kill RoBF with a dagger? (in General)
i just looked at dagger, has a nice PTH upgrade curve. Or am I mistaken? Would it be easy to say get it up to +200 with just a few million?
With all the 20 hp RoBF, I would just love to run up and smack them with one of those babies.
January 29 2008 3:18 AM EST
The largest problem with this plan is that a Dagger will have to be forged up....
so the low NW growth has nothing to do with the forging cycle?
January 29 2008 3:46 AM EST
You just have to use time to upgrade it, you can't use the BS, the biggest dagger is +150 (or more) and its less than 20 mil.
January 29 2008 6:02 AM EST
I've proposed this before, but due to the dagger's low damage output, a RoBF minion would only need a few thousand HP or so to shun this off as well...
A Dagger [4x567] (+150) owned by Lumberg (Lorenzo)
That's the largest Dagger in the game. Unfortunately, Daggers don't have a section on the "Most Valuable Items" page (because they're worthless?), so I don't know the NW. The character has about 50 mil NW, though, with a JKF, an ELS, and some other stuff on.
I'd bet that a Dagger could do some decent damage in the hands of an outrageously-high-ST minion. Especially if that one got named.
That is a lot of exp you need to sink into 1 minion to get a dagger to be effective, I don't think the best way for a character to kill of an RoBF user is with a dagger, besides most big melee tanks use big melee weapons and IMO the best way to kill of RoBF characters is with a big melee weapon combined with EC.
January 29 2008 8:54 AM EST
... yeah good luck keeping up with my evasion ...
two words CoC + NS.
January 29 2008 8:55 AM EST
I think with the highest dagger, people were doing less then 100k damage a hit with over 2m strength.
Nice theory, but with the base damage being only 4, it is not a viable one.
New supporter item: The Flamberge
Barely strong enough for tanks, made for RoBF haters.
To elaborate on may last post...
The new weapon could have:
(1) The damage output of the biggest 2-handed store weapon.
(2) Low '+' upgrade/forging cost.
(3) High 'x' upgrade/forging cost.
So it would be a low damage dealer, but one that can hit high Evasion minions during melee rounds.
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