x2600] (+152) worth $68,310,876

The fact of the biggest SoD in the game and Belegs count towards this particular instance too.

However I've said it before the WA is massive, you can fit a hell of a lot of power under the hood with it.

QBJohnnywas November 17 2007 4:09 PM EST

One final comment: the combo of boosted ex shot, the biggest SoD in the game and Belegs still only come to a tiny portion of a similarly sized ELB's damage...

QBRanger November 17 2007 5:10 PM EST

No, but the SOD/ex shot combo damages all minions on a team.

Even with an ELB, you can only kill 1 minion a round.

QBJohnnywas November 17 2007 5:33 PM EST

Yes, and that spread fire is one of my favourite things in the game. But being physical damage it's hit by evasion, and because the damage is lower if there are any damage reductions at play it gets hit pretty badly. And the RBF diminishes it too.

It's at it's best versus low HP teams. Especially DM archers. ;)

AdminNightStrike November 18 2007 2:48 AM EST

All of the NW of all of your weapons is added together, be it ammo, melee, ranged, etc. Any NW amount that is over your weapon allowance is added directly to your PR.

Devenger [/me Forge Stuff :D] November 18 2007 6:21 AM EST

The current problem is, if the NW or the ammo STACK contributes to WA, then you could have an ultra-ultra-powerful stack of ammunition that is very small (say, 300-500) that you simply merge-add to every time it gets low. Theoretically you could have a bigger stack for when you are defending and are somewhat less worried about your WA - but for offense, it's currently much better to keep very little ammo on your character if you intend on using mega-good ammo on the offense for whatever reason.

The contribution of ammo to the WA should be NW divided by quantity multiplied by a fairly high constant - ultimately, based on the value of a single arrow of your stack. ...I think.

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